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Home › Forum › MultiPlayer Game Hacks & Cheats › Steam Games Hacks & Cheats › Garry's Mod Hacks & Cheats › Garry's Mod Coding & Resources › b1g resolver!1111 taps

Postb1g resolver!1111 taps

Posts 1–7 of 7 · Page 1 of 1
ZA
zac0ry7
b1g resolver!!! 1taps xd
Well Ive been getting back into gmod lately and decided my current yaw AAA(Resolver) is pretty shite so I did something to correct the Out of bounds angle meme that everyone uses to do 'fake angles' while not affecting yaws that are still 'In bounds'

The pitch resolver is.. Okay I guess

Anyway have fun pasting the paste of another paste
Code:
 function CheckAAA(ply, ang)
	local pitch = ang.x
	local yaw = ang.y
	local roll = ang.z

	if(pitch >= 89 && pitch < -89) then
	pitch = 89;
	elseif(pitch >= 180 && pitch < 290) then
        pitch = -89;
        end
	
        ply:SetPoseParameter("aim_pitch", pitch)
        ply:SetPoseParameter("head_pitch", pitch)
	ply:SetPoseParameter("body_yaw", 0);
	ply:SetPoseParameter("aim_yaw", 0);
	ply:SetRenderAngles(Angle(0, math.NormalizeAngle(yaw) + math.NormalizeAngle(roll) , 0)) -- OOB correctlo memorino
        ply:InvalidateBoneCache()
end
#1 · edited 8y ago · 8y ago
Cyaegha
Cyaegha
the ****** changed the title
#2 · edited 8y ago · 8y ago
eth0s
eth0s
You haven't fixed pitch properly.
#3 · 8y ago
ZA
zac0ry7
I know
///////2short
#4 · 8y ago
GA
gayniggersinspace
Quote Originally Posted by zac0ry7 View Post
Well Ive been getting back into gmod lately and decided my current yaw AAA(Resolver) is pretty shite so I did something to correct the Out of bounds angle meme that everyone uses to do 'fake angles' while not affecting yaws that are still 'In bounds'

The pitch resolver is.. Okay I guess

Anyway have fun pasting the paste of another paste
Code:
 function CheckAAA(ply, ang)
	local pitch = ang.x
	local yaw = ang.y
	local roll = ang.z

	if(pitch >= 89 && pitch < -89) then
	pitch = 89;
	elseif(pitch >= 180 && pitch < 290) then
        pitch = -89;
        end
	
        ply:SetPoseParameter("aim_pitch", pitch)
        ply:SetPoseParameter("head_pitch", pitch)
	ply:SetPoseParameter("body_yaw", 0);
	ply:SetPoseParameter("aim_yaw", 0);
	ply:SetRenderAngles(Angle(0, math.NormalizeAngle(yaw) + math.NormalizeAngle(roll) , 0)) -- OOB correctlo memorino
        ply:InvalidateBoneCache()
end
Can it fix your autism too?
#5 · 8y ago
ZA
zac0ry7
Yes
yEs
iT
can
#6 · 7y ago
ST
stonecoldfox8823
wowwwwwwww thanks mate
#7 · 7y ago
Posts 1–7 of 7 · Page 1 of 1

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