AYYWARE Knife Skin Changer fix

Posts 18 of 8 · Page 1 of 1
AYYWARE Knife Skin Changer fix
Hey pasters, if your ayyware knife skin changer is broken here is the fix.

In entities.h
Remove whole CSGOClassID and replace it with this one:
Code:
enum class CSGOClassID
{
	CAK47 = 1,
	CBaseAnimating = 2,
	CBaseAnimatingOverlay = 3,
	CBaseAttributableItem = 4,
	CBaseButton = 5,
	CBaseCombatCharacter = 6,
	CBaseCombatWeapon = 7,
	CBaseCSGrenade = 8,
	CBaseCSGrenadeProjectile = 9,
	CBaseDoor = 10,
	CBaseEntity = 11,
	CBaseFlex = 12,
	CBaseGrenade = 13,
	CBaseParticleEntity = 14,
	CBasePlayer = 15,
	CBasePropDoor = 16,
	CBaseTeamObjectiveResource = 17,
	CBaseTempEntity = 18,
	CBaseToggle = 19,
	CBaseTrigger = 20,
	CBaseViewModel = 21,
	CBaseVPhysicsTrigger = 22,
	CBaseWeaponWorldModel = 23,
	CBeam = 24,
	CBeamSpotlight = 25,
	CBoneFollower = 26,
	CBreakableProp = 27,
	CBreakableSurface = 28,
	CC4 = 29,
	CCascadeLight = 30,
	CChicken = 31,
	CColorCorrection = 32,
	CColorCorrectionVolume = 33,
	CCSGameRulesProxy = 34,
	CCSPlayer = 35,
	CCSPlayerResource = 36,
	CCSRagdoll = 37,
	CCSTeam = 38,
	CDEagle = 39,
	CDecoyGrenade = 40,
	CDecoyProjectile = 41,
	CDynamicLight = 42,
	CDynamicProp = 43,
	CEconEntity = 44,
	CEconWearable = 45,
	CEmbers = 46,
	CEntityDissolve = 47,
	CEntityFlame = 48,
	CEntityFreezing = 49,
	CEntityParticleTrail = 50,
	CEnvAmbientLight = 51,
	CEnvDetailController = 52,
	CEnvDOFController = 53,
	CEnvParticleScript = 54,
	CEnvProjectedTexture = 55,
	CEnvQuadraticBeam = 56,
	CEnvScreenEffect = 57,
	CEnvScreenOverlay = 58,
	CEnvTonemapController = 59,
	CEnvWind = 60,
	CFEPlayerDecal = 61,
	CFireCrackerBlast = 62,
	CFireSmoke = 63,
	CFireTrail = 64,
	CFish = 65,
	CFlashbang = 66,
	CFogController = 67,
	CFootstepControl = 68,
	CFunc_Dust = 69,
	CFunc_LOD = 70,
	CFuncAreaPortalWindow = 71,
	CFuncBrush = 72,
	CFuncConveyor = 73,
	CFuncLadder = 74,
	CFuncMonitor = 75,
	CFuncMoveLinear = 76,
	CFuncOccluder = 77,
	CFuncReflectiveGlass = 78,
	CFuncRotating = 79,
	CFuncSmokeVolume = 80,
	CFuncTrackTrain = 81,
	CGameRulesProxy = 82,
	CHandleTest = 83,
	CHEGrenade = 84,
	CHostage = 85,
	CHostageCarriableProp = 86,
	CIncendiaryGrenade = 87,
	CInferno = 88,
	CInfoLadderDismount = 89,
	CInfoOverlayAccessor = 90,
	CItem_Healthshot = 91,
	CItemDogtags = 92,
	CKnife = 93,
	CKnifeGG = 94,
	CLightGlow = 95,
	CMaterialModifyControl = 96,
	CMolotovGrenade = 97,
	CMolotovProjectile = 98,
	CMovieDisplay = 99,
	CParticleFire = 100,
	CParticlePerformanceMonitor = 101,
	CParticleSystem = 102,
	CPhysBox = 103,
	CPhysBoxMultiplayer = 104,
	CPhysicsProp = 105,
	CPhysicsPropMultiplayer = 106,
	CPhysMagnet = 107,
	CPlantedC4 = 108,
	CPlasma = 109,
	CPlayerResource = 110,
	CPointCamera = 111,
	CPointCommentaryNode = 112,
	CPointWorldText = 113,
	CPoseController = 114,
	CPostProcessController = 115,
	CPrecipitation = 116,
	CPrecipitationBlocker = 117,
	CPredictedViewModel = 118,
	CProp_Hallucination = 119,
	CPropDoorRotating = 120,
	CPropJeep = 121,
	CPropVehicleDriveable = 122,
	CRagdollManager = 123,
	CRagdollProp = 124,
	CRagdollPropAttached = 125,
	CRopeKeyframe = 126,
	CSCAR17 = 127,
	CSceneEntity = 128,
	CSensorGrenade = 129,
	CSensorGrenadeProjectile = 130,
	CShadowControl = 131,
	CSlideshowDisplay = 132,
	CSmokeGrenade = 133,
	CSmokeGrenadeProjectile = 134,
	CSmokeStack = 135,
	CSpatialEntity = 136,
	CSpotlightEnd = 137,
	CSprite = 138,
	CSpriteOriented = 139,
	CSpriteTrail = 140,
	CStatueProp = 141,
	CSteamJet = 142,
	CSun = 143,
	CSunlightShadowControl = 144,
	CTeam = 145,
	CTeamplayRoundBasedRulesProxy = 146,
	CTEArmorRicochet = 147,
	CTEBaseBeam = 148,
	CTEBeamEntPoint = 149,
	CTEBeamEnts = 150,
	CTEBeamFollow = 151,
	CTEBeamLaser = 152,
	CTEBeamPoints = 153,
	CTEBeamRing = 154,
	CTEBeamRingPoint = 155,
	CTEBeamSpline = 156,
	CTEBloodSprite = 157,
	CTEBloodStream = 158,
	CTEBreakModel = 159,
	CTEBSPDecal = 160,
	CTEBubbles = 161,
	CTEBubbleTrail = 162,
	CTEClientProjectile = 163,
	CTEDecal = 164,
	CTEDust = 165,
	CTEDynamicLight = 166,
	CTEEffectDispatch = 167,
	CTEEnergySplash = 168,
	CTEExplosion = 169,
	CTEFireBullets = 170,
	CTEFizz = 171,
	CTEFootprintDecal = 172,
	CTEFoundryHelpers = 173,
	CTEGaussExplosion = 174,
	CTEGlowSprite = 175,
	CTEImpact = 176,
	CTEKillPlayerAttachments = 177,
	CTELargeFunnel = 178,
	CTEMetalSparks = 179,
	CTEMuzzleFlash = 180,
	CTEParticleSystem = 181,
	CTEPhysicsProp = 182,
	CTEPlantBomb = 183,
	CTEPlayerAnimEvent = 184,
	CTEPlayerDecal = 185,
	CTEProjectedDecal = 186,
	CTERadioIcon = 187,
	CTEShatterSurface = 188,
	CTEShowLine = 189,
	CTesla = 190,
	CTESmoke = 191,
	CTESparks = 192,
	CTESprite = 193,
	CTESpriteSpray = 194,
	CTest_ProxyToggle_Networkable = 194,
	CTestTraceline = 196,
	CTEWorldDecal = 197,
	CTriggerPlayerMovement = 198,
	CTriggerSoundOperator = 199,
	CVGuiScreen = 200,
	CVoteController = 201,
	CWaterBullet = 202,
	CWaterLODControl = 203,
	CWeaponAug = 204,
	CWeaponAWP = 205,
	CWeaponBaseItem = 206,
	CWeaponBizon = 207,
	CWeaponCSBase = 208,
	CWeaponCSBaseGun = 209,
	CWeaponCycler = 210,
	CWeaponElite = 211,
	CWeaponFamas = 212,
	CWeaponFiveSeven = 213,
	CWeaponG3SG1 = 214,
	CWeaponGalil = 215,
	CWeaponGalilAR = 216,
	CWeaponGlock = 217,
	CWeaponHKP2000 = 218,
	CWeaponM249 = 219,
	CWeaponM3 = 220,
	CWeaponM4A1 = 221,
	CWeaponMAC10 = 222,
	CWeaponMag7 = 223,
	CWeaponMP5Navy = 224,
	CWeaponMP7 = 225,
	CWeaponMP9 = 226,
	CWeaponNegev = 227,
	CWeaponNOVA = 228,
	CWeaponP228 = 229,
	CWeaponP250 = 230,
	CWeaponP90 = 231,
	CWeaponSawedoff = 232,
	CWeaponSCAR20 = 233,
	CWeaponScout = 234,
	CWeaponSG550 = 235,
	CWeaponSG552 = 236,
	CWeaponSG556 = 237,
	CWeaponSSG08 = 238,
	CWeaponTaser = 239,
	CWeaponTec9 = 240,
	CWeaponTMP = 241,
	CWeaponUMP45 = 242,
	CWeaponUSP = 243,
	CWeaponXM1014 = 244,
	CWorld = 245,
	DustTrail = 246,
	MovieExplosion = 247,
	ParticleSmokeGrenade = 248,
	RocketTrail = 249,
	SmokeTrail = 250,
	SporeExplosion = 251,
	SporeTrail = 252
};
Cheers lad
thanks for the share, when I did this it seemed to fix the knife logo but not anything with the model.
I removed all of the rage features in my paste and the knife changer won't work but I made one with rage settings and no legit and I found out that I can fix the knife changer in antiantiaim.cpp but since it's not there in the legit would there be another way to fix it?
lol dw fixed it
found out that I can fix the knife changer in antiantiaim.cpp but since it's not there in the legit would there be another way to fix it?
lol dw fixed it
Please tell me how, ive had same problem i the model bottom right is fine but the knife changer it self isn't working
If i dont have entities.h in departed.cf/ayyware paste what then? XD
Quote Originally Posted by keku211 View Post
If i dont have entities.h in departed.cf/ayyware paste what then? XD
you do.. lmao are you brain dead?
At this very moment it does not work (for me atleast), is there any new update for that?
Posts 18 of 8 · Page 1 of 1

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