Well gotta try thx for the tip
Just finished raging some choob over at AVA section
edit:
how's the game? havnt had the time to work on it
tortoisesvn keeps crashing when I try to checkout ;(
Easiest way is to hook create device and change the creation parameters then unhook. Assuming your doing this to debug the game.
Originally Posted by de.bug
Easiest way is to hook create device and change the creation parameters then unhook. Assuming your doing this to debug the game.
I was thinking that aswell, but, doesn't the window also have to be fullscreen? Like for me, the window you're drawing on has to be 1024,768 for it to be full screen.
When I made my first D3D app that's what I had to do but I'm not too sure. I'm going to try it now..
EDIT: When I try to go set the full screen flag to true, while my window isn't 1024,768 I get unhandled exception error.
I guess you can try and send a message or use SetWindowPos() to change the size of the screen. Might not work though.
Sparten had released a DLL you can inject to toggle it on the fly, depends on the A/C if it would be undetected or not though. Source code for it is around too, I know it's at posted at UC
Well it never hurts trying
Dxwnd caused Ava a rendering error
thx anyway rly appreciate it