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Home › Forum › MultiPlayer Game Hacks & Cheats › Steam Games Hacks & Cheats › Counter-Strike 2 Hacks › Counter-Strike 2 Coding & Resources › Junkcode Generator by Adni3down

PostJunkcode Generator by Adni3down

Posts 1–10 of 10 · Page 1 of 1
adni3down
adni3down
Junkcode Generator by Adni3down
Since someone released a python script of a junkcode generator that was for some reason 5mb large. It wasn't released. So heres a VB.Net program that generates Junkcode for your le Ayyware or Indigo now.
Jotti
VirusTotal
 
Screenshots



There really shouldn't be a problem when it comes to literally pasting junk code. If theres anything want added, let me know and I'll do so in a month.

And no, this exe doesn't get you VAC Banned.

JunkCode Gen_mpgh.net.zip
#1 · 8y ago
ImThrowingMyLifeAway
Trash
"Wonder how much crap code I can add now to my c+p skeetskeet." -Leecher
Great background, better functions, thanks based op.
#2 · 8y ago
adni3down
adni3down
Quote Originally Posted by ImThrowingMyLifeAway View Post
"Wonder how much crap code I can add now to my c+p skeetskeet." -Leecher
Great background, better functions, thanks based op.
"Check out my newest Ayywarw paste, SkrrtSkrrt.cc"
#3 · 8y ago
MyDankPotato
MyDankPotato
i added this junk junkcode gehaxelt in
and also void CAimbot::ass()
float blalalalallalabalalabl
some random numbers.
you know is that enough to make indigo ud ?
#4 · 8y ago
T-800
[MPGH]T-800
//Approved
#5 · 8y ago
adni3down
adni3down
Quote Originally Posted by MyDankPotato View Post
i added this junk junkcode gehaxelt in
and also void CAimbot::ass()
float blalalalallalabalalabl
some random numbers.
you know is that enough to make indigo ud ?
Use Sigbench or anything to compare signatures from your previous Indigo paste. Anything 50% difference or more is ideal.
#6 · 8y ago
AN
An0m4ly_15
Nice one tho! <3
#7 · 8y ago
Rawn7702
Rawn7702
Quote Originally Posted by adni3down View Post
"Check out my newest Ayywarw paste, SkrrtSkrrt.cc"
SkrrtSkrrt.cc
Priorities.
#8 · 8y ago
AS
asdfasd121
Quote Originally Posted by adni3down View Post
Use Sigbench or anything to compare signatures from your previous Indigo paste. Anything 50% difference or more is ideal.
So if its 50+- percent different with sigbench then it is good? if we add enough junk code will it just be 50% +- different? because even when I change things and swap stuff it doesnt end up changing that much. The best ive gotten to even when fabricating my own junk code is about +-35 % different. I was just curious what you do in order to end up getting to 50+-%. I know its not the same for everything but I was curious what tips you have.
#9 · 8y ago
adni3down
adni3down
Quote Originally Posted by asdfasd121 View Post
So if its 50+- percent different with sigbench then it is good? if we add enough junk code will it just be 50% +- different? because even when I change things and swap stuff it doesnt end up changing that much. The best ive gotten to even when fabricating my own junk code is about +-35 % different. I was just curious what you do in order to end up getting to 50+-%. I know its not the same for everything but I was curious what tips you have.
Try and aim for 80 percent or above, you have to re-arrange your code, finding an alternative solution that produces the same results.
#10 · 8y ago
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#c++#csgo#generator#hacks#junk code#programming#tools