❓ Third Person (dingosquad)

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❓ Third Person (dingosquad)
made a thirdperson for dingo squad with the m_iobservermode netvar but it is pretty screwd, the camera doesnt move.



any working thirdperson code for dingosquad? :^)
Quote Originally Posted by pCodenzzz View Post
made a thirdperson for dingo squad with the m_iobservermode netvar but it is pretty screwd, the camera doesnt move.



any working thirdperson code for dingosquad? :^)
stop asking for paste and trying figuring it out for yourself

hint:

spoofing sv_cheats
Quote Originally Posted by WildAssassinz View Post
stop asking for paste and trying figuring it out for yourself

hint:

spoofing sv_cheats
OMG You are so wrong. That's the worst method.
Quote Originally Posted by Don Coderleone View Post
OMG You are so wrong. That's the worst method.
you can also use the cinput class from the sdk
Quote Originally Posted by WildAssassinz View Post
you can also use the cinput class from the sdk
100% real thirdperson is done in overrideview tho
Quote Originally Posted by antep2727 View Post
100% real thirdperson is done in overrideview tho
via cinput class.
Hook overrideview.
Code for example
void __stdcall Hooked_OverrideView(CViewSetup * setup)
{
IClientEntity* pLocal = hackManager.pLocal();
if (Interfaces::Engine->IsInGame())
{
if (!pLocal->IsScoped() && Menu::Window.VisualsTab.Active.GetState()) {
if (setup->fov == 90)
setup->fov = Menu::Window.VisualsTab.OtherFovChange.GetValue() + 90;

}
}
oOverrideView(setup);
}
also
VMTClientMode.HookMethod((DWORD)&Hooked_OverrideVi ew, 18);
This is an extremely retarded code and has nothing to do with thirdperson.
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