void GetBonePositionEx(PlayerObject* Object, unsigned int Bone, Transform* TransformObject) {
DWORD CShellBase = reinterpret_cast<DWORD>(GetModuleHandle("CShell.dll"));
DWORD LTModelPointer = *reinterpret_cast<DWORD*>(CShellBase + aLTModel);
__asm {
MOV ECX, LTModelPointer
MOV EDX, DWORD PTR DS : [ECX]
MOV EDX, DWORD PTR DS : [EDX + 0x3C]
PUSH 1
PUSH TransformObject
PUSH Bone
PUSH Object
CALL EDX
};
};
