@COD3RIN Are you still using it this crap .nif modification, Its a cancer dude. I still cannot understand why the developers don't pack the .nif files and "finish" with it for long while.
Hot Tip: hitbox size editing is still available from memory, just use your brain/imagination.
Teste Beta
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I'm running a new test, the problem of chams has not yet been solved, what may be more likely error being repaired is its API call, maybe the API is being loaded but something is blocking, such as calling the function on FLT or ASI to another path, I am not C ++ expert to call the same function by another path, maybe the Abnormal Error will be ignored again
Originally Posted by DangeBlazer
Teste Beta
Image 1
image 2
I'm running a new test, the problem of chams has not yet been solved, what may be more likely error being repaired is its API call, maybe the API is being loaded but something is blocking, such as calling the function on FLT or ASI to another path, I am not C ++ expert to call the same function by another path, maybe the Abnormal Error will be ignored again
do not modify the headshot only the body if you editing the head it caused abnormal error.
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Originally Posted by .SHAZAM.
@COD3RIN Are you still using it this crap .nif modification, Its a cancer dude. I still cannot understand why the developers don't pack the .nif files and "finish" with it for long while.
Hot Tip: hitbox size editing is still available from memory, just use your brain/imagination.
yes I'm still using the nif nothing change
Originally Posted by .SHAZAM.
@COD3RIN Are you still using it this crap .nif modification, Its a cancer dude. I still cannot understand why the developers don't pack the .nif files and "finish" with it for long while.
Hot Tip: hitbox size editing is still available from memory, just use your brain/imagination.
ayeeee shazam !!!!
Originally Posted by COD3RIN
Only a small tutorial in pink chams i don't modified all the body only a body test
example body.nif modified
I not see any tutorial, just a gameplay or i blind
.flt or .asi already detected by battleye I think..cause my own .flt also been detected
Or I think it just need the right method
Originally Posted by danthm123
.flt or .asi already detected by battleye I think..cause my own .flt also been detected
Or I think it just need the right method
I can bypass chams without using flt or asi. But the problem they blocked model that has specific flag or model aren't meant for that character then bs won't load the model (invisible)
Originally Posted by saiaapiz
I can bypass chams without using flt or asi. But the problem they blocked model that has specific flag or model aren't meant for that character then bs won't load the model (invisible)
Can u somehow share it with me..I promise won't tell anyone about it