[FSoD] Updated dat1.xml

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[FSoD] Updated dat1.xml
Hello all,

I made an updated version of dat1.xml from the AS3 DECA Client 27.7.X2. This is used for Fabiano server source.
Leave a thanks if I helped.

Replace () with a dot

1. www()virustotal()com/en/file/1475221fa4c5fd48afc5d14a7deeb7eceeeb505ee38685846a ec300f6b24af20/analysis/1477700197/
2. virusscan()jotti()org/en-US/filescanjob/uvoq0jyq28
dat1_mpgh.net.rar126 KB · 182 downloads Clean
Add me on skype iobsidianrotmg thanks
I forgot the virus scans, adding them now.

EDIT: Cant post links
Quote Originally Posted by EHaehthsthethetheh View Post
Hello all,

I made an updated version of dat1.xml from the AS3 DECA Client 27.7.X2. This is used for Fabiano server source.
Leave a thanks if I helped.

Replace () with a dot

1. www()virustotal()com/en/file/1475221fa4c5fd48afc5d14a7deeb7eceeeb505ee38685846a ec300f6b24af20/analysis/1477700197/
2. virusscan()jotti()org/en-US/filescanjob/uvoq0jyq28
You didn't make it. You added XMLs to the original data script file. #Feedback
Quote Originally Posted by lkdjnfoskjednfblksjdfn View Post
You didn't make it. You added XMLs to the original data script file. #Feedback
I forgot to mention that the codes were from every single EmbeddedData CXML of the client source
and I also said "from the Client"
Quote Originally Posted by MikeRaarupBirk View Post
Rip new content
rip indeed
Just copy and paste your new additions to the new xml
Note to everyone: Add these XML's or you will get an error in BehaviorDb.Midland.cs!
I am finding XML's from the FSoD source that cause behavior errors and posting them here.

 
XMLs

Code:
   <Object type="0x620" id="Tawny Warg">
      <Group>Wargs</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rLow2</File>
         <Index>0x01</Index>
      </AnimatedTexture>
      <HitSound>monster/cyclops_hit</HitSound>
      <DeathSound>monster/cyclops_death</DeathSound>
      <Size>90</Size>
      <MaxHitPoints>30</MaxHitPoints>
      <Defense>0</Defense>
      <Terrain>MidSand</Terrain>
      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
         <Damage>11</Damage>
         <Speed>60</Speed>
         <LifetimeMS>600</LifetimeMS>
      </Projectile>
      <DisplayId>{mid.Tawny_Warg}</DisplayId>
   </Object>
   <Object type="0x622" id="Demon Warg">
      <Group>Wargs</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rLow2</File>
         <Index>0x03</Index>
      </AnimatedTexture>
      <HitSound>monster/cyclops_hit</HitSound>
      <DeathSound>monster/cyclops_death</DeathSound>
      <Size>90</Size>
      <MaxHitPoints>40</MaxHitPoints>
      <Defense>0</Defense>
      <Terrain>MidSand</Terrain>
      <Projectile id="0">
         <ObjectId>Red Fire</ObjectId>
         <Damage>13</Damage>
         <Speed>60</Speed>
         <Size>65</Size>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
      <DisplayId>{mid.Demon_Warg}</DisplayId>
   </Object>
   <Object type="0x623" id="Desert Werewolf">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rLow2</File>
         <Index>0x00</Index>
      </AnimatedTexture>
      <HitSound>monster/cyclops_hit</HitSound>
      <DeathSound>monster/cyclops_death</DeathSound>
      <Size>135</Size>
      <MaxHitPoints>320</MaxHitPoints>
      <Defense>3</Defense>
      <Terrain>MidSand</Terrain>
      <Quest/>
      <Level>5</Level>
      <XpMult>1.6</XpMult>
      <SpawnProb>0.75</SpawnProb>
      <Projectile id="0">
         <ObjectId>Red Fire</ObjectId>
         <Damage>16</Damage>
         <Speed>60</Speed>
         <Size>80</Size>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Red Fire</ObjectId>
         <Damage>20</Damage>
         <Speed>65</Speed>
         <Size>100</Size>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
      <DisplayId>{mid.Desert_Werewolf}</DisplayId>
   </Object>
   <Object type="0x632" id="Fire Golem">
      <Group>Golems</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rMid</File>
         <Index>0x0e</Index>
      </AnimatedTexture>
      <HitSound>monster/golems_hit</HitSound>
      <DeathSound>monster/golems_death</DeathSound>
      <Size>140</Size>
      <MaxHitPoints>220</MaxHitPoints>
      <Defense>3</Defense>
      <Terrain>MidSand</Terrain>
      <XpMult>0.7</XpMult>
      <SpawnProb>1.0</SpawnProb>
      <Projectile id="0">
         <ObjectId>Red Fire</ObjectId>
         <Damage>35</Damage>
         <Speed>45</Speed>
         <LifetimeMS>4500</LifetimeMS>
         <Size>100</Size>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Red Fire</ObjectId>
         <Damage>45</Damage>
         <Speed>60</Speed>
         <LifetimeMS>2500</LifetimeMS>
         <Size>220</Size>
      </Projectile>
      <DisplayId>{mid.Fire_Golem}</DisplayId>
   </Object>
   <Object type="0x633" id="Darkness Golem">
      <Group>Golems</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rMid</File>
         <Index>0x0f</Index>
      </AnimatedTexture>
      <HitSound>monster/golems_hit</HitSound>
      <DeathSound>monster/golems_death</DeathSound>
      <Size>140</Size>
      <MaxHitPoints>220</MaxHitPoints>
      <Defense>3</Defense>
      <Terrain>MidSand</Terrain>
      <XpMult>0.7</XpMult>
      <SpawnProb>1.0</SpawnProb>
      <Projectile id="0">
         <ObjectId>Black Ball</ObjectId>
         <Damage>22</Damage>
         <Speed>120</Speed>
         <LifetimeMS>200</LifetimeMS>
         <Size>90</Size>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Black Arrow</ObjectId>
         <Damage>34</Damage>
         <Speed>70</Speed>
         <LifetimeMS>1400</LifetimeMS>
         <Size>110</Size>
      </Projectile>
      <DisplayId>{mid.Darkness_Golem}</DisplayId>
   </Object>
   <Object type="0x6d2" id="Red Satellite">
      <Group>Golem Satellites</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>4</Index>
      </AnimatedTexture>
      <HitSound>monster/cubes_hit</HitSound>
      <DeathSound>monster/cubes_death</DeathSound>
      <Defense>5</Defense>
      <XpMult>0.1</XpMult>
      <MaxHitPoints>1000</MaxHitPoints>
      <DisplayId>{mid.Red_Satellite}</DisplayId>
   </Object>
   <Object type="0x6d3" id="Green Satellite">
      <Group>Golem Satellites</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>5</Index>
      </AnimatedTexture>
      <HitSound>monster/cubes_hit</HitSound>
      <DeathSound>monster/cubes_death</DeathSound>
      <Defense>5</Defense>
      <XpMult>0.1</XpMult>
      <MaxHitPoints>1000</MaxHitPoints>
      <DisplayId>{mid.Green_Satellite}</DisplayId>
   </Object>
   <Object type="0x6d4" id="Blue Satellite">
      <Group>Golem Satellites</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>6</Index>
      </AnimatedTexture>
      <HitSound>monster/cubes_hit</HitSound>
      <DeathSound>monster/cubes_death</DeathSound>
      <Defense>5</Defense>
      <XpMult>0.1</XpMult>
      <MaxHitPoints>1000</MaxHitPoints>
      <DisplayId>{mid.Blue_Satellite}</DisplayId>
   </Object>
   <Object type="0x6d5" id="Gray Satellite 1">
      <DisplayId>{mid.Gray_Satellite_1}</DisplayId>
      <Group>Golem Satellites</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>7</Index>
      </AnimatedTexture>
      <HitSound>monster/cubes_hit</HitSound>
      <DeathSound>monster/cubes_death</DeathSound>
      <Defense>5</Defense>
      <XpMult>0.1</XpMult>
      <MaxHitPoints>1000</MaxHitPoints>
      <Size>50</Size>
      <Projectile id="0">
         <ObjectId>Violet Missile</ObjectId>
         <Damage>24</Damage>
         <Speed>65</Speed>
         <LifetimeMS>2500</LifetimeMS>
         <Size>90</Size>
      </Projectile>
   </Object>
   <Object type="0x6d6" id="Gray Satellite 2">
      <DisplayId>{mid.Gray_Satellite_2}</DisplayId>
      <Group>Golem Satellites</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>7</Index>
      </AnimatedTexture>
      <HitSound>monster/cubes_hit</HitSound>
      <DeathSound>monster/cubes_death</DeathSound>
      <Defense>5</Defense>
      <XpMult>0.1</XpMult>
      <MaxHitPoints>1000</MaxHitPoints>
      <Size>50</Size>
      <Projectile id="0">
         <ObjectId>Black Missile</ObjectId>
         <Damage>22</Damage>
         <Speed>65</Speed>
         <LifetimeMS>2500</LifetimeMS>
         <Size>90</Size>
      </Projectile>
   </Object>
   <Object type="0x6d7" id="Gray Satellite 3">
      <DisplayId>{mid.Gray_Satellite_3}</DisplayId>
      <Group>Golem Satellites</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8dEncounters</File>
         <Index>7</Index>
      </AnimatedTexture>
      <HitSound>monster/cubes_hit</HitSound>
      <DeathSound>monster/cubes_death</DeathSound>
      <Defense>5</Defense>
      <XpMult>0.1</XpMult>
      <MaxHitPoints>1000</MaxHitPoints>
      <Size>50</Size>
      <Projectile id="0">
         <ObjectId>Fire Missile</ObjectId>
         <Damage>24</Damage>
         <Speed>65</Speed>
         <LifetimeMS>2500</LifetimeMS>
         <Size>100</Size>
         <PassesCover/>
      </Projectile>
   </Object>
   <Object type="0x6c5" id="Sand Phantom">
      <Group>SandPhantoms</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8dBeach</File>
         <Index>1</Index>
      </AnimatedTexture>
      <HitSound>monster/scorpions_hit</HitSound>
      <DeathSound>monster/scorpions_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>230</MaxHitPoints>
      <Defense>3</Defense>
      <Terrain>MidSand</Terrain>
      <XpMult>0.8</XpMult>
      <SpawnProb>1.0</SpawnProb>
      <Projectile id="0">
         <ObjectId>Red Fire</ObjectId>
         <Damage>18</Damage>
         <Speed>70</Speed>
         <LifetimeMS>1700</LifetimeMS>
      </Projectile>
      <DisplayId>{mid.Sand_Phantom}</DisplayId>
   </Object>
   <Object type="0x7F22" id="Sand Phantom Wisp">
      <Group>SandPhantoms</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8dBeach</File>
         <Index>2</Index>
      </AnimatedTexture>
      <HitSound>monster/scorpions_hit</HitSound>
      <DeathSound>monster/scorpions_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>150</MaxHitPoints>
      <Defense>0</Defense>
      <Terrain>MidSand</Terrain>
      <XpMult>2</XpMult>
      <SpawnProb>1.0</SpawnProb>
      <Projectile id="0">
         <ObjectId>Red Fire</ObjectId>
         <Damage>20</Damage>
         <Speed>65</Speed>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
      <DisplayId>{mid.Sand_Phantom_Wisp}</DisplayId>
   </Object>
   <Object type="0x6c6" id="Nomadic Shaman">
      <Group>Nomads</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rMid2</File>
         <Index>5</Index>
      </AnimatedTexture>
      <HitSound>monster/sprites_hit</HitSound>
      <DeathSound>monster/sprites_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>140</MaxHitPoints>
      <Defense>1</Defense>
      <Terrain>MidSand</Terrain>
      <SpawnProb>1.0</SpawnProb>
      <Projectile id="0">
         <ObjectId>Green Magic</ObjectId>
         <Damage>20</Damage>
         <Speed>55</Speed>
         <LifetimeMS>2600</LifetimeMS>
         <Size>100</Size>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Green Spinner</ObjectId>
         <Damage>30</Damage>
         <Speed>60</Speed>
         <LifetimeMS>2600</LifetimeMS>
         <Size>100</Size>
         <ConditionEffect duration="1.5">Blind</ConditionEffect>
      </Projectile>
      <DisplayId>{mid.Nomadic_Shaman}</DisplayId>
   </Object>
   <Object type="0x0952" id="Great Lizard">
      <Group>Large Lizards</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dMountains2</File>
         <Index>2</Index>
      </AnimatedTexture>
      <HitSound>monster/lizard_god_hit</HitSound>
      <DeathSound>monster/lizard_god_death</DeathSound>
      <Size>120</Size>
      <MaxHitPoints>500</MaxHitPoints>
      <Defense>4</Defense>
      <Terrain>MidSand</Terrain>
      <Quest/>
      <Level>6</Level>
      <XpMult>1.8</XpMult>
      <SpawnProb>0.75</SpawnProb>
      <Projectile id="0">
         <ObjectId>Fire Missile</ObjectId>
         <Damage>28</Damage>
         <Speed>65</Speed>
         <Size>80</Size>
         <LifetimeMS>1700</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Fire Missile</ObjectId>
         <Damage>15</Damage>
         <Speed>55</Speed>
         <Size>100</Size>
         <LifetimeMS>530</LifetimeMS>
      </Projectile>
      <DisplayId>{mid.Great_Lizard}</DisplayId>
   </Object>
   <Object type="0x624" id="Fire Sprite">
      <Group>Sprites</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rMid</File>
         <Index>0x00</Index>
      </AnimatedTexture>
      <HitSound>monster/sprites_hit</HitSound>
      <DeathSound>monster/sprites_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>100</MaxHitPoints>
      <Defense>0</Defense>
      <Terrain>MidPlains</Terrain>
      <Flying/>
      <SpawnProb>1.0</SpawnProb>
      <Projectile id="0">
         <ObjectId>Red Fire</ObjectId>
         <Damage>17</Damage>
         <Speed>50</Speed>
         <LifetimeMS>4000</LifetimeMS>
      </Projectile>
      <DisplayId>{mid.Fire_Sprite}</DisplayId>
   </Object>
   <Object type="0x625" id="Ice Sprite">
      <Group>Sprites</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rMid</File>
         <Index>0x01</Index>
      </AnimatedTexture>
      <HitSound>monster/sprites_hit</HitSound>
      <DeathSound>monster/sprites_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>100</MaxHitPoints>
      <Defense>0</Defense>
      <Terrain>MidPlains</Terrain>
      <Flying/>
      <SpawnProb>1.0</SpawnProb>
      <Projectile id="0">
         <ObjectId>Ice Spinner</ObjectId>
         <Damage>14</Damage>
         <Speed>80</Speed>
         <LifetimeMS>1800</LifetimeMS>
         <Size>70</Size>
         <ConditionEffect duration="1.6">Slowed</ConditionEffect>
      </Projectile>
      <DisplayId>{mid.Ice_Sprite}</DisplayId>
   </Object>
   <Object type="0x626" id="Magic Sprite">
      <Group>Sprites</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rMid</File>
         <Index>0x02</Index>
      </AnimatedTexture>
      <HitSound>monster/sprites_hit</HitSound>
      <DeathSound>monster/sprites_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>100</MaxHitPoints>
      <Defense>0</Defense>
      <Terrain>MidPlains</Terrain>
      <Flying/>
      <SpawnProb>1.0</SpawnProb>
      <Projectile id="0">
         <ObjectId>Green Magic</ObjectId>
         <Damage>18</Damage>
         <Speed>50</Speed>
         <LifetimeMS>4000</LifetimeMS>
         <Size>120</Size>
      </Projectile>
      <DisplayId>{mid.Magic_Sprite}</DisplayId>
   </Object>
   <Object type="0x629" id="Orc Warrior">
      <Group>Orcs</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rMid</File>
         <Index>0x05</Index>
      </AnimatedTexture>
      <HitSound>monster/orcs_hit</HitSound>
      <DeathSound>monster/orcs_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>90</MaxHitPoints>
      <Defense>3</Defense>
      <Terrain>MidPlains</Terrain>
      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
         <Damage>19</Damage>
         <Speed>70</Speed>
         <LifetimeMS>1200</LifetimeMS>
      </Projectile>
      <DisplayId>{mid.Orc_Warrior}</DisplayId>
   </Object>
   <Object type="0x62a" id="Orc Mage">
      <Group>Orcs</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rMid</File>
         <Index>0x06</Index>
      </AnimatedTexture>
      <HitSound>monster/orcs_hit</HitSound>
      <DeathSound>monster/orcs_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>80</MaxHitPoints>
      <Defense>0</Defense>
      <Terrain>MidPlains</Terrain>
      <Projectile id="0">
         <ObjectId>Red Fire</ObjectId>
         <Damage>17</Damage>
         <Speed>60</Speed>
         <LifetimeMS>3000</LifetimeMS>
      </Projectile>
      <DisplayId>{mid.Orc_Mage}</DisplayId>
   </Object>
   <Object type="0x62b" id="Orc Queen">
      <Group>Orcs</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rMid</File>
         <Index>0x07</Index>
      </AnimatedTexture>
      <HitSound>monster/orcs_hit</HitSound>
      <DeathSound>monster/orcs_death</DeathSound>
      <Size>120</Size>
      <MaxHitPoints>130</MaxHitPoints>
      <Defense>0</Defense>
      <Terrain>MidPlains</Terrain>
      <DisplayId>{mid.Orc_Queen}</DisplayId>
   </Object>
   <Object type="0x62c" id="Orc King">
      <Group>OrcKings</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rMid</File>
         <Index>0x08</Index>
      </AnimatedTexture>
      <HitSound>monster/orcs_hit</HitSound>
      <DeathSound>monster/orcs_death</DeathSound>
      <Size>140</Size>
      <MaxHitPoints>240</MaxHitPoints>
      <Defense>3</Defense>
      <Terrain>MidPlains</Terrain>
      <SpawnProb>1.0</SpawnProb>
      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
         <Damage>27</Damage>
         <Speed>70</Speed>
         <LifetimeMS>1200</LifetimeMS>
         <Size>120</Size>
      </Projectile>
      <DisplayId>{mid.Orc_King}</DisplayId>
   </Object>
   <Object type="0x62f" id="Earth Golem">
      <Group>Golems</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rMid</File>
         <Index>0x0b</Index>
      </AnimatedTexture>
      <HitSound>monster/golems_hit</HitSound>
      <DeathSound>monster/golems_death</DeathSound>
      <Size>140</Size>
      <MaxHitPoints>220</MaxHitPoints>
      <Defense>4</Defense>
      <Terrain>MidPlains</Terrain>
      <SpawnProb>1.0</SpawnProb>
      <Projectile id="0">
         <ObjectId>Dark Gray Spinner</ObjectId>
         <Damage>18</Damage>
         <Speed>55</Speed>
         <Size>75</Size>
         <LifetimeMS>1500</LifetimeMS>
         <ConditionEffect duration="3">Weak</ConditionEffect>
      </Projectile>
      <DisplayId>{mid.Earth_Golem}</DisplayId>
   </Object>
   <Object type="0x631" id="Paper Golem">
      <Group>Golems</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rMid</File>
         <Index>0x0d</Index>
      </AnimatedTexture>
      <HitSound>monster/golems_hit</HitSound>
      <DeathSound>monster/golems_death</DeathSound>
      <Size>140</Size>
      <MaxHitPoints>220</MaxHitPoints>
      <Defense>1</Defense>
      <Terrain>MidPlains</Terrain>
      <SpawnProb>1.0</SpawnProb>
      <Projectile id="0">
         <ObjectId>Grey Boomerang</ObjectId>
         <Damage>30</Damage>
         <Speed>55</Speed>
         <Size>90</Size>
         <LifetimeMS>2900</LifetimeMS>
         <Boomerang/>
      </Projectile>
      <DisplayId>{mid.Paper_Golem}</DisplayId>
   </Object>
   <Object type="0x0205" id="Pink Blob">
      <Enemy/>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0xb9</Index>
      </Texture>
      <HitSound>monster/blobs_hit</HitSound>
      <DeathSound>monster/blobs_death</DeathSound>
      <MaxHitPoints>100</MaxHitPoints>
      <Terrain>MidPlains</Terrain>
      <SpawnProb>1.0</SpawnProb>
      <Spawn>
         <Mean>5</Mean>
         <StdDev>2</StdDev>
         <Min>3</Min>
         <Max>10</Max>
      </Spawn>
      <Flying/>
      <Projectile>
         <ObjectId>Green Magic</ObjectId>
         <Speed>50</Speed>
         <Damage>10</Damage>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
      <DisplayId>{mid.Pink_Blob}</DisplayId>
   </Object>
   <Object type="0x020d" id="Gray Blob">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0xb8</Index>
      </Texture>
      <HitSound>monster/blobs_hit</HitSound>
      <DeathSound>monster/blobs_death</DeathSound>
      <MaxHitPoints>25</MaxHitPoints>
      <Terrain>MidPlains</Terrain>
      <SpawnProb>1.0</SpawnProb>
      <Spawn>
         <Mean>7</Mean>
         <StdDev>2</StdDev>
         <Min>5</Min>
         <Max>12</Max>
      </Spawn>
      <Flying/>
      <Projectile>
         <ObjectId>Red Fire</ObjectId>
         <Speed>70</Speed>
         <Damage>25</Damage>
         <LifetimeMS>1200</LifetimeMS>
      </Projectile>
      <DisplayId>{mid.Gray_Blob}</DisplayId>
   </Object>
   <Object type="0x020e" id="Big Green Slime">
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0xb2</Index>
      </Texture>
      <HitSound>monster/slimes_hit</HitSound>
      <DeathSound>monster/slimes_death</DeathSound>
      <MaxHitPoints>150</MaxHitPoints>
      <Size>150</Size>
      <Terrain>MidPlains</Terrain>
      <SpawnProb>1.0</SpawnProb>
      <Spawn>
         <Mean>5</Mean>
         <StdDev>2</StdDev>
         <Min>3</Min>
         <Max>10</Max>
      </Spawn>
      <Projectile>
         <ObjectId>Red Fire</ObjectId>
         <Speed>70</Speed>
         <Damage>10</Damage>
         <LifetimeMS>1200</LifetimeMS>
      </Projectile>
      <Enemy/>
      <DisplayId>{mid.Big_Green_Slime}</DisplayId>
   </Object>
   <Object type="0x020f" id="Little Green Slime">
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0xb2</Index>
      </Texture>
      <HitSound>monster/slimes_hit</HitSound>
      <DeathSound>monster/slimes_death</DeathSound>
      <MaxHitPoints>50</MaxHitPoints>
      <Size>75</Size>
      <Terrain>MidPlains</Terrain>
      <Projectile>
         <ObjectId>Red Fire</ObjectId>
         <Speed>70</Speed>
         <Damage>10</Damage>
         <LifetimeMS>1200</LifetimeMS>
      </Projectile>
      <Enemy/>
      <DisplayId>{mid.Little_Green_Slime}</DisplayId>
   </Object>
   <Object type="0x0947" id="Wasp Queen">
      <Group>Wasps</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rMid2</File>
         <Index>7</Index>
      </AnimatedTexture>
      <HitSound>monster/spiders_hit</HitSound>
      <DeathSound>monster/spiders_death</DeathSound>
      <Size>130</Size>
      <MaxHitPoints>850</MaxHitPoints>
      <Defense>2</Defense>
      <Terrain>MidPlains</Terrain>
      <Quest/>
      <Level>8</Level>
      <XpMult>2.3</XpMult>
      <Flying/>
      <SpawnProb>0.75</SpawnProb>
      <Projectile id="0">
         <ObjectId>Yellow Missile</ObjectId>
         <Damage>22</Damage>
         <Speed>75</Speed>
         <Size>80</Size>
         <LifetimeMS>1200</LifetimeMS>
      </Projectile>
      <DisplayId>{mid.Wasp_Queen}</DisplayId>
   </Object>
   <Object type="0x0948" id="Worker Wasp">
      <Group>Wasps</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rMid2</File>
         <Index>8</Index>
      </AnimatedTexture>
      <HitSound>monster/spiders_hit</HitSound>
      <DeathSound>monster/spiders_death</DeathSound>
      <Size>90</Size>
      <MaxHitPoints>110</MaxHitPoints>
      <Defense>1</Defense>
      <XpMult>0.5</XpMult>
      <Flying/>
      <Terrain>MidPlains</Terrain>
      <Projectile id="0">
         <ObjectId>Yellow Missile</ObjectId>
         <Damage>16</Damage>
         <Speed>75</Speed>
         <Size>60</Size>
         <LifetimeMS>1200</LifetimeMS>
      </Projectile>
      <DisplayId>{mid.Worker_Wasp}</DisplayId>
   </Object>
   <Object type="0x0949" id="Warrior Wasp">
      <Group>Wasps</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rMid2</File>
         <Index>9</Index>
      </AnimatedTexture>
      <HitSound>monster/spiders_hit</HitSound>
      <DeathSound>monster/spiders_death</DeathSound>
      <Size>90</Size>
      <MaxHitPoints>150</MaxHitPoints>
      <Defense>3</Defense>
      <XpMult>0.5</XpMult>
      <Flying/>
      <Terrain>MidPlains</Terrain>
      <Projectile id="0">
         <ObjectId>Blue Missile</ObjectId>
         <Damage>25</Damage>
         <Speed>75</Speed>
         <Size>80</Size>
         <LifetimeMS>1200</LifetimeMS>
      </Projectile>
      <DisplayId>{mid.Warrior_Wasp}</DisplayId>
   </Object>
   <Object type="0x0950" id="Shambling Sludge">
      <Group>Sludges</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>3</Index>
      </AnimatedTexture>
      <HitSound>monster/mummies_hit</HitSound>
      <DeathSound>monster/mummies_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>1000</MaxHitPoints>
      <Defense>4</Defense>
      <Terrain>MidPlains</Terrain>
      <Quest/>
      <Level>6</Level>
      <XpMult>2</XpMult>
      <SpawnProb>0.75</SpawnProb>
      <Projectile id="0">
         <ObjectId>Gray Spinner</ObjectId>
         <Damage>22</Damage>
         <Speed>42</Speed>
         <Size>80</Size>
         <LifetimeMS>3200</LifetimeMS>
         <Parametric/>
         <ConditionEffect duration="2">Slowed</ConditionEffect>
      </Projectile>
      <DisplayId>{mid.Shambling_Sludge}</DisplayId>
   </Object>
   <Object type="0x0951" id="Sludget">
      <Group>Sludges</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16rEncounters</File>
         <Index>3</Index>
      </AnimatedTexture>
      <HitSound>monster/mummies_hit</HitSound>
      <DeathSound>monster/mummies_death</DeathSound>
      <Size>50</Size>
      <MaxHitPoints>250</MaxHitPoints>
      <Defense>0</Defense>
      <XpMult>0.5</XpMult>
      <Projectile id="0">
         <ObjectId>White Flame</ObjectId>
         <Damage>14</Damage>
         <Speed>70</Speed>
         <LifetimeMS>510</LifetimeMS>
         <Size>82</Size>
      </Projectile>
      <DisplayId>{mid.Sludget}</DisplayId>
   </Object>
   <Object type="0x0955" id="Swarm">
      <Group>Swarms</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rMid2</File>
         <Index>10</Index>
      </AnimatedTexture>
      <HitSound>monster/scorpions_hit</HitSound>
      <DeathSound>monster/scorpions_death</DeathSound>
      <Size>150</Size>
      <MaxHitPoints>360</MaxHitPoints>
      <Defense>4</Defense>
      <Terrain>MidPlains</Terrain>
      <Quest/>
      <Level>5</Level>
      <XpMult>1.8</XpMult>
      <SpawnProb>0.75</SpawnProb>
      <Flying/>
      <Projectile id="0">
         <ObjectId>White Flame</ObjectId>
         <Damage>15</Damage>
         <Speed>65</Speed>
         <Size>60</Size>
         <LifetimeMS>1100</LifetimeMS>
      </Projectile>
      <DisplayId>{mid.Swarm}</DisplayId>
   </Object>
   <Object type="0x61c" id="Dwarf Axebearer">
      <Group>Dwarves</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rLow1</File>
         <Index>0x13</Index>
      </AnimatedTexture>
      <HitSound>monster/dwarves_hit</HitSound>
      <DeathSound>monster/dwarves_death</DeathSound>
      <Size>90</Size>
      <MaxHitPoints>80</MaxHitPoints>
      <Defense>2</Defense>
      <Terrain>MidForest</Terrain>
      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
         <Damage>10</Damage>
         <Speed>60</Speed>
         <Size>80</Size>
         <LifetimeMS>600</LifetimeMS>
      </Projectile>
      <DisplayId>{mid.Dwarf_Axebearer}</DisplayId>
   </Object>
   <Object type="0x61d" id="Dwarf Mage">
      <Group>Dwarves</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rLow1</File>
         <Index>0x14</Index>
      </AnimatedTexture>
      <HitSound>monster/dwarves_hit</HitSound>
      <DeathSound>monster/dwarves_death</DeathSound>
      <Size>90</Size>
      <MaxHitPoints>80</MaxHitPoints>
      <Defense>0</Defense>
      <Terrain>MidForest</Terrain>
      <Projectile id="0">
         <ObjectId>Red Fire</ObjectId>
         <Damage>12</Damage>
         <Speed>35</Speed>
         <Size>80</Size>
         <LifetimeMS>3500</LifetimeMS>
         <Amplitude>1.0</Amplitude>
         <Frequency>3.0</Frequency>
      </Projectile>
      <DisplayId>{mid.Dwarf_Mage}</DisplayId>
   </Object>
   <Object type="0x61e" id="Dwarf Veteran">
      <Group>Dwarves</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rLow1</File>
         <Index>0x15</Index>
      </AnimatedTexture>
      <HitSound>monster/dwarves_hit</HitSound>
      <DeathSound>monster/dwarves_death</DeathSound>
      <Size>90</Size>
      <MaxHitPoints>100</MaxHitPoints>
      <Defense>3</Defense>
      <Terrain>MidForest</Terrain>
      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
         <Damage>14</Damage>
         <Speed>60</Speed>
         <Size>110</Size>
         <LifetimeMS>600</LifetimeMS>
      </Projectile>
      <DisplayId>{mid.Dwarf_Veteran}</DisplayId>
   </Object>
   <Object type="0x61f" id="Dwarf King">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rLow1</File>
         <Index>0x16</Index>
      </AnimatedTexture>
      <HitSound>monster/dwarves_hit</HitSound>
      <DeathSound>monster/dwarves_death</DeathSound>
      <Size>130</Size>
      <MaxHitPoints>320</MaxHitPoints>
      <Defense>3</Defense>
      <Terrain>MidForest</Terrain>
      <Quest/>
      <Level>5</Level>
      <XpMult>1.6</XpMult>
      <SpawnProb>0.75</SpawnProb>
      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
         <Damage>16</Damage>
         <Speed>60</Speed>
         <Size>120</Size>
         <LifetimeMS>900</LifetimeMS>
      </Projectile>
      <DisplayId>{mid.Dwarf_King}</DisplayId>
   </Object>
   <Object type="0x62d" id="Metal Golem">
      <Group>Golems</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rMid</File>
         <Index>0x09</Index>
      </AnimatedTexture>
      <HitSound>monster/golems_hit</HitSound>
      <DeathSound>monster/golems_death</DeathSound>
      <Size>140</Size>
      <MaxHitPoints>220</MaxHitPoints>
      <Defense>5</Defense>
      <Terrain>MidForest</Terrain>
      <XpMult>0.7</XpMult>
      <SpawnProb>1.0</SpawnProb>
      <Projectile id="0">
         <ObjectId>Blade</ObjectId>
         <Damage>25</Damage>
         <Speed>75</Speed>
         <LifetimeMS>1400</LifetimeMS>
         <Size>120</Size>
      </Projectile>
      <DisplayId>{mid.Metal_Golem}</DisplayId>
   </Object>
   <Object type="0x62e" id="Clockwork Golem">
      <Group>Golems</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rMid</File>
         <Index>0x0a</Index>
      </AnimatedTexture>
      <HitSound>monster/golems_hit</HitSound>
      <DeathSound>monster/golems_death</DeathSound>
      <Size>140</Size>
      <MaxHitPoints>220</MaxHitPoints>
      <Defense>3</Defense>
      <Terrain>MidForest</Terrain>
      <SpawnProb>1.0</SpawnProb>
      <Projectile id="0">
         <ObjectId>Blue Mystic Shot</ObjectId>
         <Damage>37</Damage>
         <Speed>10</Speed>
         <LifetimeMS>10000</LifetimeMS>
         <Size>110</Size>
         <PassesCover/>
         <Parametric/>
      </Projectile>
      <DisplayId>{mid.Clockwork_Golem}</DisplayId>
   </Object>
   <Object type="0x635" id="Weretiger">
      <Group>Werecats</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rMid2</File>
         <Index>0</Index>
      </AnimatedTexture>
      <HitSound>monster/dark_elves_hit</HitSound>
      <DeathSound>monster/dark_elves_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>220</MaxHitPoints>
      <Defense>3</Defense>
      <Terrain>MidForest</Terrain>
      <XpMult>0.4</XpMult>
      <Projectile id="0">
         <ObjectId>Violet Missile</ObjectId>
         <Damage>17</Damage>
         <Speed>65</Speed>
         <Size>82</Size>
         <LifetimeMS>2200</LifetimeMS>
         <PassesCover/>
      </Projectile>
      <DisplayId>{mid.Weretiger}</DisplayId>
   </Object>
   <Object type="0x636" id="Wereleopard">
      <Group>Werecats</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rMid2</File>
         <Index>1</Index>
      </AnimatedTexture>
      <HitSound>monster/dark_elves_hit</HitSound>
      <DeathSound>monster/dark_elves_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>220</MaxHitPoints>
      <Defense>1</Defense>
      <Terrain>MidForest</Terrain>
      <XpMult>0.4</XpMult>
      <Projectile id="0">
         <ObjectId>Fire Missile</ObjectId>
         <Damage>19</Damage>
         <Speed>80</Speed>
         <Size>82</Size>
         <LifetimeMS>1000</LifetimeMS>
      </Projectile>
      <DisplayId>{mid.Wereleopard}</DisplayId>
   </Object>
   <Object type="0x639" id="Werepanther">
      <Group>Werecats</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rMid2</File>
         <Index>3</Index>
      </AnimatedTexture>
      <HitSound>monster/dark_elves_hit</HitSound>
      <DeathSound>monster/dark_elves_death</DeathSound>
      <Size>100</Size>
      <MaxHitPoints>240</MaxHitPoints>
      <Defense>3</Defense>
      <Terrain>MidForest</Terrain>
      <XpMult>0.4</XpMult>
      <Projectile id="0">
         <ObjectId>Brown Magic</ObjectId>
         <Damage>16</Damage>
         <Speed>70</Speed>
         <Size>82</Size>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
      <DisplayId>{mid.Werepanther}</DisplayId>
   </Object>
   <Object type="0x637" id="Werelion">
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rMid2</File>
         <Index>2</Index>
      </AnimatedTexture>
      <HitSound>monster/dark_elves_hit</HitSound>
      <DeathSound>monster/dark_elves_death</DeathSound>
      <Size>120</Size>
      <MaxHitPoints>400</MaxHitPoints>
      <Defense>5</Defense>
      <Terrain>MidForest</Terrain>
      <XpMult>1</XpMult>
      <SpawnProb>1.0</SpawnProb>
      <Projectile id="0">
         <ObjectId>Grey Missile</ObjectId>
         <Damage>22</Damage>
         <Speed>55</Speed>
         <Size>110</Size>
         <LifetimeMS>2700</LifetimeMS>
      </Projectile>
      <Projectile id="1">
         <ObjectId>Black Missile</ObjectId>
         <Damage>35</Damage>
         <Speed>60</Speed>
         <Size>130</Size>
         <LifetimeMS>2500</LifetimeMS>
      </Projectile>
      <DisplayId>{mid.Werelion}</DisplayId>
   </Object>
   <Object type="0x0945" id="Horned Drake">
      <Group>Drakes</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars16x16dEncounters</File>
         <Index>8</Index>
      </AnimatedTexture>
      <HitSound>monster/dragons_hit</HitSound>
      <DeathSound>monster/dragons_death</DeathSound>
      <Size>110</Size>
      <MaxHitPoints>1270</MaxHitPoints>
      <Defense>4</Defense>
      <Terrain>MidForest</Terrain>
      <Quest/>
      <Level>8</Level>
      <XpMult>1.8</XpMult>
      <Flying/>
      <SpawnProb>0.75</SpawnProb>
      <Projectile id="0">
         <ObjectId>Fire Missile</ObjectId>
         <Damage>30</Damage>
         <Speed>65</Speed>
         <Size>110</Size>
         <LifetimeMS>1500</LifetimeMS>
      </Projectile>
      <DisplayId>{mid.Horned_Drake}</DisplayId>
   </Object>
   <Object type="0x0946" id="Drake Baby">
      <Group>Drakes</Group>
      <Enemy/>
      <Class>Character</Class>
      <AnimatedTexture>
         <File>chars8x8rMid2</File>
         <Index>6</Index>
      </AnimatedTexture>
      <HitSound>monster/dragons_hit</HitSound>
      <DeathSound>monster/dragons_death</DeathSound>
      <Size>80</Size>
      <MaxHitPoints>700</MaxHitPoints>
      <Defense>0</Defense>
      <XpMult>0.5</XpMult>
      <Terrain>MidForest</Terrain>
      <Projectile id="0">
         <ObjectId>Fire Missile</ObjectId>
         <Damage>20</Damage>
         <Speed>65</Speed>
         <Size>80</Size>
         <LifetimeMS>1300</LifetimeMS>
      </Projectile>
      <DisplayId>{mid.Drake_Baby}</DisplayId>
   </Object>
   <Object type="0x0202" id="Red Spider">
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0xc9</Index>
      </Texture>
      <HitSound>monster/spiders_hit</HitSound>
      <DeathSound>monster/spiders_death</DeathSound>
      <Size>50</Size>
      <MaxHitPoints>150</MaxHitPoints>
      <Enemy/>
      <BloodProb>0.5</BloodProb>
      <BloodColor>0x50d71b</BloodColor>
      <Terrain>MidForest</Terrain>
      <SpawnProb>1.0</SpawnProb>
      <Spawn>
         <Mean>3</Mean>
         <StdDev>2</StdDev>
         <Min>1</Min>
         <Max>10</Max>
      </Spawn>
      <Projectile>
         <ObjectId>Green Magic</ObjectId>
         <Speed>50</Speed>
         <Damage>25</Damage>
         <LifetimeMS>2000</LifetimeMS>
      </Projectile>
      <DisplayId>{mid.Red_Spider}</DisplayId>
   </Object>
   <Object type="0x0204" id="Black Bat">
      <Group>Bats</Group>
      <Class>Character</Class>
      <Texture>
         <File>lofiChar8x8</File>
         <Index>0xcf</Index>
      </Texture>
      <HitSound>monster/bats_hit</HitSound>
      <DeathSound>monster/bats_death</DeathSound>
      <MaxHitPoints>50</MaxHitPoints>
      <Enemy/>
      <Size>50</Size>
      <Z>0.3</Z>
      <BloodProb>0.5</BloodProb>
      <BloodColor>0x50d71b</BloodColor>
      <Terrain>MidForest</Terrain>
      <SpawnProb>1.0</SpawnProb>
      <Spawn>
         <Mean>5</Mean>
         <StdDev>3</StdDev>
         <Min>2</Min>
         <Max>20</Max>
      </Spawn>
      <Flying/>
      <Projectile>
         <ObjectId>Blue Magic</ObjectId>
         <Speed>100</Speed>
         <Damage>25</Damage>
         <LifetimeMS>200</LifetimeMS>
      </Projectile>
      <DisplayId>{mid.Black_Bat}</DisplayId>
   </Object>
And this will fix the hp pot pet thing going on in AS3 fabs?
Quote Originally Posted by 9Gold View Post
And this will fix the hp pot pet thing going on in AS3 fabs?
Not sure about that, but this is just all the XML's from the DECA client for the server.
Quote Originally Posted by EHaehthsthethetheh View Post
Not sure about that, but this is just all the XML's from the DECA client for the server.
Oh well never mind, To fix the hp pet thing you just hatch the egg, leave the pet yard and re-enter.
Quote Originally Posted by 9Gold View Post
Oh well never mind, To fix the hp pet thing you just hatch the egg, leave the pet yard and re-enter.
Yeah I know that.
Quote Originally Posted by 9Gold View Post
And this will fix the hp pot pet thing going on in AS3 fabs?
Serverside error I think
Quote Originally Posted by Desire View Post
Serverside error I think
Yeah, lots of people think they can't get a pet :/
Going to try do a fix for it and release it
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