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Zombie mode NPC position
hello, currently im working for aimbot in zombie mode, but i don't know the way to get their NPC's position to calculate screen position, anyone know the way to do it ?
(image by @
I2espect )
Originally Posted by
dreek1
thanks, i've read your topic, but idk the way to get their ZM BOT object
is this true ?
#edit : if true, how can i get the list of their object
Code:
class CPlayerClntBase
{
public:
char pad_0000[76]; //0x0000
__int32 CameraObject; //0x004C
char pad_0050[636]; //0x0050
PlayerViewManager* pPlayerViewManager; //0x02CC
char pad_02D0[488]; //0x02D0
LTObject* pLTObjectNormal; //0x04B8
LTObject* pLTObjectZM; //0x04BC
char pad_04C0[4]; //0x04C0
float Yaw; //0x04C4
float Pitch; //0x04C8
float Roll; //0x04CC
char pad_04D0[32]; //0x04D0
float CameraYaw; //0x04F0
char pad_04F4[128]; //0x04F4
float WalkThroughtWalls1; //0x0574
float WalkThroughtWalls2; //0x0578
float WalkThroughtWalls3; //0x057C
__int32 iHealth; //0x0580
char pad_0584[88]; //0x0584
__int32 NoRecoil; //0x05DC
char pad_05E0[192]; //0x05E0
__int32 iCurrentWeaponID; //0x06A0
char pad_06A4[16]; //0x06A4
__int32 NoReload; //0x06B4
char pad_06B8[796]; //0x06B8
float Gravity; //0x09D4
char pad_09D8[620]; //0x09D8
}; //Size: 0x0C44
#sorry4mybadenglish
Originally Posted by
winprono
thanks, i've read your topic, but idk the way to get their ZM BOT object
is this true ?
#edit : if true, how can i get the list of their object
Code:
class CPlayerClntBase
{
public:
char pad_0000[76]; //0x0000
__int32 CameraObject; //0x004C
char pad_0050[636]; //0x0050
PlayerViewManager* pPlayerViewManager; //0x02CC
char pad_02D0[488]; //0x02D0
LTObject* pLTObjectNormal; //0x04B8
LTObject* pLTObjectZM; //0x04BC
char pad_04C0[4]; //0x04C0
float Yaw; //0x04C4
float Pitch; //0x04C8
float Roll; //0x04CC
char pad_04D0[32]; //0x04D0
float CameraYaw; //0x04F0
char pad_04F4[128]; //0x04F4
float WalkThroughtWalls1; //0x0574
float WalkThroughtWalls2; //0x0578
float WalkThroughtWalls3; //0x057C
__int32 iHealth; //0x0580
char pad_0584[88]; //0x0584
__int32 NoRecoil; //0x05DC
char pad_05E0[192]; //0x05E0
__int32 iCurrentWeaponID; //0x06A0
char pad_06A4[16]; //0x06A4
__int32 NoReload; //0x06B4
char pad_06B8[796]; //0x06B8
float Gravity; //0x09D4
char pad_09D8[620]; //0x09D8
}; //Size: 0x0C44
#sorry4mybadenglish
this is the Local Player Object, for do ESP's you can use LTClient class
Originally Posted by
dreek1
this is the Local Player Object, for do ESP's you can use LTClient class
sorry, but what is "LTClient", is it "ILTCSBase" ?
Code:
class CLTClient
{
public:
char pad_0000[1092]; //0x0000
}; //Size: 0x0444
class ILTCSBase
{
public:
CLTClient* pCLTClient; //0x0000
char _0x0001[123];
bool(WINAPIV *IntersectSegment)(IntersectQuery &iQuery, IntersectInfo *Info); //0x007C
char _0x0080[412];
void(WINAPIV *RunConsoleCommand)(CHAR *Command); //0x021C
char _0x0220[508];
}
Posts 1–5 of 5 · Page 1 of 1