❓ C++ External Radar

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❓ C++ External Radar
Hi, Can anyone help me Showing the enemies on the radar? I know i just have to write process memory i'm not trying to make my own external radar but yeah what's wrong with my code? Cheers.

WriteMemory<bool>(m_dwEntityList + m_dwLocalPlayer + m_bSpotted, 1);
wtf are you trying to do.
Code:
Write<bool>(entity+spotted,true)
entity = client + dwEntityList.
Also you have to do it in the loop.
Is this method safe? I have heard it causes untrusted ban?
Oh crap really?

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Quote Originally Posted by armez47 View Post
wtf are you trying to do.
Code:
Write<bool>(entity+spotted,true)
entity = client + dwEntityList.
Also you have to do it in the loop.
It's not working for me.

DWORD Entity = ReadMemory<DWORD>(client + m_dwEntityList);
WriteMemory<bool>(Entity + m_bSpotted, true);

ps: i'm not a complete noob i've written my own glow trigger bhop and fov changer but i can't figure out how this simple little radar shit works, thnx
Quote Originally Posted by gregomodz View Post
Oh crap really?

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It's not working for me.

DWORD Entity = ReadMemory<DWORD>(client + m_dwEntityList);
WriteMemory<bool>(Entity + m_bSpotted, true);

ps: i'm not a complete noob i've written my own glow trigger bhop and fov changer but i can't figure out how this simple little radar shit works, thnx
LOL. If you "written" your own glow, then you should understand how loop work. Method is the same as for glow =_= .
That's not the full code.. I've made a loop and i know how they work.
Quote Originally Posted by gregomodz View Post
That's not the full code.. I've made a loop and i know how they work.
looks like you dont.
smh nvrmnd then //closed
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