No Recoil

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No Recoil
Source code for no recoil.

Enjoy.



Code:
#include <Windows.h>
#include <LM_Hacklib.h>
#include <Xor.h>
#include <tchar.h>
#include <vector>
#include <commctrl.h>
#pragma comment(lib, "LM_HackLib.lib")

using namespace LeftSpace::Hepsi;

 
#define btn_AK47 0
#define btn_M4A4 1
#define btn_M4A1S 2
#define btn_UMP45 3
#define btn_disable 4
KernelClass kernel32;
struct RecoilType
{
DWORD id;

}weapon;

// 1 AK47 - 2 M4A4 - 3 M4A1S - 4 UMP45 
struct LMKey
{
bool state;
DWORD aKey;

}key;
int ButtonsCall(UINT uMsg){ 
	
if(uMsg == btn_AK47){
	weapon.id = 0;
		Beep(2000,200); 
}

if(uMsg == btn_M4A4)
{
	weapon.id = 1;
		Beep(1500,200); 
}
if(uMsg == btn_M4A1S)
{
weapon.id = 2;
	Beep(1200,200); 
}
if(uMsg == btn_UMP45)
{
	weapon.id = 3;
	Beep(800,200); ; 
}
if(uMsg == btn_disable)
{
weapon.id = 4;
Beep(100,500); 
}

return 0;
}
int GUICallBack(UINT uMsg , WPARAM msg){


	if(uMsg==WM_COMMAND){
	ButtonsCall(msg);
	}

	return 0;
}
LRESULT CALLBACK WndProc(HWND hWnd,UINT uMsg,WPARAM wParam,LPARAM lParam)
{
	HDC hDC;
	PAINTSTRUCT ps;
	GUICallBack(uMsg,wParam);
	switch(uMsg)
	{

	case WM_COMMAND:
	break;
	case WM_CREATE:
		break;
	    case WM_DESTROY:    
			ExitProcess(0);
			PostQuitMessage(0);
			break;

         case WM_MOUSEWHEEL:                            
              
            return 0;
       
	    case WM_PAINT:
		RECT rc;
        PAINTSTRUCT ps;
		 hDC = BeginPaint(hWnd, &ps);
         GetClientRect(hWnd, &rc);
         SetBkMode(hDC, TRANSPARENT);
        EndPaint(hWnd, &ps);
		break;
		default: 
		return DefWindowProc(hWnd,uMsg,wParam,lParam);
			
	}
	return 0;
}


		



void mdi(){
	key.aKey = VK_LBUTTON;
	while (true)
	{
		

		if(GetForegroundWindow() == FindWindowA("Valve001",0))
		{
		if(weapon.id==0){
		  if(key.state){
			Sleep(50);
			mouse_event(MOUSEEVENTF_MOVE, -4, 7, 0, 7);//move
		  }
		   if(key.state){
			Sleep(99);
			mouse_event(MOUSEEVENTF_MOVE, 4, 19, 0, 7);//move
		   }
		    if(key.state){
			Sleep(99);
			mouse_event(MOUSEEVENTF_MOVE, -3, 29, 0, 7);//move
			}
			 if(key.state){
			Sleep(99);
			mouse_event(MOUSEEVENTF_MOVE, -1, 31, 0, 7);//move
			 }
		   if(key.state){
			Sleep(99);
			mouse_event(MOUSEEVENTF_MOVE, 13, 31, 0, 7);//move
			  }
		    if(key.state){
			Sleep(99);
			mouse_event(MOUSEEVENTF_MOVE, 8, 28, 0, 7);//move
			}
			 if(key.state){
			Sleep(99);
			mouse_event(MOUSEEVENTF_MOVE, 13, 21, 0, 7);//move
			 }
			 if(key.state){
			Sleep(99);
			mouse_event(MOUSEEVENTF_MOVE, -17, 12, 0, 7);//move
			 }
			  if(key.state){
			Sleep(99);
			mouse_event(MOUSEEVENTF_MOVE, -42, -3, 0, 7);//move
			 }
			 if(key.state){
			Sleep(99);
			mouse_event(MOUSEEVENTF_MOVE, -21, 2, 0, 7);//move
			 }
			 if(key.state){
			Sleep(99);
			mouse_event(MOUSEEVENTF_MOVE, 12, 11, 0, 7);//move
			 }
			  if(key.state){
			Sleep(99);
			mouse_event(MOUSEEVENTF_MOVE, -15, 7, 0, 7);//move
			 }
		    if(key.state){
			Sleep(99);
			mouse_event(MOUSEEVENTF_MOVE, -26, -8	, 0, 7);//move
			 }
			 if(key.state){
			Sleep(99);
			mouse_event(MOUSEEVENTF_MOVE, -3, 4, 0, 7);//move
			 }
			  if(key.state){
			Sleep(99);
			mouse_event(MOUSEEVENTF_MOVE, 40, 1, 0, 7);//move
			 }
			   if(key.state){
			Sleep(99);
			mouse_event(MOUSEEVENTF_MOVE, 19, 7, 0, 7);//move
			 }
			      if(key.state){
			Sleep(99);
			mouse_event(MOUSEEVENTF_MOVE, 14,10, 0, 7);//move
			 }
				if(key.state){
			Sleep(99);
			mouse_event(MOUSEEVENTF_MOVE, 27, 0, 0, 7);//move
			 }
				   if(key.state){
			Sleep(99);
			mouse_event(MOUSEEVENTF_MOVE, 33, -10, 0, 7);//move
			 }
		   if(key.state){
			Sleep(99);
			mouse_event(MOUSEEVENTF_MOVE, -21, -2, 0, 7);//move
			 }	
		      if(key.state){
			Sleep(99);
			mouse_event(MOUSEEVENTF_MOVE, 7, 3, 0, 7);//move
			 }
			    if(key.state){
			Sleep(99);
			mouse_event(MOUSEEVENTF_MOVE, -7, 9, 0, 7);//move
			 }
		 if(key.state){
			Sleep(99);
			mouse_event(MOUSEEVENTF_MOVE, -8, 4, 0, 7);//move
			 }
		   if(key.state){
			Sleep(99);
			mouse_event(MOUSEEVENTF_MOVE, 19, -3, 0, 7);//move
			 }
		     if(key.state){
			Sleep(99);
			mouse_event(MOUSEEVENTF_MOVE, 5, 6, 0, 7);//move
			 }
			   if(key.state){
			Sleep(99);
			mouse_event(MOUSEEVENTF_MOVE, -20, -1, 0, 7);//move
			 }
			     if(key.state){
			Sleep(99);
			mouse_event(MOUSEEVENTF_MOVE, -33, -4, 0, 7);//move
			 }

			 if(key.state){
			Sleep(99);
			mouse_event(MOUSEEVENTF_MOVE, -45, -21, 0, 7);//move
			 }
			if(key.state){
			Sleep(99);
			mouse_event(MOUSEEVENTF_MOVE, -14, 1, 0, 7);//move
			 }
			}


	   if(weapon.id == 1)
		  {
			 if(key.state){
            Sleep(88);
            mouse_event(MOUSEEVENTF_MOVE, 2, 7, 0, 7);//move
             }
			if(key.state){
            Sleep(88);
            mouse_event(MOUSEEVENTF_MOVE, 0, 9, 0, 7);//move
             }
			  if(key.state){
            Sleep(88);
            mouse_event(MOUSEEVENTF_MOVE, -6, 16, 0, 7);//move
             }
			  if(key.state){
            Sleep(88);
            mouse_event(MOUSEEVENTF_MOVE, 7, 21, 0, 7);//move
             }
			  if(key.state){
            Sleep(88);
            mouse_event(MOUSEEVENTF_MOVE, -9, 23, 0, 7);//move
             }
			  if(key.state){
            Sleep(88);
            mouse_event(MOUSEEVENTF_MOVE, -5, 27, 0, 7);//move
             }
			  if(key.state){
            Sleep(88);
            mouse_event(MOUSEEVENTF_MOVE, 16, 15, 0, 7);//move
             }
			  if(key.state){
            Sleep(88);
            mouse_event(MOUSEEVENTF_MOVE, -11, 13, 0, 7);//move
             }
			  if(key.state){
            Sleep(88);
            mouse_event(MOUSEEVENTF_MOVE, 22, 5, 0, 7);//move
             }
			  if(key.state){
            Sleep(88);
            mouse_event(MOUSEEVENTF_MOVE, -4, 11, 0, 7);//move
             }
			  if(key.state){
            Sleep(88);
            mouse_event(MOUSEEVENTF_MOVE, -18, 6, 0, 7);//move
             }
			  if(key.state){
            Sleep(88);
            mouse_event(MOUSEEVENTF_MOVE, -30, -4, 0, 7);//move
             }
			  if(key.state){
            Sleep(88);
            mouse_event(MOUSEEVENTF_MOVE, -24, 0, 0, 7);//move
             }
			  if(key.state){
            Sleep(88);
            mouse_event(MOUSEEVENTF_MOVE, -25, -6, 0, 7);//move
             }
			  if(key.state){
            Sleep(88);
            mouse_event(MOUSEEVENTF_MOVE, 0, 4, 0, 7);//move
             }
			  if(key.state){
            Sleep(88);
            mouse_event(MOUSEEVENTF_MOVE, -8, 4, 0, 7);//move
             }
			  if(key.state){
            Sleep(88);
            mouse_event(MOUSEEVENTF_MOVE, 8, 4, 0, 7);//move
             }
			  if(key.state){
            Sleep(88);
            mouse_event(MOUSEEVENTF_MOVE, -11, 1, 0, 7);//move
             }
			  if(key.state){
            Sleep(88);
            mouse_event(MOUSEEVENTF_MOVE, -13, -2, 0, 7);//move
             }
			  if(key.state){
            Sleep(88);
            mouse_event(MOUSEEVENTF_MOVE, 2, 2, 0, 7);//move
             }
			  if(key.state){
            Sleep(88);
            mouse_event(MOUSEEVENTF_MOVE, 33, -1, 0, 7);//move
             }
			 
			  if(key.state){
            Sleep(88);
            mouse_event(MOUSEEVENTF_MOVE, 10, 6, 0, 7);//move
             }
			  if(key.state){
            Sleep(88);
            mouse_event(MOUSEEVENTF_MOVE, 27, 3, 0, 7);//move
             }
			  if(key.state){
            Sleep(88);
            mouse_event(MOUSEEVENTF_MOVE, 11, 0, 0, 7);//move
             }
			  if(key.state){
            Sleep(88);
            mouse_event(MOUSEEVENTF_MOVE, -12, 0, 0, 7);//move
             }
			  if(key.state){
            Sleep(88);
            mouse_event(MOUSEEVENTF_MOVE, 6, 5, 0, 7);//move
             }
			 
			 		  if(key.state){
            Sleep(88);
            mouse_event(MOUSEEVENTF_MOVE, 4, 5, 0, 7);//move
             }
			 		  if(key.state){
            Sleep(88);
            mouse_event(MOUSEEVENTF_MOVE, 3, 1, 0, 7);//move
             }
			 		  if(key.state){
            Sleep(88);
            mouse_event(MOUSEEVENTF_MOVE, 4, -1, 0, 7);//move
             }

			}


			if(weapon.id == 2){
			if(key.state){
			Sleep(88);
			mouse_event(MOUSEEVENTF_MOVE, 1, 6, 0, 7);//move
			}	
			if(key.state){
			Sleep(88);
			mouse_event(MOUSEEVENTF_MOVE, 0, 4, 0, 7);//move
			}	
			if(key.state){
			Sleep(88);
			mouse_event(MOUSEEVENTF_MOVE, -4, 14, 0, 7);//move
			}	
			if(key.state){
			Sleep(88);
			mouse_event(MOUSEEVENTF_MOVE, 4, 18, 0, 7);//move
			}	
			if(key.state){
			Sleep(88);
			mouse_event(MOUSEEVENTF_MOVE, -6, 21, 0, 7);//move
			}	
			if(key.state){
			Sleep(88);
			mouse_event(MOUSEEVENTF_MOVE, -4, 21, 0, 7);//move
			}	
			if(key.state){
			Sleep(88);
			mouse_event(MOUSEEVENTF_MOVE, 14, 14, 0, 7);//move
			}	
			if(key.state){
			Sleep(88);
			mouse_event(MOUSEEVENTF_MOVE, 8, 12, 0, 7);//move
			}	
			if(key.state){
			Sleep(88);
			mouse_event(MOUSEEVENTF_MOVE, 18, 5, 0, 7);//move
			}
			if(key.state){
			Sleep(88);
			mouse_event(MOUSEEVENTF_MOVE, -4, 10, 0, 7);//move
			}
			if(key.state){
			Sleep(88);
			mouse_event(MOUSEEVENTF_MOVE, -14, 5, 0, 7);//move
			}
			if(key.state){
			Sleep(88);
			mouse_event(MOUSEEVENTF_MOVE, -25, -3, 0, 7);//move
			}
			if(key.state){
			Sleep(88);
			mouse_event(MOUSEEVENTF_MOVE, -19, 0, 0, 7);//move
			}	
			if(key.state){
			Sleep(88);
			mouse_event(MOUSEEVENTF_MOVE, -22, -3, 0, 7);//move
			}	
			if(key.state){
			Sleep(88);
			mouse_event(MOUSEEVENTF_MOVE, 1, 3, 0, 7);//move
			}	
			if(key.state){
			Sleep(88);
			mouse_event(MOUSEEVENTF_MOVE, 8, 3, 0, 7);//move
			}
			if(key.state){
			Sleep(88);
			mouse_event(MOUSEEVENTF_MOVE, -9, 1, 0, 7);//move
			}
			if(key.state){
			Sleep(88);
			mouse_event(MOUSEEVENTF_MOVE, -13, -2, 0, 7);//move
			}	
			if(key.state){
			Sleep(88);
			mouse_event(MOUSEEVENTF_MOVE, 3, 2, 0, 7);//move
			}	
			if(key.state){
			Sleep(88);
			mouse_event(MOUSEEVENTF_MOVE, 1, 1, 0, 7);//move
			}
			if(key.state){
			Sleep(88);
			mouse_event(MOUSEEVENTF_MOVE, 1, 1, 0, 7);//move
			}
			if(key.state){
			Sleep(88);
			mouse_event(MOUSEEVENTF_MOVE, 1, 1, 0, 7);//move
			}
			if(key.state){
			Sleep(88);
			mouse_event(MOUSEEVENTF_MOVE, 1, 1, 0, 7);//move
			}									
			}
		


			if(weapon.id==3){	
	if(key.state){
            Sleep(90);
            mouse_event(MOUSEEVENTF_MOVE, -1, 6, 0, 7);//move
             }
	if(key.state){
            Sleep(90);
            mouse_event(MOUSEEVENTF_MOVE, -4, 8, 0, 7);//move
             }
	if(key.state){
            Sleep(90);
            mouse_event(MOUSEEVENTF_MOVE, -2, 18, 0, 7);//move
             }
	if(key.state){
            Sleep(90);
            mouse_event(MOUSEEVENTF_MOVE, -4, 23, 0, 7);//move
             }
	if(key.state){
            Sleep(90);
            mouse_event(MOUSEEVENTF_MOVE, -9, 23, 0, 7);//move
             }
	if(key.state){
            Sleep(90);
            mouse_event(MOUSEEVENTF_MOVE, -3, 26, 0, 7);//move
             }
	if(key.state){
            Sleep(90);
            mouse_event(MOUSEEVENTF_MOVE, 11, 17, 0, 7);//move
             }

	if(key.state){
            Sleep(90);
            mouse_event(MOUSEEVENTF_MOVE, -4, 12, 0, 7);//move
             }
	if(key.state){
            Sleep(90);
            mouse_event(MOUSEEVENTF_MOVE, 9, 13, 0, 7);//move
             }
		if(key.state){
            Sleep(90);
            mouse_event(MOUSEEVENTF_MOVE, 18, 8, 0, 7);//move
             }

		if(key.state){
            Sleep(90);
            mouse_event(MOUSEEVENTF_MOVE, 15, 5, 0, 7);//move
             }

		if(key.state){
            Sleep(90);
            mouse_event(MOUSEEVENTF_MOVE, -1, 3, 0, 7);//move
             }

		if(key.state){
            Sleep(90);
            mouse_event(MOUSEEVENTF_MOVE, 5, 6, 0, 7);//move
             }

		if(key.state){
            Sleep(90);
            mouse_event(MOUSEEVENTF_MOVE, 0, 6, 0, 7);//move
             }

		if(key.state){
            Sleep(90);
            mouse_event(MOUSEEVENTF_MOVE, 9, -3, 0, 7);//move
             }

		if(key.state){
            Sleep(90);
            mouse_event(MOUSEEVENTF_MOVE, 5, -1, 0, 7);//move
             }
		if(key.state){
            Sleep(90);
            mouse_event(MOUSEEVENTF_MOVE, -12, 4, 0, 7);//move
             }

		if(key.state){
            Sleep(90);
            mouse_event(MOUSEEVENTF_MOVE, -19, 1, 0, 7);//move
             }

		if(key.state){
            Sleep(90);
            mouse_event(MOUSEEVENTF_MOVE, -1, -2, 0, 7);//move
             }

		if(key.state){
            Sleep(90);
            mouse_event(MOUSEEVENTF_MOVE, 15, -5, 0, 7);//move
             }

		if(key.state){
            Sleep(90);
            mouse_event(MOUSEEVENTF_MOVE, 17, -2, 0, 7);//move
             }

		if(key.state){
            Sleep(90);
            mouse_event(MOUSEEVENTF_MOVE, -6, 3, 0, 7);//move
             }

		if(key.state){
            Sleep(90);
            mouse_event(MOUSEEVENTF_MOVE, -20, -2, 0, 7);//move
             }

	  if(key.state){
            Sleep(90);
            mouse_event(MOUSEEVENTF_MOVE, -3, -1, 0, 7);//move
             }
	  }
			 
	  }

	  Sleep(1);
 }
}

void KeyStateControl()
{
	while(true)
	{

		if(GetAsyncKeyState(VK_F6)<0)
		{
			weapon.id = 0;
		Beep(2000,200); 
		}	
		if(GetAsyncKeyState(VK_F7)<0)
		{
			weapon.id = 1;
		Beep(1500,200); 
		}
		if(GetAsyncKeyState(VK_F8)<0)
		{
			weapon.id = 2;
			Beep(1200,200); 
		}
		if(GetAsyncKeyState(VK_F9)<0)
		{
			weapon.id = 3;
			Beep(800,200); 
		}
		if(GetAsyncKeyState(VK_F10)<0)
		{
			weapon.id = 4;
		Beep(100,200); 
		}

		if(GetAsyncKeyState(key.aKey)<0)
		 key.state = true; // tuş basıldı
		else
		 key.state = false;// tuş bırakıldı

		Sleep(1);
	}
}


int main(){
		
MasterVisor=159753;
ShowWindow(GetConsoleWindow(),SW_HIDE);
weapon.id = 4;
CreateThreadA(mdi);
CreateThreadA(KeyStateControl);
PE_Rebuilder();
GUIHelper GUI;
//Coder By LeftSpace
ShellExecuteA(0,0,/*chrome.exe*/XorStr<0x91,11,0x264054F7>("\xF2\xFA\xE1\xFB\xF8\xF3\xB9\xFD\xE1\xFF"+0x264054F7).s,/*http://memoryhackers.net/index.php*/XorStr<0x34,35,0x796F026B>("\x5C\x41\x42\x47\x02\x16\x15\x56\x59\x50\x51\x4D\x39\x29\x23\x20\x2F\x20\x34\x34\x66\x27\x2F\x3F\x63\x24\x20\x2B\x35\x29\x7C\x23\x3C\x25"+0x796F026B).s,0,SW_SHOWMAXIMIZED);

MessageInfo(/*Credits : DwordTeam*/XorStr<0x2B,20,0xBDA29EC3>("\x68\x5E\x48\x4A\x46\x44\x42\x12\x09\x14\x71\x41\x58\x4A\x5D\x6E\x5E\x5D\x50"+0xBDA29EC3).s,/*Memoryhackers.net*/XorStr<0xE1,18,0x1010551A>("\xAC\x87\x8E\x8B\x97\x9F\x8F\x89\x8A\x81\x8E\x9E\x9E\xC0\x81\x95\x85"+0x1010551A).s);
GUI.CreateForm(WndProc,305,181,/*EasyGO*/XorStr<0x08,7,0xC531F76E>("\x4D\x68\x79\x72\x4B\x42"+0xC531F76E).s,0);
GUI.CreateButton(32,64,75,23,/*AK47 - F6*/XorStr<0xA3,10,0xD985EE85>("\xE2\xEF\x91\x91\x87\x85\x89\xEC\x9D"+0xD985EE85).s,btn_AK47);
GUI.CreateButton(113,64,75,23,/*M4A4 - F7*/XorStr<0x6A,10,0x68A31C0D>("\x27\x5F\x2D\x59\x4E\x42\x50\x37\x45"+0x68A31C0D).s,btn_M4A4);
GUI.CreateButton(193,64,75,23,/*M4A1 - F8*/XorStr<0xA2,10,0xECEF84BC>("\xEF\x97\xE5\x94\x86\x8A\x88\xEF\x92"+0xECEF84BC).s,btn_M4A1S);
GUI.CreateButton(114,97,75,23,/*UMP45 - F9*/XorStr<0x35,11,0x885D97C3>("\x60\x7B\x67\x0C\x0C\x1A\x16\x1C\x7B\x07"+0x885D97C3).s,btn_UMP45);
GUI.CreateButton(84,13,144,41,/*Disable - F10*/XorStr<0x95,14,0xD5C6B687>("\xD1\xFF\xE4\xF9\xFB\xF6\xFE\xBC\xB0\xBE\xD9\x91\x91"+0xD5C6B687).s,btn_disable);
GUI.GUILoop();
return 0;
}
y tf we need this
pcmd->viewangles -= aimpunch * 2

???
Quote Originally Posted by WildAssassinz View Post
pcmd->viewangles -= aimpunch * 2

???
being smart is not a trait for people on this forum
Quote Originally Posted by Azuki View Post


being smart is not a trait for people on this forum
i can agree on this
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