Addy Logger for CFNA - VERSION 1316
Enjoy 

Code:
////////////////////////////////////////////////////////// #define Bypass28_30 0x744BE5 #define WeaponMgr 0x18DC9F0 #define AmmoDamage 0xEB8 #define pWeaponClass 0x2 #define Pistol 0 #define ShotGun 1 #define SMG 2 #define Rifle 3 #define Sniper 4 #define MG 5 #define Grenades 6 #define Knife 7 ////////////////////////////////////////////////////////// #define GameStatus 0x12BE584 /////////////////////////// AIMBOT & ESP ///////////////// #define aLTClientShell 0x124F55C #define aLTModel 0x124C49C #define dwCPlayerStart 0x1E8 #define dwCPlayerSize 0xD78 #define MEOffset 0x1F4 #define aILTClient 0x124F55C #define aIntersectSegment 0x67F5D0 #define aCLTPlayerClient 0x127AFC0 #define Yaw_Offset 0x4E4 #define Pitch_Offset 0x4EC #define FlyHackGravity 0xA40 #define SuperHump 0x644 #define LessRecoil 0x60C ///////////////////////NO ZONE DAMAGE///////////////// #define DamageZone 0xE38198 #define DamagePerSec 0xE38188 #define VisibleZoneIndex 0xE380E0 #define Eatman 0xE38124 #define EatmanName 0xE38118 #define versioncode 0xE381B0 #define Zoneman 0xE3812C #define ZonemanName 0xE38100 #define FallDamage 0x18DC9D0 #define FallDamageOffset 0x4 #define MaxDepth 0xE381A4 #define Floor 0xE38148 #define FloorNameMsgIndex 0xE38134 #define DamagePerMeter 0xE03B74 #define TargetZone 0xE3F740 #define world0 0xE381C4 #define Normal 0xD9187C #define USE_DAMAGEZONE_VER1 0xE38268 ///////////////////////////////Animation///////////////////////////////////// #define NORELOAD 0xE07604 #define NOCHGDELAY 0xE075E4 #define FIRESTRING 0xE20FB4 ///////////////////////////////Model Node ///////////////////////////////////// #define ModelNode 0x18DC91C/ #define ModelNodeType 0x54 #define ModelRadius 0x38 ///////////////////////////////Wall Functions ///////////////////////////////////// #define Wallarray 0x47C1B7 #define ShotThrWalls 0x18DC9D8 #define Textures 0x594 #define Wallshotoffset1 0x568 #define Wallshotoffset2 0x56C #define Wallshotoffset3 0x570
