Addy Logger for CFNA - VERSION 1316

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Addy Logger for CFNA - VERSION 1316
Enjoy
Code:
//////////////////////////////////////////////////////////
#define Bypass28_30				0x744BE5
#define WeaponMgr				0x18DC9F0
#define AmmoDamage				0xEB8
#define pWeaponClass				0x2
#define Pistol					0
#define ShotGun 				1
#define SMG 					2
#define Rifle 					3
#define Sniper					4
#define MG 					5
#define Grenades 				6
#define Knife 					7

//////////////////////////////////////////////////////////
#define GameStatus 0x12BE584

/////////////////////////// AIMBOT & ESP /////////////////

#define aLTClientShell 			0x124F55C
#define aLTModel 			0x124C49C 
#define dwCPlayerStart			0x1E8 
#define dwCPlayerSize 			0xD78 
#define MEOffset 			0x1F4 
#define aILTClient 			0x124F55C
#define aIntersectSegment 		0x67F5D0
#define aCLTPlayerClient		0x127AFC0
#define Yaw_Offset			0x4E4
#define Pitch_Offset			0x4EC
#define FlyHackGravity			0xA40
#define SuperHump                     0x644
#define LessRecoil 			0x60C

///////////////////////NO ZONE DAMAGE/////////////////

#define DamageZone		0xE38198
#define DamagePerSec		0xE38188
#define VisibleZoneIndex	0xE380E0
#define Eatman			0xE38124
#define EatmanName		0xE38118
#define versioncode		0xE381B0
#define Zoneman			0xE3812C
#define ZonemanName		0xE38100
#define FallDamage		0x18DC9D0
#define	FallDamageOffset	0x4
#define MaxDepth		0xE381A4
#define Floor			0xE38148
#define FloorNameMsgIndex	0xE38134
#define DamagePerMeter		0xE03B74
#define TargetZone		0xE3F740
#define world0			0xE381C4
#define Normal			0xD9187C
#define	USE_DAMAGEZONE_VER1	0xE38268
///////////////////////////////Animation/////////////////////////////////////
#define	NORELOAD		0xE07604  
#define	NOCHGDELAY		0xE075E4
#define	FIRESTRING		0xE20FB4


///////////////////////////////Model Node /////////////////////////////////////
#define ModelNode			0x18DC91C/
#define ModelNodeType			0x54
#define	ModelRadius			0x38


///////////////////////////////Wall Functions /////////////////////////////////////
#define Wallarray                      0x47C1B7
#define	ShotThrWalls			0x18DC9D8
#define Textures		   0x594
#define Wallshotoffset1                    0x568
#define Wallshotoffset2                    0x56C
#define Wallshotoffset3                    0x570
Quote Originally Posted by [K]akashi View Post
Enjoy
Code:
//////////////////////////////////////////////////////////
#define Bypass28_30				0x744BE5
#define WeaponMgr				0x18DC9F0
#define AmmoDamage				0xEB8
#define pWeaponClass				0x2
#define Pistol					0
#define ShotGun 				1
#define SMG 					2
#define Rifle 					3
#define Sniper					4
#define MG 					5
#define Grenades 				6
#define Knife 					7

//////////////////////////////////////////////////////////
#define GameStatus 0x12BE584

/////////////////////////// AIMBOT & ESP /////////////////

#define aLTClientShell 			0x124F55C
#define aLTModel 			0x124C49C 
#define dwCPlayerStart			0x1E8 
#define dwCPlayerSize 			0xD78 
#define MEOffset 			0x1F4 
#define aILTClient 			0x124F55C
#define aIntersectSegment 		0x67F5D0
#define aCLTPlayerClient		0x127AFC0
#define Yaw_Offset			0x4E4
#define Pitch_Offset			0x4EC
#define FlyHackGravity			0xA40
#define LessRecoil 			0x60c
#define NoSpread			0x5F8
#define SuperJump 			0x644
#define SuperJumpSupportZM 		0x558
///////////////////////NO ZONE DAMAGE/////////////////

#define DamageZone		0xE38198
#define DamagePerSec		0xE38188
#define VisibleZoneIndex	0xE380E0
#define Eatman			0xE38124
#define EatmanName		0xE38118
#define versioncode		0xE381B0
#define Zoneman			0xE3812C
#define ZonemanName		0xE38100
#define FallDamage		0x18DC9D0
#define	FallDamageOffset	0x4
#define MaxDepth		0xE381A4
#define Floor			0xE38148
#define FloorNameMsgIndex	0xE38134
#define DamagePerMeter		0xE03B74
#define TargetZone		0xE3F740
#define world0			0xE381C4
#define Normal			0xD9187C
#define	USE_DAMAGEZONE_VER1	0xE38268
///////////////////////////////Animation/////////////////////////////////////
#define	NORELOAD		0xE07604  
#define	NOCHGDELAY		0xE075E4
#define	FIRESTRING		0xE20FB4


///////////////////////////////Model Node /////////////////////////////////////
#define ModelNode			0x18DC91C/
#define ModelNodeType			0x54
#define	ModelRadius			0x38


///////////////////////////////Wall Functions /////////////////////////////////////
#define	ShotThrWalls			0x18DC9D8
#define Textures		   0x594
#define Wallshotoffset1                    0x568
#define Wallshotoffset2                    0x56C
#define Wallshotoffset3                    0x570
WallArray 0x??????
Quote Originally Posted by melones View Post
doesnr work
I KNOW
/msgtooshort
Quote Originally Posted by alisonbbzz View Post
ollydbg ? @[K]akashi
Fly has no string Wallison...
Quote Originally Posted by alisonbbzz View Post
Do you know a string near the fly? @vaisefud3
I posted a pattern. Just look for it.
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