What do i do from here.
I found the Call of Duty:Black Ops II Dedicated Server Files and i cant find out what this error means... Someone can probably find a fix for it though.
Error
]map mp_nuketown_2020
Unloading assets from fastfile 'ui_mp' and creating default assets stubs
Unloading assets from fastfile 'patch_ui_mp' and creating default assets stubs
Unloaded fastfile 'ui_mp'
PMem_Free( ui_mp, Low )
PMem_Free( ui_mp, High )
Unloaded fastfile 'patch_ui_mp'
PMem_Free( patch_ui_mp, Low )
PMem_Free( patch_ui_mp, High )
STEAM_SERVER: Init map 'mp_nuketown_2020'
STEAM_SERVER: Init contentPack '4'
STEAM_SERVER: SteamGameServer() d1
STEAM_SERVER: Init ip: 104.245.135.128:4976
STEAM: content dlc appid 219091'
STEAM_SERVER: Set server AppID to 219091
STEAM_SERVER: Init Success with ip 104.245.135.128 (2156393832)
------ Server Initialization ------
Server: mp_nuketown_2020
GUMP(Main): DB_FlushGump 0
GUMP(Main): Sys_GumpFlushed set gumpFlushedEvent
GUMP(Main): DB_FlushGump 1
GUMP(Main): Sys_GumpFlushed set gumpFlushedEvent
GUMP(Main): DB_FlushGump 2
GUMP(Main): Sys_GumpFlushed set gumpFlushedEvent
GUMP(Main): DB_FlushGump 3
GUMP(Main): Sys_GumpFlushed set gumpFlushedEvent
PMem_Free( SnapshotDemoExtraPlaybackBuffers, Low )
PMem_Free( SnapshotDemoExtraPlaybackBuffers, High )
PMem_Free( SnapshotDemoPlaybackBuffer, Low )
PMem_Free( SnapshotDemoPlaybackBuffer, High )
----- FS_Startup -----
Current language: english
Current search path:
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops II\identities\0/main
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops II/main
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops II/main_shared
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops II/machinecfg
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops II/wads
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops II/zone
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops II/players
File Handles:
----------------------
0 files in iwd files
ERROR: No languages available because no localized assets were found
Unloading assets from fastfile 'common_patch_mp' and creating default assets stubs
Unloaded fastfile 'common_patch_mp'
PMem_Free( common_patch_mp, Low )
PMem_Free( common_patch_mp, High )
Adding fastfile 'common_mp' to queue
Adding fastfile 'common_patch_mp' to queue
Adding fastfile 'mp_nuketown_2020' to queue
Adding fastfile 'faction_seals_mp' to queue
Adding fastfile 'faction_pmc_mp' to queue
Waited 35 msec for asset 'maps/mp/mp_nuketown_2020.d3dbsp' of type 'col_map_mp'.
DDL: Buffer associated with ddl version 49.
DDL: Buffer associated with code version 2.
DDL: Buffer associated with ddl version 43.
DDL: Buffer associated with code version 2.
execing mp/reset_classes_offline.cfg from fastfile
execing buttons_default.cfg from fastfile
execing buttons_default.cfg from fastfile
execing thumbstick_default.cfg from fastfile
DDL: Buffer associated with ddl version 49.
DDL: Buffer associated with code version 2.
execing mp/reset_classes_offline.cfg from fastfile
DDL: Buffer associated with ddl version 43.
DDL: Buffer associated with code version 2.
------- Game Initialization -------
gamename: Call of Duty®
gamedate: May 5 2014
'0' is not a valid value for dvar 'r_brightness'
Domain is any number from 0.5 to 1.5
Redundant asset while loading faction_pmc_mp: 'physpreset','veh_car_door_physpreset_mp'
Redundant asset while loading faction_pmc_mp: 'physpreset','veh_car_tire_physpreset_mp'
Redundant asset while loading faction_pmc_mp: 'physconstraints','veh_car_launch_door_rf_mp'
Redundant asset while loading faction_pmc_mp: 'physpreset','veh_car_mirror_physpreset_mp'
Redundant asset while loading faction_pmc_mp: 'physconstraints','veh_car_launch_mirror_r_mp'
Redundant asset while loading faction_pmc_mp: 'physconstraints','veh_car_launch_mirror_l_mp'
Error: Could not load weapon "none".
Error: Could not load rawfile "mp/playeranimtypes.txt".
Couldn't load file 'mp/playeranimtypes.txt'
================================================== ==
Com_ERROR: Couldn't load file 'mp/playeranimtypes.txt'
================================================== ==
ERROR: No languages available because no localized assets were found
********************
ERROR: Couldn't load file 'mp/playeranimtypes.txt'
********************
----- Server Shutdown -----
==== ShutdownGame (1) ====
Unloading assets from fastfile 'ui_mp' and creating default assets stubs
Unloading assets from fastfile 'patch_ui_mp' and creating default assets stubs
Unloaded fastfile 'ui_mp'
PMem_Free( ui_mp, Low )
PMem_Free( ui_mp, High )
Unloaded fastfile 'patch_ui_mp'
PMem_Free( patch_ui_mp, Low )
PMem_Free( patch_ui_mp, High )
STEAM_SERVER: Init map 'mp_nuketown_2020'
STEAM_SERVER: Init contentPack '4'
STEAM_SERVER: SteamGameServer() d1
STEAM_SERVER: Init ip: 104.245.135.128:4976
STEAM: content dlc appid 219091'
STEAM_SERVER: Set server AppID to 219091
STEAM_SERVER: Init Success with ip 104.245.135.128 (2156393832)
------ Server Initialization ------
Server: mp_nuketown_2020
GUMP(Main): DB_FlushGump 0
GUMP(Main): Sys_GumpFlushed set gumpFlushedEvent
GUMP(Main): DB_FlushGump 1
GUMP(Main): Sys_GumpFlushed set gumpFlushedEvent
GUMP(Main): DB_FlushGump 2
GUMP(Main): Sys_GumpFlushed set gumpFlushedEvent
GUMP(Main): DB_FlushGump 3
GUMP(Main): Sys_GumpFlushed set gumpFlushedEvent
PMem_Free( SnapshotDemoExtraPlaybackBuffers, Low )
PMem_Free( SnapshotDemoExtraPlaybackBuffers, High )
PMem_Free( SnapshotDemoPlaybackBuffer, Low )
PMem_Free( SnapshotDemoPlaybackBuffer, High )
----- FS_Startup -----
Current language: english
Current search path:
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops II\identities\0/main
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops II/main
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops II/main_shared
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops II/machinecfg
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops II/wads
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops II/zone
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops II/players
File Handles:
----------------------
0 files in iwd files
ERROR: No languages available because no localized assets were found
Unloading assets from fastfile 'common_patch_mp' and creating default assets stubs
Unloaded fastfile 'common_patch_mp'
PMem_Free( common_patch_mp, Low )
PMem_Free( common_patch_mp, High )
Adding fastfile 'common_mp' to queue
Adding fastfile 'common_patch_mp' to queue
Adding fastfile 'mp_nuketown_2020' to queue
Adding fastfile 'faction_seals_mp' to queue
Adding fastfile 'faction_pmc_mp' to queue
Waited 35 msec for asset 'maps/mp/mp_nuketown_2020.d3dbsp' of type 'col_map_mp'.
DDL: Buffer associated with ddl version 49.
DDL: Buffer associated with code version 2.
DDL: Buffer associated with ddl version 43.
DDL: Buffer associated with code version 2.
execing mp/reset_classes_offline.cfg from fastfile
execing buttons_default.cfg from fastfile
execing buttons_default.cfg from fastfile
execing thumbstick_default.cfg from fastfile
DDL: Buffer associated with ddl version 49.
DDL: Buffer associated with code version 2.
execing mp/reset_classes_offline.cfg from fastfile
DDL: Buffer associated with ddl version 43.
DDL: Buffer associated with code version 2.
------- Game Initialization -------
gamename: Call of Duty®
gamedate: May 5 2014
'0' is not a valid value for dvar 'r_brightness'
Domain is any number from 0.5 to 1.5
Redundant asset while loading faction_pmc_mp: 'physpreset','veh_car_door_physpreset_mp'
Redundant asset while loading faction_pmc_mp: 'physpreset','veh_car_tire_physpreset_mp'
Redundant asset while loading faction_pmc_mp: 'physconstraints','veh_car_launch_door_rf_mp'
Redundant asset while loading faction_pmc_mp: 'physpreset','veh_car_mirror_physpreset_mp'
Redundant asset while loading faction_pmc_mp: 'physconstraints','veh_car_launch_mirror_r_mp'
Redundant asset while loading faction_pmc_mp: 'physconstraints','veh_car_launch_mirror_l_mp'
Error: Could not load weapon "none".
Error: Could not load rawfile "mp/playeranimtypes.txt".
Couldn't load file 'mp/playeranimtypes.txt'
================================================== ==
Com_ERROR: Couldn't load file 'mp/playeranimtypes.txt'
================================================== ==
ERROR: No languages available because no localized assets were found
********************
ERROR: Couldn't load file 'mp/playeranimtypes.txt'
********************
----- Server Shutdown -----
==== ShutdownGame (1) ====
