Unresolved(C# External) FakeLag

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(C# External) FakeLag
Hey MPGH,

I am trying to make a FakeLag for CS:GO. If I read the address that I have right now, which is engine.dll + dwSendPacket, it returns the value 1, like it should. Now when I try to write 0 to it, as a byte, and then set it back to 1 after a 10ms Sleep it crashes my game. Does anybody know why?

Here is what I have:
while (true){
if (Offsets.fakeLagBool)
{
VAC.WriteByte((IntPtr)engine + Offsets.oSendPacket, 0);
Thread.Sleep(10);
VAC.WriteByte((IntPtr)engine + Offsets.oSendPacket, 1);
}
}

Btw. Offsets.oSendPacket I have set to 0xCA95A.
Quote Originally Posted by DeFiddel View Post
Hey MPGH,

I am trying to make a FakeLag for CS:GO. If I read the address that I have right now, which is engine.dll + dwSendPacket, it returns the value 1, like it should. Now when I try to write 0 to it, as a byte, and then set it back to 1 after a 10ms Sleep it crashes my game. Does anybody know why?

Here is what I have:
while (true){
if (Offsets.fakeLagBool)
{
VAC.WriteByte((IntPtr)engine + Offsets.oSendPacket, 0);
Thread.Sleep(10);
VAC.WriteByte((IntPtr)engine + Offsets.oSendPacket, 1);
}
}

Btw. Offsets.oSendPacket I have set to 0xCA95A.
try this:
VAC.WriteByte((IntPtr)engine + Offsets.oSendPacket, 0);
Thread.Sleep(100);
VAC.WriteByte((IntPtr)engine + Offsets.oSendPacket, 1);
Thread.Sleep(200);

if it still crashes it means that there is something wrong with offset/or memory class
Quote Originally Posted by Zaczero View Post


try this:
VAC.WriteByte((IntPtr)engine + Offsets.oSendPacket, 0);
Thread.Sleep(100);
VAC.WriteByte((IntPtr)engine + Offsets.oSendPacket, 1);
Thread.Sleep(200);

if it still crashes it means that there is something wrong with offset/or memory class
It still crashed :/ I have other stuff that works so I don't think its the memory class :c
whats intptr and is it a correct size
Quote Originally Posted by certmemer View Post
whats intptr and is it a correct size
IntPtr is an int value that holds a pointer
I use it so it's not a problem


- - - Updated - - -

Quote Originally Posted by DeFiddel View Post
It still crashed :/ I have other stuff that works so I don't think its the memory class :c
1. check what address are you writing to
2. attach debugger
3. check if you are modifying bSendPackets

maybe offset is outdated then
probably doesnt matter and its autistic but cast 0 and 1 to byte lmao

and iirc you need to use virtualprotectex, but dont quote me on that
Quote Originally Posted by certmemer View Post
use virtualprotectex, but dont quote me on that
this is VAM lib, i dont think he will find out how to use that
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