Third Person (dingosquad)made a thirdperson for dingo squad with the m_iobservermode netvar but it is pretty screwd, the camera doesnt move. any working thirdperson code for dingosquad? :^)
Originally Posted by pCodenzzz made a thirdperson for dingo squad with the m_iobservermode netvar but it is pretty screwd, the camera doesnt move. any working thirdperson code for dingosquad? :^) stop asking for paste and trying figuring it out for yourself hint: spoofing sv_cheats
Hook overrideview. Code for example void __stdcall Hooked_OverrideView(CViewSetup * setup) { IClientEntity* pLocal = hackManager.pLocal(); if (Interfaces::Engine->IsInGame()) { if (!pLocal->IsScoped() && Menu::Window.VisualsTab.Active.GetState()) { if (setup->fov == 90) setup->fov = Menu::Window.VisualsTab.OtherFovChange.GetValue() + 90; } } oOverrideView(setup); } also VMTClientMode.HookMethod((DWORD)&Hooked_OverrideVi ew, 18);
Originally Posted by WildAssassinz stop asking for paste and trying figuring it out for yourself hint: spoofing sv_cheats OMG You are so wrong. That's the worst method.
Originally Posted by xpeace OMG You are so wrong. That's the worst method. you can also use the cinput class from the sdk
Originally Posted by WildAssassinz you can also use the cinput class from the sdk 100% real thirdperson is done in overrideview tho