Need help?Junkcode Generator by Adni3down - MPGH - MultiPlayer Game Hacking & Cheats
Junkcode Generator by Adni3down
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Junkcode Generator by Adni3down
Since someone released a python script of a junkcode generator that was for some reason 5mb large. It wasn't released. So heres a VB.Net program that generates Junkcode for your le Ayyware or Indigo now. Jotti VirusTotal
Screenshots
There really shouldn't be a problem when it comes to literally pasting junk code. If theres anything want added, let me know and I'll do so in a month.
And no, this exe doesn't get you VAC Banned.
"Wonder how much crap code I can add now to my c+p skeetskeet." -Leecher
Great background, better functions, thanks based op.
Originally Posted by Trash
"Wonder how much crap code I can add now to my c+p skeetskeet." -Leecher
Great background, better functions, thanks based op.
"Check out my newest Ayywarw paste, SkrrtSkrrt.cc"
Originally Posted by adni3down
"Check out my newest Ayywarw paste, SkrrtSkrrt.cc"
SkrrtSkrrt.cc
Priorities.
i added this junk junkcode gehaxelt in
and also void CAimbot::ass()
float blalalalallalabalalabl
some random numbers.
you know is that enough to make indigo ud ?
Originally Posted by MyDankPotato
i added this junk junkcode gehaxelt in
and also void CAimbot::ass()
float blalalalallalabalalabl
some random numbers.
you know is that enough to make indigo ud ?
Use Sigbench or anything to compare signatures from your previous Indigo paste. Anything 50% difference or more is ideal.
Originally Posted by adni3down
Use Sigbench or anything to compare signatures from your previous Indigo paste. Anything 50% difference or more is ideal.
So if its 50+- percent different with sigbench then it is good? if we add enough junk code will it just be 50% +- different? because even when I change things and swap stuff it doesnt end up changing that much. The best ive gotten to even when fabricating my own junk code is about +-35 % different. I was just curious what you do in order to end up getting to 50+-%. I know its not the same for everything but I was curious what tips you have.
Originally Posted by asdfasd121
So if its 50+- percent different with sigbench then it is good? if we add enough junk code will it just be 50% +- different? because even when I change things and swap stuff it doesnt end up changing that much. The best ive gotten to even when fabricating my own junk code is about +-35 % different. I was just curious what you do in order to end up getting to 50+-%. I know its not the same for everything but I was curious what tips you have.
Try and aim for 80 percent or above, you have to re-arrange your code, finding an alternative solution that produces the same results.