(C# External) FakeLag
Hey MPGH,
I am trying to make a FakeLag for CS:GO. If I read the address that I have right now, which is engine.dll + dwSendPacket, it returns the value 1, like it should. Now when I try to write 0 to it, as a byte, and then set it back to 1 after a 10ms Sleep it crashes my game. Does anybody know why?
Here is what I have:
while (true){
if (Offsets.fakeLagBool)
{
VAC.WriteByte((IntPtr)engine + Offsets.oSendPacket, 0);
Thread.Sleep(10);
VAC.WriteByte((IntPtr)engine + Offsets.oSendPacket, 1);
}
}
Btw. Offsets.oSendPacket I have set to 0xCA95A.
I am trying to make a FakeLag for CS:GO. If I read the address that I have right now, which is engine.dll + dwSendPacket, it returns the value 1, like it should. Now when I try to write 0 to it, as a byte, and then set it back to 1 after a 10ms Sleep it crashes my game. Does anybody know why?
Here is what I have:
while (true){
if (Offsets.fakeLagBool)
{
VAC.WriteByte((IntPtr)engine + Offsets.oSendPacket, 0);
Thread.Sleep(10);
VAC.WriteByte((IntPtr)engine + Offsets.oSendPacket, 1);
}
}
Btw. Offsets.oSendPacket I have set to 0xCA95A.

