Shoot Through Walls Loop Value

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Shoot Through Walls Loop Value
Hey, so my shoot through walls work, but I thinks some os the textures were
left behind, so how to find the value to put on the loop?

My loop looks like this:

Code:
for( int i = 0; i < 99; i++ ) {
	//Check if the class returns a null value
        //Change the value of the classes to 1.0f
}
The 99 I took from Anykia, this is a fix value? Can we find it in CShell?
Thanks.
Quote Originally Posted by CaiozinhoFC1 View Post
max 100
check on bf008
so please can you help me this
for (int i = 0; i < 0x1FF; ++i)// this loop how i get this loop
{
if (*(float*)(PlayerPtr + 4 * i) == 56)
*(float*)(PlayerPtr + 4 * i) = -56;
and the string name of wtw is AttackMoveTypeRunningLSidePercentage right
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