Game breakdown
__asm
{
mov ecx, aLTModel
mov ecx, [ecx]
MOV EDX, DWORD PTR DS : [ECX]
MOV EDX, DWORD PTR DS : [EDX + 0x3c]
PUSH 1
PUSH Trans
PUSH Bone
PUSH obj
CALL EDX
}
Game breakdown Game exit
Please help me.
{
mov ecx, aLTModel
mov ecx, [ecx]
MOV EDX, DWORD PTR DS : [ECX]
MOV EDX, DWORD PTR DS : [EDX + 0x3c]
PUSH 1
PUSH Trans
PUSH Bone
PUSH obj
CALL EDX
}
Game breakdown Game exit
Please help me.

