CharacterFX Help?

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CharacterFX Help?
Code:
#define GetPlayerByIndex1(LTClientShell, dwID) (cCharacterFX*)(LTClientShell + (dwID * o_dwCPlayerSize) + o_dwCPlayerStart)

class cCharacterFX
{
public:
	char pad_isDead [ 508 ];
	BYTE player_IsDead;
	char pad_Respawn [ 15 ];
	BYTE player_Respawn;
        char pad_IsMutant [ 4524 ];
	BYTE player_IsMutant;
	char pad_CurrentWeapon [ 39036 ];
	WORD player_CurrentWeapon;
};//update by network CFBR 16/07/2018


cCharacterFX* pPlayerFX = GetPlayerByIndex1(pLTClientShell, i);


sprintf_s(pNAME, "IsDead: [%s]", (int)pPlayerFX->player_IsDead);
All return NULL text in ESP... (INT and BYTE)


---------------

EXTRA :
ESP PING :v

Code:
if(pings)
			{
          if(pPlayer->Health > 0)
{
	sprintf_s(Pingao, "Ping: [%s]", (int)pPlayer->Ping);
	lWriteText(Body.x + 20, Body.y - 80, ESP_Name, Pingao);
				}
			}
ESP DEATHS and others = Same Logic
Quote Originally Posted by M4Z3 View Post
Code:
#define GetPlayerByIndex1(LTClientShell, dwID) (cCharacterFX*)(LTClientShell + (dwID * o_dwCPlayerSize) + o_dwCPlayerStart)

class cCharacterFX
{
public:
	char pad_isDead [ 508 ];
	BYTE player_IsDead;
	char pad_Respawn [ 15 ];
	BYTE player_Respawn;
        char pad_IsMutant [ 4524 ];
	BYTE player_IsMutant;
	char pad_CurrentWeapon [ 39036 ];
	WORD player_CurrentWeapon;
};//update by network CFBR 16/07/2018


cCharacterFX* pPlayerFX = GetPlayerByIndex1(pLTClientShell, i);


sprintf_s(pNAME, "IsDead: [%s]", (int)pPlayerFX->player_IsDead);
All return NULL text in ESP... (INT and BYTE)


---------------

EXTRA :
ESP PING :v

Code:
if(pings)
			{
          if(pPlayer->Health > 0)
{
	sprintf_s(Pingao, "Ping: [%s]", (int)pPlayer->Ping);
	lWriteText(Body.x + 20, Body.y - 80, ESP_Name, Pingao);
				}
			}
ESP DEATHS and others = Same Logic
Really? Look at the offsets, you just C+P Caiozinho's class...

Even better, you don't even know how to use CharacterFX
Quote Originally Posted by vaisefud3 View Post
Really? Look at the offsets, you just C+P Caiozinho's class...

Even better, you don't even know how to use CharacterFX
Class Correct (Incompleta):

Code:
class cCharacterFX
{
public:
	char pad_isDead [ 524 ];
	BYTE player_IsDead;
	char pad_Respawn [ 8 ];
	BYTE player_Respawn;
};
Corrija-me se estiver errado, mas salvo engano é isso.
Estou pelo Celular, a da minha base esta diferente que a utilizada pelo caio, só postei à dele como exemplo (Estou querendo fazer a leitura desses valores e retorna-los em texto na tela para um projeto).
Não fique falando abobrinhas sem ao menos entender o'que eu estava fazendo...
Quote Originally Posted by M4Z3 View Post
Class Correct (Incompleta):

Code:
class cCharacterFX
{
public:
	char pad_isDead [ 524 ];
	BYTE player_IsDead;
	char pad_Respawn [ 8 ];
	BYTE player_Respawn;
};
Corrija-me se estiver errado, mas salvo engano é isso.
Estou pelo Celular, a da minha base esta diferente que a utilizada pelo caio, só postei à dele como exemplo (Estou querendo fazer a leitura desses valores e retorna-los em texto na tela para um projeto).
Não fique falando abobrinhas sem ao menos entender o'que eu estava fazendo...
Offsets ainda estão errados e eu não estou falando nenhuma abobrinha, esse GetPlayerByIndex1 ta erradasso
isdead offset for NA is 0x204
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