HelpZombie mode NPC position

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Zombie mode NPC position
hello, currently im working for aimbot in zombie mode, but i don't know the way to get their NPC's position to calculate screen position, anyone know the way to do it ?
(image by @I2espect)
Quote Originally Posted by dreek1 View Post
thanks, i've read your topic, but idk the way to get their ZM BOT object
is this true ?
#edit: if true, how can i get the list of their object
Code:
class CPlayerClntBase
{
public:
	char pad_0000[76]; //0x0000
	__int32 CameraObject; //0x004C
	char pad_0050[636]; //0x0050
	PlayerViewManager* pPlayerViewManager; //0x02CC
	char pad_02D0[488]; //0x02D0
	LTObject* pLTObjectNormal; //0x04B8
	LTObject* pLTObjectZM; //0x04BC
	char pad_04C0[4]; //0x04C0
	float Yaw; //0x04C4
	float Pitch; //0x04C8
	float Roll; //0x04CC
	char pad_04D0[32]; //0x04D0
	float CameraYaw; //0x04F0
	char pad_04F4[128]; //0x04F4
	float WalkThroughtWalls1; //0x0574
	float WalkThroughtWalls2; //0x0578
	float WalkThroughtWalls3; //0x057C
	__int32 iHealth; //0x0580
	char pad_0584[88]; //0x0584
	__int32 NoRecoil; //0x05DC
	char pad_05E0[192]; //0x05E0
	__int32 iCurrentWeaponID; //0x06A0
	char pad_06A4[16]; //0x06A4
	__int32 NoReload; //0x06B4
	char pad_06B8[796]; //0x06B8
	float Gravity; //0x09D4
	char pad_09D8[620]; //0x09D8
}; //Size: 0x0C44
#sorry4mybadenglish
Quote Originally Posted by winprono View Post
thanks, i've read your topic, but idk the way to get their ZM BOT object
is this true ?
#edit: if true, how can i get the list of their object
Code:
class CPlayerClntBase
{
public:
	char pad_0000[76]; //0x0000
	__int32 CameraObject; //0x004C
	char pad_0050[636]; //0x0050
	PlayerViewManager* pPlayerViewManager; //0x02CC
	char pad_02D0[488]; //0x02D0
	LTObject* pLTObjectNormal; //0x04B8
	LTObject* pLTObjectZM; //0x04BC
	char pad_04C0[4]; //0x04C0
	float Yaw; //0x04C4
	float Pitch; //0x04C8
	float Roll; //0x04CC
	char pad_04D0[32]; //0x04D0
	float CameraYaw; //0x04F0
	char pad_04F4[128]; //0x04F4
	float WalkThroughtWalls1; //0x0574
	float WalkThroughtWalls2; //0x0578
	float WalkThroughtWalls3; //0x057C
	__int32 iHealth; //0x0580
	char pad_0584[88]; //0x0584
	__int32 NoRecoil; //0x05DC
	char pad_05E0[192]; //0x05E0
	__int32 iCurrentWeaponID; //0x06A0
	char pad_06A4[16]; //0x06A4
	__int32 NoReload; //0x06B4
	char pad_06B8[796]; //0x06B8
	float Gravity; //0x09D4
	char pad_09D8[620]; //0x09D8
}; //Size: 0x0C44
#sorry4mybadenglish
this is the Local Player Object, for do ESP's you can use LTClient class
Quote Originally Posted by dreek1 View Post
this is the Local Player Object, for do ESP's you can use LTClient class
sorry, but what is "LTClient", is it "ILTCSBase" ?
Code:
class CLTClient
{
public:
	char pad_0000[1092]; //0x0000
}; //Size: 0x0444

class ILTCSBase
{
public:
	CLTClient* pCLTClient; //0x0000
	char _0x0001[123];
	bool(WINAPIV *IntersectSegment)(IntersectQuery &iQuery, IntersectInfo *Info); //0x007C 
	char _0x0080[412];
	void(WINAPIV *RunConsoleCommand)(CHAR *Command); //0x021C 
	char _0x0220[508];
}
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