function CheckAAA(ply, ang)
local pitch = ang.x
local yaw = ang.y
local roll = ang.z
if(pitch >= 89 && pitch < -89) then
pitch = 89;
elseif(pitch >= 180 && pitch < 290) then
pitch = -89;
end
ply:SetPoseParameter("aim_pitch", pitch)
ply:SetPoseParameter("head_pitch", pitch)
ply:SetPoseParameter("body_yaw", 0);
ply:SetPoseParameter("aim_yaw", 0);
ply:SetRenderAngles(Angle(0, math.NormalizeAngle(yaw) + math.NormalizeAngle(roll) , 0)) -- OOB correctlo memorino
ply:InvalidateBoneCache()
end