Pubg chams

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Pubg chams
Enjoy
Dumped models from game files

For UE4, to get bytewidths:
// vedesc.ByteWidth = verts * stride
// indesc.ByteWidth = faces * 6

If this worked please leave a thank you :/
Code:

Code:
int pStride = 36;

if (Stride == pStride && vedesc.ByteWidth >= 170000 /*Broken Glass*/ && vedesc.ByteWidth != (122766 * pStride) && vedesc.ByteWidth != (21363 * pStride) && vedesc.ByteWidth != (6343 * pStride) /*Buggy*/ \
            && vedesc.ByteWidth != (30049 * pStride) && vedesc.ByteWidth != (17292 * pStride) && vedesc.ByteWidth != (6481 * pStride) /*Dacia*/ \
            && vedesc.ByteWidth != (48197 * pStride) && vedesc.ByteWidth != (31616 * pStride) && vedesc.ByteWidth != (10102 * pStride) /*UAZ B*/ \
            && vedesc.ByteWidth != (46533 * pStride) && vedesc.ByteWidth != (28729 * pStride) && vedesc.ByteWidth != (9815 * pStride) /*UAZ*/ \
            && vedesc.ByteWidth != (46717 * pStride) && vedesc.ByteWidth != (26879 * pStride) && vedesc.ByteWidth != (9906 * pStride) /*UAZ C*/ \
            && vedesc.ByteWidth != (42064 * pStride) && vedesc.ByteWidth != (25256 * pStride) && vedesc.ByteWidth != (15867 * pStride) /*Motorbike Sidecart*/ \
            && vedesc.ByteWidth != (32281 * pStride) && vedesc.ByteWidth != (19271 * pStride) && vedesc.ByteWidth != (8801 * pStride) /*Motorbike*/ \
            && vedesc.ByteWidth != (33118 * pStride) && vedesc.ByteWidth != (18738 * pStride) && vedesc.ByteWidth != (5630 * pStride) /*Boat PG117*/ \
            && vedesc.ByteWidth != (72170 * pStride) /*Destroyed Door A*/ \
            && vedesc.ByteWidth != (44708 * pStride) /*Destroyed Door F*/ \
            && vedesc.ByteWidth != (39156 * pStride) /*Destroyed Door A2*/ \
            && vedesc.ByteWidth != (28286 * pStride) /*Destroyed Wood E11*/ \
            && vedesc.ByteWidth != (24923 * pStride) /*Destroyed Wood E12*/ \
            && vedesc.ByteWidth != (23026 * pStride) /*Destroyed Fence Short A*/ \
            && vedesc.ByteWidth != (19196 * pStride) /*Destroyed Fence Short B*/ \
            && vedesc.ByteWidth != (15332 * pStride) /*Destroyed Fence Short C*/ \
            && vedesc.ByteWidth != (23035 * pStride) /*Destroyed Fence A*/ \
            && vedesc.ByteWidth != (25962 * pStride) /*Destroyed Fence B*/ \
            && vedesc.ByteWidth != (19931 * pStride) /*Destroyed Fence C*/ \
            && vedesc.ByteWidth != (19222 * pStride) /*Destroyed Fence D*/ \
            && vedesc.ByteWidth != (8658 * pStride) /*M16*/ \
            && vedesc.ByteWidth != (8351 * pStride) /*AK*/ \
            && vedesc.ByteWidth != (9974 * pStride) /*SCAR-L*/ \
            && vedesc.ByteWidth != (12166 * pStride) /*HK416*/ \
            && vedesc.ByteWidth != (6518 * pStride) /*UZI*/ \
            && vedesc.ByteWidth != (12021 * pStride) /*SKS*/ \
            && vedesc.ByteWidth != (5470 * pStride) /*S686*/ \
            && vedesc.ByteWidth != (11292 * pStride) /*K89K*/ )
how to use it?
Quote Originally Posted by xhqpp View Post
how to use it?
If you don't know how this works then you shouldn't be here Im not going to spoon feed people how to do this like minecraft hacks I reccomend looking up tutorials on youtube and learning more about c++ its just a simple chams/esp hack

- - - Updated - - -

I know there are more sophisticated people out there that know how to use this please do not ask how to use it as no one is going to explain to you how this works :/
also I am pretty sure they don't sig the chams, before they will sig the hooking method and or the public injectors out there.
work english
m8 how do i use this? ;D
Quote Originally Posted by uncool20 View Post
m8 how do i use this? ;D
It's fix code for old chams by Syruz. It should be builded in new dll for inject ability.
well what the fuck are people using for bypass?
Quote Originally Posted by Snowpuff View Post
well what the fuck are people using for bypass?
They create their own or buy one from other people its very rare to get a public bypass ever and it will be patched within days
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