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CharacterFX Help?
Code:
#define GetPlayerByIndex1(LTClientShell, dwID) (cCharacterFX*)(LTClientShell + (dwID * o_dwCPlayerSize) + o_dwCPlayerStart)
class cCharacterFX
{
public:
char pad_isDead [ 508 ];
BYTE player_IsDead;
char pad_Respawn [ 15 ];
BYTE player_Respawn;
char pad_IsMutant [ 4524 ];
BYTE player_IsMutant;
char pad_CurrentWeapon [ 39036 ];
WORD player_CurrentWeapon;
};//update by network CFBR 16/07/2018
cCharacterFX* pPlayerFX = GetPlayerByIndex1(pLTClientShell, i);
sprintf_s(pNAME, "IsDead: [%s]", (int)pPlayerFX->player_IsDead);
All return NULL text in ESP... (INT and BYTE)
---------------
EXTRA :
ESP PING :v
Code:
if(pings)
{
if(pPlayer->Health > 0)
{
sprintf_s(Pingao, "Ping: [%s]", (int)pPlayer->Ping);
lWriteText(Body.x + 20, Body.y - 80, ESP_Name, Pingao);
}
}
ESP DEATHS and others = Same Logic
Originally Posted by
M4Z3
Code:
#define GetPlayerByIndex1(LTClientShell, dwID) (cCharacterFX*)(LTClientShell + (dwID * o_dwCPlayerSize) + o_dwCPlayerStart)
class cCharacterFX
{
public:
char pad_isDead [ 508 ];
BYTE player_IsDead;
char pad_Respawn [ 15 ];
BYTE player_Respawn;
char pad_IsMutant [ 4524 ];
BYTE player_IsMutant;
char pad_CurrentWeapon [ 39036 ];
WORD player_CurrentWeapon;
};//update by network CFBR 16/07/2018
cCharacterFX* pPlayerFX = GetPlayerByIndex1(pLTClientShell, i);
sprintf_s(pNAME, "IsDead: [%s]", (int)pPlayerFX->player_IsDead);
All return NULL text in ESP... (INT and BYTE)
---------------
EXTRA :
ESP PING :v
Code:
if(pings)
{
if(pPlayer->Health > 0)
{
sprintf_s(Pingao, "Ping: [%s]", (int)pPlayer->Ping);
lWriteText(Body.x + 20, Body.y - 80, ESP_Name, Pingao);
}
}
ESP DEATHS and others = Same Logic
Really? Look at the offsets, you just C+P Caiozinho's class...
Even better, you don't even know how to use CharacterFX
Originally Posted by
vaisefud3
Really? Look at the offsets, you just C+P Caiozinho's class...
Even better, you don't even know how to use CharacterFX
Class Correct (Incompleta):
Code:
class cCharacterFX
{
public:
char pad_isDead [ 524 ];
BYTE player_IsDead;
char pad_Respawn [ 8 ];
BYTE player_Respawn;
};
Corrija-me se estiver errado, mas salvo engano é isso.
Estou pelo Celular, a da minha base esta diferente que a utilizada pelo caio, só postei à dele como exemplo (Estou querendo fazer a leitura desses valores e retorna-los em texto na tela para um projeto).
Não fique falando abobrinhas sem ao menos entender o'que eu estava fazendo...
Originally Posted by
M4Z3
Class Correct (Incompleta):
Code:
class cCharacterFX
{
public:
char pad_isDead [ 524 ];
BYTE player_IsDead;
char pad_Respawn [ 8 ];
BYTE player_Respawn;
};
Corrija-me se estiver errado, mas salvo engano é isso.
Estou pelo Celular, a da minha base esta diferente que a utilizada pelo caio, só postei à dele como exemplo (Estou querendo fazer a leitura desses valores e retorna-los em texto na tela para um projeto).
Não fique falando abobrinhas sem ao menos entender o'que eu estava fazendo...
Offsets ainda estão errados e eu não estou falando nenhuma abobrinha, esse GetPlayerByIndex1 ta erradasso
isdead offset for NA is 0x204
Posts 1–5 of 5 · Page 1 of 1