PostEndereços/Offset Junho 2018

Posts 1–14 of 14 · Page 1 of 1
Endereços/Offset Junho 2018
Code:
/******************* Engine *******************/ 
#define ADDR_ENDSCENE 		0x45F11F
#define ADDR_PRESENT 		0x4F3D8F
#define ADDR_INTERFACE 		0x45F007
#define ADDR_DIP 		0x4DBE22
#define ADDR_DIP2 		0x4D1B10
#define ADDR_DEVICE 		0x118B6F0
#define ADDR_WALLHACK 		0x119EEE4
#define ADDR_SEEGHOST 		0x119EEF8
#define ADDR_INTERSECTSEG 		0x675610
/******************* LithTech *******************/ 
#define ADDR_LTCLIENT 		0x117C788
#define ADDR_LTCOMMON 		0x1179C3C
#define ADDR_LTPHYSICS 		0x1179C40
#define ADDR_LTMODEL 		0x1179C44
#define ADDR_LTCLIENTSHELL 		0x117C794
/******************* CShell *******************/ 
#define ADDR_WEAPONMGR 		0x17BCE28
#define ADDR_PLAYERMGR 		0x1621C48
#define ADDR_TEXTUREMRG 		0x17BCE10
#define ADDR_MODELMGR 		0x17BCD54
#define ADDR_PLAYERPTR 		0x11A7788
#define ADDR_BAGMGR 		0x17D4298
#define ADDR_DMGPERMETER 		0x17BCE08
#define ADDR_GAMESTATUS 		0x11EFBCC
#define ADDR_VISIBLEZONE 		0xD8A83C
#define ADDR_DMGZONE 		0xD8A8F4
#define ADDR_DMGPERSEC 		0xD8A8E4
#define ADDR_MSGBOX 		0x235900
/******************* cJogador *******************/ 
#define OFFSET_PLAYERSTART 		0x1E0
#define OFFSET_ME  		0x1EC
#define OFFSET_PLAYERSIZE 		0xD78
/******************* cJogadorLocal: *******************/ 
#define OFFSET_AMMO 		0x2BC
#define OFFSET_PENTE 		0x2C0
#define OFFSET_MAXAMMO 		0x2C4
#define OFFSET_WEAPONSLOT 		0x2C8
#define OFFSET_OBJECT 		0x4C8
#define OFFSET_YAW 		0x4D4
#define OFFSET_PITCH 		0x4D8
/******************* cJogadorInfo: *******************/ 
#define OFFSET_FXPITCH 		0xB0
#define OFFSET_FXYAW 		0xB4
#define OFFSET_ISDEAD 		0x204
#define OFFSET_RESPAWNING 		0x214
#define OFFSET_CURRENTWEAPON 		0x4987C
Esse logger parece com o meu Wallyson? K
Quote Originally Posted by dreek1 View Post
Esse logger parece com o meu Wallyson? K
Todos logger se parece. Eu msm.
Quote Originally Posted by Vilhena. View Post
Todos logger se parece. Eu msm.
De volta aos negócio?
Quote Originally Posted by dreek1 View Post
De volta aos negócio?
Não alcanço mais vocês, só estou me distraindo com o jogo.
Quote Originally Posted by Vilhena. View Post
Não alcanço mais vocês, só estou me distraindo com o jogo.
Não acredito que seja o ForeverRed, seus tópicos são de grande valia para mim até hoje <3
Ah, sobre o logger, ta bem completinho
Aqui segue uns que não estão nele :

Code:
#define o_MSGBOX_BASE				0x00176F00
#define MSG_PUSH_1				0x00
#define MSG_PUSH_2				0x77
#define MSG_PUSH_3				0x2D
#define MSG_ESP_4				0x14
#define o_Zoneman				0x00D8A888
#define o_ZoneName				0x00D8A850
#define o_ZonemanName				0x00D8A85C
#define o_FloorNameMsgIndex			0x00D8A890
#define o_Floor					0x00D8A8A4
#define o_PointIndex				0x00D8A8B4
#define o_EditPoly				0x00D8A8C0
#define o_PolyList				0x00D8A8CC
#define o_PointList				0x00D8A8D8
#define o_MaxDepth				0x00D8A900
#define o_bypass28_3_JMP			0x006FF90D
#define o_bypass28_3_CALL			0x006FF915
Tem como saber se o cara tá numa partida de modo zumbi ou normal?
Quote Originally Posted by vaisefud3 View Post
Tem como saber se o cara tá numa partida de modo zumbi ou normal?
Creio eu que de pra gambiarrar

if (ismutante>0) // algo assim, sei lá, algo que só de pra setar se alguem for mutante
{
tanomodomutante
}
else
{
modonormal
}
Quote Originally Posted by M4Z3 View Post
Creio eu que de pra gambiarrar

if (ismutante>0) // algo assim, sei lá, algo que só de pra setar se alguem for mutante
{
tanomodomutante
}
else
{
modonormal
}
Mas modo zumbi isso não funciona.
@dreek1 O offset do IntersectSegment que você colocou naquelas classes continua o mesmo? (LTClient + 0x7C)?
Quote Originally Posted by vaisefud3 View Post
@dreek1 O offset do IntersectSegment que você colocou naquelas classes continua o mesmo? (LTClient + 0x7C)?
Sim // msgshort
Todo mundo roxinho, que isso, BR force \z
Quote Originally Posted by Hacker Fail View Post
Todo mundo roxinho, que isso, BR force \z
Gib me rep pls.
Quote Originally Posted by Vilhena. View Post
Code:
/******************* Engine *******************/ 
#define ADDR_ENDSCENE 		0x45F11F
#define ADDR_PRESENT 		0x4F3D8F
#define ADDR_INTERFACE 		0x45F007
#define ADDR_DIP 		0x4DBE22
#define ADDR_DIP2 		0x4D1B10
#define ADDR_DEVICE 		0x118B6F0
#define ADDR_WALLHACK 		0x119EEE4
#define ADDR_SEEGHOST 		0x119EEF8
#define ADDR_INTERSECTSEG 		0x675610
/******************* LithTech *******************/ 
#define ADDR_LTCLIENT 		0x117C788
#define ADDR_LTCOMMON 		0x1179C3C
#define ADDR_LTPHYSICS 		0x1179C40
#define ADDR_LTMODEL 		0x1179C44
#define ADDR_LTCLIENTSHELL 		0x117C794
/******************* CShell *******************/ 
#define ADDR_WEAPONMGR 		0x17BCE28
#define ADDR_PLAYERMGR 		0x1621C48
#define ADDR_TEXTUREMRG 		0x17BCE10
#define ADDR_MODELMGR 		0x17BCD54
#define ADDR_PLAYERPTR 		0x11A7788
#define ADDR_BAGMGR 		0x17D4298
#define ADDR_DMGPERMETER 		0x17BCE08
#define ADDR_GAMESTATUS 		0x11EFBCC
#define ADDR_VISIBLEZONE 		0xD8A83C
#define ADDR_DMGZONE 		0xD8A8F4
#define ADDR_DMGPERSEC 		0xD8A8E4
#define ADDR_MSGBOX 		0x235900
/******************* cJogador *******************/ 
#define OFFSET_PLAYERSTART 		0x1E0
#define OFFSET_ME  		0x1EC
#define OFFSET_PLAYERSIZE 		0xD78
/******************* cJogadorLocal: *******************/ 
#define OFFSET_AMMO 		0x2BC
#define OFFSET_PENTE 		0x2C0
#define OFFSET_MAXAMMO 		0x2C4
#define OFFSET_WEAPONSLOT 		0x2C8
#define OFFSET_OBJECT 		0x4C8
#define OFFSET_YAW 		0x4D4
#define OFFSET_PITCH 		0x4D8
/******************* cJogadorInfo: *******************/ 
#define OFFSET_FXPITCH 		0xB0
#define OFFSET_FXYAW 		0xB4
#define OFFSET_ISDEAD 		0x204
#define OFFSET_RESPAWNING 		0x214
#define OFFSET_CURRENTWEAPON 		0x4987C
Levando Enviar Relatório ao usar o No Recoil do PlayerClient.
Alguém mais?
(PS: No Spread tá funcionando perfeitamente)
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