Ask for help here, I'll do my best

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Ask for help here, I'll do my best
This includes:
-Help getting started cheating/programming in general
-If you need an address or a class
-If you need help fixing something in your cheat
-If you just have a question

Basically whatever ya need, I'll try to help

Note: cant guarantee I can help you with complex issues, full disclosure: I'm an idiot.
Quote Originally Posted by Goocolax View Post
This includes:
-Help getting started cheating/programming in general
-If you need an address or a class
-If you need help fixing something in your cheat
-If you just have a question

Basically whatever ya need, I'll try to help

Note: cant guarantee I can help you with complex issues, full disclosure: I'm an idiot.
do you offer help for getting a gf? lul jk

just post new addies and it's fine i think
Quote Originally Posted by 96neko View Post
do you offer help for getting a gf? lul jk

just post new addies and it's fine i think
they've already been posted for this update afaik

- - - Updated - - -

Quote Originally Posted by janeth0123 View Post
Can you help me how to hack remotekill ?

I am a beginner of C ++ and Hack crossfire (CFVN)
thats an extremely advanced cheat, I have no clue

- - - Updated - - -

Quote Originally Posted by [K]akashi View Post
How to solve FPs dropping down while cheating?
talk to me on facebook bro, I will help you
you just need to optimize your code
like @gaerGAERHGaerherh said, for example, 1 thing that will help is using present to reset your font (or atleast not creating it when menu is hidden)

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Quote Originally Posted by gaerGAERHGaerherh View Post
dont create your font with loop
i do this and dont lag
i dont create font while menu is hidden

- - - Updated - - -

wow guys im retarded
i just said use PRESENT to reset your font
i meant use reset, lmao
How to solve FPs dropping down while cheating?
Quote Originally Posted by [K]akashi View Post
How to solve FPs dropping down while cheating?
dont create your font with loop
Quote Originally Posted by gaerGAERHGaerherh View Post
dont create your font with loop
i don't create font with loop !
i modified it but still facing FPs drop


- - - Updated - - -

Quote Originally Posted by MemoryThePast View Post
if you got fps drop there is wrong in your code
loooool
leave me alone dude
Quote Originally Posted by [K]akashi View Post


i don't create font with loop !
i modified it but still facing FPs drop


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loooool
leave me alone dude
sorry, mate, but maybe u r switching your values with loop? when u don't need it?
i'm tried to help, not trolling (=
Quote Originally Posted by DengiSe View Post
sorry, mate, but maybe u r switching your values with loop? when u don't need it?
i'm tried to help, not trolling (=
Appreciated Anyway trolling or tried to help me
Thanks but i think i've solved it
Quote Originally Posted by [K]akashi View Post


i don't create font with loop !
i modified it but still facing FPs drop


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loooool
leave me alone dude
i think you doing something wrong look your font code and stop reset always you wont get fps drop
Quote Originally Posted by gaerGAERHGaerherh View Post
i think you doing something wrong look your font code and stop reset always you wont get fps drop
I've made Reset called while Menu is ON (solved 80% )
sometimes FPs get dropping down for 1 second but it's better than before
Can you help me how to hack remotekill ?

I am a beginner of C ++ and Hack crossfire (CFVN)
if you got fps drop there is wrong in your code
Code:
struct s0 {
    int8_t[540] pad540;
    int32_t f540;
};

struct s0* g11248990 = (struct s0*)0;

int32_t g10d775cc = 0x53092611;

void fun_10078720(uint8_t a1) {
    struct s0* edx2;
    int32_t eax3;
    struct s0* eax4;
    int32_t ecx5;

    if (a1 != 1) {
        edx2 = g11248990;
        eax3 = edx2->f540;
        eax3("PlayerHpRateRender 0");
    } else {
        eax4 = g11248990;
        ecx5 = eax4->f540;
        ecx5("PlayerHpRateRender 1");
    }
    g10d775cc("PlayerHpRateRender %d\n", static_cast<uint32_t>(a1));
    return;
}
Code:
struct s0 {
    int8_t[540] pad540;
    int32_t f540;
};

struct s0* g11248990 = (struct s0*)0;

int32_t g10d775cc = 0x53092611;

int32_t g1124899c = 0x112821a8;

int32_t fun_10079d70(int32_t ecx);

void fun_104b8ed0(int32_t a1, int32_t a2);

void fun_10090750(int32_t a1) {
    int32_t ebx2;
    struct s0* edx3;
    int32_t eax4;
    struct s0* eax5;
    int32_t ecx6;
    int32_t ecx7;
    int32_t eax8;
    int32_t ebp9;
    int32_t esi10;
    int32_t edi11;
    int32_t edx12;

    ebx2 = a1;
    if (*(uint8_t*)&ebx2 != 1) {
        edx3 = g11248990;
        eax4 = edx3->f540;
        eax4("PlayerOutLineRender 0");
    } else {
        eax5 = g11248990;
        ecx6 = eax5->f540;
        ecx6("PlayerOutLineRender 1");
    }
    g10d775cc("PlayerOutLineRender %d\n", static_cast<uint32_t>(*(uint8_t*)&ebx2));
    ecx7 = g1124899c;
    eax8 = fun_10079d70(ecx7);
    ebp9 = eax8;
    esi10 = 0;
    if (!((uint1_t)(ebp9 < 0) | (uint1_t)(ebp9 == 0))) {
        edi11 = 0;
        do {
            edx12 = g1124899c;
            if (*(int32_t*)(edi11 + edx12 + 0x1fc)) {
                fun_104b8ed0(ebx2, esi10);
            }
            ++esi10;
            edi11 = edi11 + 0x730;
        } while (esi10 < ebp9);
    }
    return;
}
is there in crossfire any things like ConVar?

because it seems
Quote Originally Posted by DengiSe View Post
Code:
struct s0 {
    int8_t[540] pad540;
    int32_t f540;
};

struct s0* g11248990 = (struct s0*)0;

int32_t g10d775cc = 0x53092611;

void fun_10078720(uint8_t a1) {
    struct s0* edx2;
    int32_t eax3;
    struct s0* eax4;
    int32_t ecx5;

    if (a1 != 1) {
        edx2 = g11248990;
        eax3 = edx2->f540;
        eax3("PlayerHpRateRender 0");
    } else {
        eax4 = g11248990;
        ecx5 = eax4->f540;
        ecx5("PlayerHpRateRender 1");
    }
    g10d775cc("PlayerHpRateRender %d\n", static_cast<uint32_t>(a1));
    return;
}
Code:
struct s0 {
    int8_t[540] pad540;
    int32_t f540;
};

struct s0* g11248990 = (struct s0*)0;

int32_t g10d775cc = 0x53092611;

int32_t g1124899c = 0x112821a8;

int32_t fun_10079d70(int32_t ecx);

void fun_104b8ed0(int32_t a1, int32_t a2);

void fun_10090750(int32_t a1) {
    int32_t ebx2;
    struct s0* edx3;
    int32_t eax4;
    struct s0* eax5;
    int32_t ecx6;
    int32_t ecx7;
    int32_t eax8;
    int32_t ebp9;
    int32_t esi10;
    int32_t edi11;
    int32_t edx12;

    ebx2 = a1;
    if (*(uint8_t*)&ebx2 != 1) {
        edx3 = g11248990;
        eax4 = edx3->f540;
        eax4("PlayerOutLineRender 0");
    } else {
        eax5 = g11248990;
        ecx6 = eax5->f540;
        ecx6("PlayerOutLineRender 1");
    }
    g10d775cc("PlayerOutLineRender %d\n", static_cast<uint32_t>(*(uint8_t*)&ebx2));
    ecx7 = g1124899c;
    eax8 = fun_10079d70(ecx7);
    ebp9 = eax8;
    esi10 = 0;
    if (!((uint1_t)(ebp9 < 0) | (uint1_t)(ebp9 == 0))) {
        edi11 = 0;
        do {
            edx12 = g1124899c;
            if (*(int32_t*)(edi11 + edx12 + 0x1fc)) {
                fun_104b8ed0(ebx2, esi10);
            }
            ++esi10;
            edi11 = edi11 + 0x730;
        } while (esi10 < ebp9);
    }
    return;
}
is there in crossfire any things like ConVar?

because it seems
yes , its console commands which we call PTC ( push to console ) , still it's been patched long ago , but some commands still can be reversed
Quote Originally Posted by 96neko View Post
yes , its console commands which we call PTC ( push to console ) , still it's been patched long ago , but some commands still can be reversed
Code:
aTechphong      db 'TechPhong',0        ; DATA XREF: sub_47A770+15↑o
.text:0071F54A                 align 4
.text:0071F54C aTech2          db 'Tech2',0            ; DATA XREF: sub_47A770+2B↑o
.text:0071F552                 align 4
.text:0071F554 aTech0          db 'Tech0',0            ; DATA XREF: sub_47A770:loc_47A7A2↑o
.text:0071F55A                 align 4
.text:0071F55C aMMtwld         db 'm_mtWld',0          ; DATA XREF: sub_47A850+435↑o
.text:0071F564 aMMtviw         db 'm_mtViw',0          ; DATA XREF: sub_47A850+44D↑o
.text:0071F56C aMMtprj         db 'm_mtPrj',0          ; DATA XREF: sub_47A850+46B↑o
.text:0071F574 aMMtrot         db 'm_mtRot',0          ; DATA XREF: sub_47A850+489↑o
.text:0071F57C aMVccam         db 'm_vcCam',0          ; DATA XREF: sub_47A850+4A6↑o
.text:0071F584 aMFshrp         db 'm_fShrp',0          ; DATA XREF: sub_47A850+4C6↑o
.text:0071F58C aMFref          db 'm_fRef',0           ; DATA XREF: sub_47A850+4E3↑o
.text:0071F593                 align 4
.text:0071F594 aMFfakespecular db 'm_fFakeSpecularFalloff',0
.text:0071F594                                         ; DATA XREF: sub_47A850+500↑o
.text:0071F5AB                 align 4
.text:0071F5AC aMLgtdir        db 'm_LgtDir',0         ; DATA XREF: sub_47A850+515↑o
.text:0071F5B5                 align 4
.text:0071F5B8 aMAmbient       db 'm_Ambient',0        ; DATA XREF: sub_47A850+530↑o
.text:0071F5C2                 align 4
.text:0071F5C4 aMLgtdiffuse    db 'm_LgtDiffuse',0     ; DATA XREF: sub_47A850+54B↑o
.text:0071F5D1                 align 4
.text:0071F5D4 aMFalpha        db 'm_fAlpha',0         ; DATA XREF: sub_47A850+57C↑o
.text:0071F5DD                 align 10h
.text:0071F5E0 aMBtexture      db 'm_bTexture',0       ; DATA XREF: sub_47A850+591↑o
.text:0071F5EB                 align 4
.text:0071F5EC aMBspectexture  db 'm_bSpecTexture',0   ; DATA XREF: sub_47A850+5A6↑o
.text:0071F5FB                 align 4
.text:0071F5FC aCachetextures  db 'CacheTextures',0    ; DATA XREF: .text:0077084C↓o
.text:0071F60A                 align 4
.text:0071F60C aReallycloseNea db 'reallyclose_near',0
.text:0071F61D                 align 10h
.text:0071F620 aReallycloseFar db 'reallyclose_far',0
.text:0071F630 aPvmodelfov_0   db 'PVModelFOV',0
.text:0071F63B                 align 4
.text:0071F63C aPvmodelaspect_0 db 'PVModelAspect',0
.text:0071F64A                 align 4
.text:0071F64C aPvmodelenvmapv db 'PVModelEnvmapVelocity',0
.text:0071F662                 align 4
.text:0071F664 aPvmodelenvmaps db 'PVModelEnvmapScale',0
.text:0071F677                 align 4
.text:0071F678 aPvmodelenvmapc db 'PVModelEnvmapClampRange',0
.text:0071F690 aDrawguns       db 'DrawGuns',0
.text:0071F699                 align 4
.text:0071F69C aPvmodelsymmetr db 'PVModelSymmetricTrans',0
.text:0071F69C                                         ; DATA XREF: .text:00770924↓o
.text:0071F6B2                 align 4
.text:0071F6B4 aTablefog       db 'TableFog',0
.text:0071F6BD                 align 10h
.text:0071F6C0 aFogenable      db 'FogEnable',0        ; DATA XREF: .text:00770954↓o
.text:0071F6CA                 align 4
.text:0071F6CC aFogmode        db 'FogMode',0
.text:0071F6D4 aFogdensity     db 'FogDensity',0
.text:0071F6DF                 align 10h
.text:0071F6E0 aFogr           db 'FogR',0
.text:0071F6E5                 align 4
.text:0071F6E8 aFogg           db 'FogG',0
.text:0071F6ED                 align 10h
.text:0071F6F0 aFogb           db 'FogB',0
.text:0071F6F5                 align 4
.text:0071F6F8 aFognearz       db 'FogNearZ',0         ; DATA XREF: .text:007709E4↓o
.text:0071F701                 align 4
.text:0071F704 aFogfarz        db 'FogFarZ',0
.text:0071F70C aSkyfognearz    db 'SkyFogNearZ',0      ; DATA XREF: .text:00770A14↓o
.text:0071F718 aSkyfogfarz     db 'SkyFogFarZ',0
.text:0071F723                 align 4
.text:0071F724 aDetailtextures db 'DetailTextures',0
.text:0071F733                 align 4
.text:0071F734 aDetailtextures_0 db 'DetailTextureScale',0
.text:0071F747                 align 4
.text:0071F748 aDetailtexturea db 'DetailTextureAdd',0
.text:0071F759                 align 4
.text:0071F75C aEnvmapadd      db 'EnvMapAdd',0
.text:0071F766                 align 4
.text:0071F768 aEnvpanspeed    db 'EnvPanSpeed',0
.text:0071F774 aEnvscale       db 'EnvScale',0
.text:0071F77D                 align 10h
.text:0071F780 aEnvmapenable   db 'EnvMapEnable',0
.text:0071F78D                 align 10h
.text:0071F790 aEnvbumpmapscal db 'EnvBumpMapScale',0
.text:0071F7A0 aEnvbumpmapbump db 'EnvBumpMapBumpScale',0
.text:0071F7B4 aDot3saturate   db 'DOT3Saturate',0     ; DATA XREF: .text:00770B64↓o
.text:0071F7C1                 align 4
.text:0071F7C4 aDrawworldtree  db 'DrawWorldTree',0    ; DATA XREF: .text:00770B7C↓o
.text:0071F7D2                 align 4
.text:0071F7D4 aDrawrenderbloc db 'DrawRenderBlocks',0 ; DATA XREF: .text:00770B94↓o
.text:0071F7E5                 align 4
.text:0071F7E8 aDebugrbtri     db 'DebugRBTri',0       ; DATA XREF: .text:00770BAC↓o
.text:0071F7F3                 align 4
.text:0071F7F4 aDebugrbcur     db 'DebugRBCur',0       ; DATA XREF: .text:00770BC4↓o
.text:0071F7FF                 align 10h
.text:0071F800 aDebugrball     db 'DebugRBAll',0       ; DATA XREF: .text:00770BDC↓o
.text:0071F80B                 align 4
.text:0071F80C aDebugrbfrustum db 'DebugRBFrustum',0   ; DATA XREF: .text:00770BF4↓o
.text:0071F81B                 align 4
.text:0071F81C aDebugrbnoocclu db 'DebugRBNoOccluders',0
.text:0071F81C                                         ; DATA XREF: .text:00770C0C↓o
.text:0071F82F                 align 10h
.text:0071F830 aDebugrbdrawocc db 'DebugRBDrawOccluders',0
.text:0071F830                                         ; DATA XREF: .text:00770C24↓o
.text:0071F845                 align 4
.text:0071F848 aDebugrbsortocc db 'DebugRBSortOccluders',0
.text:0071F85D                 align 10h
.text:0071F860 aDebugrbtime    db 'DebugRBTime',0      ; DATA XREF: .text:00770C54↓o
.text:0071F86C aDebugrbdraw    db 'DebugRBDraw',0
.text:0071F878 aDebugrboldoccl db 'DebugRBOldOccludeeShape',0
.text:0071F878                                         ; DATA XREF: .text:00770C84↓o
.text:0071F890 aDebugrbfindsli db 'DebugRBFindSlivers',0
.text:0071F890                                         ; DATA XREF: .text:00770C9C↓o
.text:0071F8A3                 align 4
.text:0071F8A4 aDisablerendero db 'DisableRenderObjectGroups',0
.text:0071F8A4                                         ; DATA XREF: .text:00770CB4↓o
.text:0071F8BE                 align 10h
.text:0071F8C0 aVsynconflip    db 'VSyncOnFlip',0
.text:0071F8CC ; char aMipmapbias[]
.text:0071F8CC aMipmapbias     db 'MipMapBias',0       ; DATA XREF: sub_47E9F0+200↑o
.text:0071F8CC                                         ; .text:00770CE4↓o
.text:0071F8D7                 align 4
.text:0071F8D8 aTrilinear      db 'Trilinear',0        ; DATA XREF: .text:00770CFC↓o
.text:0071F8E2                 align 4
.text:0071F8E4 aAnisotropic    db 'Anisotropic',0      ; DATA XREF: .text:00770D14↓o
.text:0071F8F0 a2danisotropic  db '2DAnisotropic',0    ; DATA XREF: .text:00770D2C↓o
.text:0071F8FE                 align 10h
.text:0071F900 aRefrast        db 'RefRast',0          ; DATA XREF: .text:00770D44↓o
.text:0071F908 aBackbuffercoun db 'BackBufferCount',0
.text:0071F918 aZbitdepth      db 'ZBitDepth',0
.text:0071F922                 align 4
.text:0071F924 aStencilbitdept db 'StencilBitDepth',0  ; DATA XREF: .text:00770D8C↓o
.text:0071F934 aForceswapeffec db 'ForceSwapEffectBlt',0
.text:0071F934                                         ; DATA XREF: .text:00770DA4↓o
.text:0071F947                 align 4
.text:0071F948 aAntialiasfsove db 'AntiAliasFSOverSample',0
.text:0071F948                                         ; DATA XREF: .text:00770DBC↓o
.text:0071F95E                 align 10h
.text:0071F960 aForceswvertpro db 'ForceSWVertProcess',0
.text:0071F960                                         ; DATA XREF: .text:00770DD4↓o
.text:0071F973                 align 4
.text:0071F974 aDither         db 'Dither',0
.text:0071F97B                 align 4
.text:0071F97C aS3tcenable     db 'S3TCEnable',0
.text:0071F987                 align 4
.text:0071F988 aMaxtexaspectra db 'MaxTexAspectRatio',0
.text:0071F988                                         ; DATA XREF: .text:00770E1C↓o
.text:0071F99A                 align 4
.text:0071F99C a32bittextures  db '32BitTextures',0
.text:0071F9AA                 align 4
.text:0071F9AC a32bitlightmaps db '32BitLightMaps',0
.text:0071F9BB                 align 4
.text:0071F9BC aMaxtexturesize db 'MaxTextureSize',0
.text:0071F9CB                 align 4
.text:0071F9CC aSaturate       db 'Saturate',0         ; DATA XREF: .text:00770E7C↓o
.text:0071F9D5                 align 4
.text:0071F9D8 aBilinear       db 'Bilinear',0
.text:0071F9E1                 align 4
.text:0071F9E4 a2dbilinear     db '2DBilinear',0
.text:0071F9EF                 align 10h
.text:0071F9F0 aOptimizesurfac_0 db 'OptimizeSurfaces',0
.text:0071F9F0                                         ; DATA XREF: .text:00770EC4↓o
.text:0071FA01                 align 4
.text:0071FA04 aCullworldtree  db 'CullWorldTree',0    ; DATA XREF: .text:00770EDC↓o
.text:0071FA12                 align 4
.text:0071FA14 aNearz          db 'NearZ',0
.text:0071FA1A                 align 4
.text:0071FA1C aPreventframebu db 'PreventFrameBuffering',0
.text:0071FA32                 align 4
.text:0071FA34 aShowframebuffe db 'ShowFrameBufferingInfo',0
.text:0071FA34                                         ; DATA XREF: .text:00770F3C↓o
.text:0071FA4B                 align 4
.text:0071FA4C aMultipasslight db 'MultiPassLightMatch',0
.text:0071FA4C                                         ; DATA XREF: .text:00770F54↓o
.text:0071FA60 aUse0weightsfor_0 db 'Use0WeightsForDisable',0
.text:0071FA60                                         ; DATA XREF: .text:00770F6C↓o
.text:0071FA76                 align 4
.text:0071FA78 aGammar         db 'GammaR',0
.text:0071FA7F                 align 10h
.text:0071FA80 aGammag         db 'GammaG',0
.text:0071FA87                 align 4
.text:0071FA88 aGammab         db 'GammaB',0
.text:0071FA8F                 align 10h
.text:0071FA90 aDynamiclightTe db 'DynamicLight_TextureSize',0
.text:0071FAA9                 align 4
.text:0071FAAC aDynamiclightBa db 'DynamicLight_Backfacing',0
.text:0071FAC4 aDynamiclightBa_0 db 'DynamicLight_Backfacing_Error',0
.text:0071FAE2                 align 4
.text:0071FAE4 aDynamiclightBa_1 db 'DynamicLight_Backfacing_ShowBackFaces',0
.text:0071FAE4                                         ; DATA XREF: .text:00771014↓o
.text:0071FB0A                 align 4
.text:0071FB0C aLightaddpoly   db 'LightAddPoly',0
.text:0071FB19                 align 4
.text:0071FB1C aDynamiclight   db 'DynamicLight',0
.text:0071FB29                 align 4
.text:0071FB2C aDynamiclightwo db 'DynamicLightWorld',0
.text:0071FB2C                                         ; DATA XREF: .text:0077105C↓o
.text:0071FB3E                 align 10h
.text:0071FB40 aDrawcastshadow db 'DrawCastShadowLights',0
.text:0071FB40                                         ; DATA XREF: .text:00771074↓o
.text:0071FB55                 align 4
.text:0071FB58 aMaxmodelshadow db 'MaxModelShadows',0
.text:0071FB68 aDrawallmodelsh db 'DrawAllModelShadows',0
.text:0071FB68                                         ; DATA XREF: .text:007710A4↓o
.text:0071FB7C aModelshadowPro db 'ModelShadow_Proj_Enable',0
.text:0071FB7C                                         ; DATA XREF: .text:007710BC↓o
.text:0071FB94 aModelshadowPro_0 db 'ModelShadow_Proj_MaxShadows',0
.text:0071FBB0 aModelshadowPro_1 db 'ModelShadow_Proj_TextureRes',0
.text:0071FBCC aModelshadowPro_2 db 'ModelShadow_Proj_LOD',0
.text:0071FBCC                                         ; DATA XREF: .text:00771104↓o
.text:0071FBE1                 align 4
.text:0071FBE4 aModelshadowPro_3 db 'ModelShadow_Proj_Tween',0
.text:0071FBFB                 align 4
.text:0071FBFC aModelshadowPro_4 db 'ModelShadow_Proj_Perspective',0
.text:0071FBFC                                         ; DATA XREF: .text:00771134↓o
.text:0071FC19                 align 4
.text:0071FC1C aModelshadowPro_5 db 'ModelShadow_Proj_DrawLights',0
.text:0071FC1C                                         ; DATA XREF: .text:0077114C↓o
.text:0071FC38 aModelshadowPro_6 db 'ModelShadow_Proj_DrawShadowTex',0
.text:0071FC38                                         ; DATA XREF: .text:00771164↓o
.text:0071FC57                 align 4
.text:0071FC58 aModelshadowPro_7 db 'ModelShadow_Proj_DrawProjPlane',0
.text:0071FC58                                         ; DATA XREF: .text:0077117C↓o
.text:0071FC77                 align 4
.text:0071FC78 aModelshadowPro_8 db 'ModelShadow_Proj_MinColorComponent',0
.text:0071FC9B                 align 4
.text:0071FC9C aModelshadowPro_9 db 'ModelShadow_Proj_MaxProjDist',0
.text:0071FCB9                 align 4
.text:0071FCBC aModelshadowPro_10 db 'ModelShadow_Proj_Alpha',0
.text:0071FCD3                 align 4
.text:0071FCD4 aModelshadowPro_11 db 'ModelShadow_Proj_ProjAreaRadiusScale',0
.text:0071FCF9                 align 4
.text:0071FCFC aModelshadowPro_12 db 'ModelShadow_Proj_BackFaceCull',0
.text:0071FD1A                 align 4
.text:0071FD1C aModelshadowPro_13 db 'ModelShadow_Proj_NumTextures',0
.text:0071FD39                 align 4
.text:0071FD3C aModelshadowPro_14 db 'ModelShadow_Proj_TintFill',0
.text:0071FD3C                                         ; DATA XREF: .text:00771224↓o
.text:0071FD56                 align 4
.text:0071FD58 aModelshadowPro_15 db 'ModelShadow_Proj_BlurShadows',0
.text:0071FD75                 align 4
.text:0071FD78 aModelshadowPro_16 db 'ModelShadow_Proj_BlurPixelSpacing',0
.text:0071FD9A                 align 4
.text:0071FD9C aModelshadowPro_17 db 'ModelShadow_Proj_MaxShadowsPerFrame',0
.text:0071FDC0 aModelshadowPro_18 db 'ModelShadow_Proj_Fade',0
.text:0071FDD6                 align 4
.text:0071FDD8 aModelshadowPro_19 db 'ModelShadow_Proj_EnableBlurPS',0
.text:0071FDF6                 align 4
.text:0071FDF8 aModelshadowPro_20 db 'ModelShadow_Proj_DimFadeOffsetScale',0
.text:0071FE1C aModelsunvarian db 'ModelSunVariance',0
.text:0071FE2D                 align 10h
.text:0071FE30 aModelapplysun  db 'ModelApplySun',0
.text:0071FE3E                 align 10h
.text:0071FE40 aModelsaturatio db 'ModelSaturation',0
.text:0071FE50 aMaxmodellights db 'MaxModelLights',0
.text:0071FE5F                 align 10h
.text:0071FE60 aLightmodels    db 'LightModels',0
.text:0071FE6C aModelapplyambi db 'ModelApplyAmbient',0
.text:0071FE7E                 align 10h
.text:0071FE80 aModellightings db 'ModelLightingSkipRootNode',0
.text:0071FE80                                         ; DATA XREF: .text:0077135C↓o
.text:0071FE9A                 align 4
.text:0071FE9C aRenderafterima db 'RenderAfterImage',0 ; DATA XREF: .text:00771374↓o
.text:0071FEAD                 align 10h
.text:0071FEB0 aEffectradius   db 'EffectRadius',0
.text:0071FEBD                 align 10h
.text:0071FEC0 aAlphaoptest    db 'AlphaOPTest',0
.text:0071FECC aAfterimagesatu db 'AfterImageSaturation',0
.text:0071FECC                                         ; DATA XREF: .text:007713BC↓o
.text:0071FEE1                 align 4
.text:0071FEE4 aAfterimagebrig db 'AfterImageBrightness',0
.text:0071FEF9                 align 4
.text:0071FEFC aAfterimagesatu_0 db 'AfterImageSaturationValue',0
.text:0071FF16                 align 4
.text:0071FF18 aAfterimagealph db 'AfterImageAlpha',0
.text:0071FF28 aRenderlayer    db 'RenderLayer',0      ; DATA XREF: .text:0077141C↓o
.text:0071FF34 aModellodoffset db 'ModelLODOffset',0   ; DATA XREF: .text:00771434↓o
.text:0071FF43                 align 4
.text:0071FF44 aIgnoremodellod_0 db 'IgnoreModelLOD',0 ; DATA XREF: .text:0077144C↓o
.text:0071FF53                 align 4
.text:0071FF54 aSavetexturefil_0 db 'SaveTextureFile',0
.text:0071FF54                                         ; DATA XREF: .text:00771464↓o
.text:0071FF64 aTexturemodels  db 'TextureModels',0
.text:0071FF72                 align 4
.text:0071FF74 aGraytexturemod db 'GrayTextureModels',0
.text:0071FF74                                         ; DATA XREF: .text:00771494↓o
.text:0071FF86                 align 4
.text:0071FF88 aGraytexturemod_0 db 'GrayTextureModels2',0
.text:0071FF88                                         ; DATA XREF: .text:007714AC↓o
.text:0071FF9B                 align 4
.text:0071FF9C aGraytexturewor db 'GrayTextureWorlds',0
.text:0071FF9C                                         ; DATA XREF: .text:007714C4↓o
.text:0071FFAE                 align 10h
.text:0071FFB0 aGraymodeltextu db 'GrayModelTextureValue',0
.text:0071FFC6                 align 4
.text:0071FFC8 aGraymodeltextu_0 db 'GrayModelTextureValue2',0
.text:0071FFDF                 align 10h
.text:0071FFE0 aGrayworldtextu db 'GrayWorldTextureValue',0
.text:0071FFF6                 align 4
.text:0071FFF8 aSaturationworl db 'SaturationWorldTextureValue',0
.text:00720014 aSaturationmode db 'SaturationModelTextureValue',0
.text:00720030                 dd 75746153h, 69746172h, 6F4D6E6Fh, 546C6564h, 75747865h
.text:00720044 aRevalue2       db 'reValue2',0         ; DATA XREF: .text:0071C77C↑o
.text:00720044                                         ; .text:0071C81C↑o ...
.text:0072004D                 align 10h
.text:00720050 aDrawworldgray  db 'DrawWorldGray',0    ; DATA XREF: .text:0071C968↑o
.text:00720050                                         ; .text:0071D954↑o ...
.text:0072005E                 align 10h
.text:00720060                 db 44h
.text:00720061 byte_720061     db 72h, 61h, 77h        ; DATA XREF: .text:0071C94C↑o
.text:00720061                                         ; .text:0071D368↑o ...
.text:00720064                 db 51h
.text:00720065 aVgray          db 'VGray',0            ; DATA XREF: .text:off_717034↑o
.text:00720065                                         ; .text:0071C484↑o ...
.text:0072006B                 align 4
.text:0072006C                 db 44h, 72h, 61h
.text:0072006F aWpvgray        db 'wPVGray',0          ; DATA XREF: .text:0071C5C0↑o
.text:0072006F                                         ; .text:0071CE7C↑o ...
.text:00720077                 align 4
.text:00720078 aPlayeroutliner db 'PlayerOutLineRender',0
.text:00720078                                         ; DATA XREF: .text:007715B4↓o
.text:0072008C aPlayerhpratere db 'PlayerHpRateRender',0
.text:0072008C                                         ; DATA XREF: .text:007715CC↓o
.text:0072009F                 align 10h
.text:007200A0 aModeldebugDraw db 'ModelDebug_DrawBoxes',0
.text:007200A0                                         ; DATA XREF: .text:007715E4↓o
.text:007200B5                 align 4
.text:007200B8 aModeldebugDraw_0 db 'ModelDebug_DrawTouchingLights',0
.text:007200B8                                         ; DATA XREF: .text:007715FC↓o
.text:007200D6                 align 4
.text:007200D8 aModeldebugDraw_1 db 'ModelDebug_DrawSkeleton',0
.text:007200D8                                         ; DATA XREF: .text:00771614↓o
.text:007200F0 aModeldebugDraw_2 db 'ModelDebug_DrawOBBS',0
.text:007200F0                                         ; DATA XREF: .text:0077162C↓o
.text:00720104 aModeldebugDraw_3 db 'ModelDebug_DrawVertexNormals',0
.text:00720104                                         ; DATA XREF: .text:00771644↓o
.text:00720121                 align 4
.text:00720124 aDrawcanvases   db 'DrawCanvases',0
.text:00720131                 align 4
.text:00720134 aDrawmodels     db 'DrawModels',0
.text:0072013F                 align 10h
.text:00720140 aDrawsolidmodel db 'DrawSolidModels',0
.text:00720150 aDrawtranslucen db 'DrawTranslucentModels',0
.text:00720166                 align 4
.text:00720168 aDrawworld      db 'DrawWorld',0
.text:00720172                 align 4
.text:00720174 aDrawsky        db 'DrawSky',0
.text:0072017C aDrawsprites    db 'DrawSprites',0
.text:00720188 aDrawpolygrids  db 'DrawPolyGrids',0
.text:00720196                 align 4
.text:00720198 aDrawparticles  db 'DrawParticles',0
.text:007201A6                 align 4
.text:007201A8 aDrawvolumeeffe db 'DrawVolumeEffects',0
.text:007201BA                 align 4
.text:007201BC aDrawlinesystem db 'DrawLineSystems',0
.text:007201CC aDrawworldmodel db 'DrawWorldModels',0
.text:007201DC aVisibleworld   db 'VisibleWorld',0
.text:007201E9                 align 4
.text:007201EC aDrawskeletalme db 'DrawSkeletalMeshes',0
.text:007201FF                 align 10h
.text:00720200 aDrawrefraction db 'DrawRefractionModels',0
.text:00720215                 align 4
.text:00720218 aShowmemstatsRe db 'ShowMemStats_Render',0
.text:00720218                                         ; DATA XREF: .text:007717C4↓o
.text:0072022C aRenderdebug    db 'RenderDebug',0      ; DATA XREF: .text:007717DC↓o
.text:00720238 aShowpolycounts db 'ShowPolyCounts',0   ; DATA XREF: .text:007717F4↓o
.text:00720247                 align 4
.text:00720248 aShowtexturecou db 'ShowTextureCounts',0
.text:00720248                                         ; DATA XREF: .text:0077180C↓o
.text:0072025A                 align 4
.text:0072025C aShowtexturemem db 'ShowTextureMemory',0
.text:0072025C                                         ; DATA XREF: .text:00771824↓o
.text:0072026E                 align 10h
.text:00720270 aWireframe      db 'Wireframe',0        ; DATA XREF: .text:0077183C↓o
.text:0072027A                 align 4
.text:0072027C aWireframemodel db 'WireframeModels',0  ; DATA XREF: .text:00771854↓o
.text:0072028C aLightmap_0     db 'LightMap',0
.text:00720295                 align 4
.text:00720298 aDrawflat       db 'DrawFlat',0         ; DATA XREF: .text:00771884↓o
.text:007202A1                 align 4
.text:007202A4 aLightmapsonly  db 'LightmapsOnly',0    ; DATA XREF: .text:0077189C↓o
.text:007202B2                 align 4
.text:007202B4 aDrawsorted     db 'DrawSorted',0
.text:007202BF                 align 10h
.text:007202C0 aShowrenderedob db 'ShowRenderedObjectCounts',0
.text:007202C0                                         ; DATA XREF: .text:007718CC↓o
.text:007202D9                 align 4
.text:007202DC aShowcullcounts db 'ShowCullCounts',0   ; DATA XREF: .text:007718E4↓o
.text:007202EB                 align 4
.text:007202EC aShowmodelrende db 'ShowModelRenderInfo',0
.text:007202EC                                         ; DATA XREF: .text:007718FC↓o
.text:00720300 aParticlesystem db 'ParticleSystemsObjectCounts',0
.text:00720300                                         ; DATA XREF: .text:00771914↓o
.text:0072031C aNozspritesobje db 'NoZSpritesObjectCounts',0
.text:0072031C                                         ; DATA XREF: .text:0077192C↓o
.text:00720333                 align 4
.text:00720334 aTranslucentspr db 'TranslucentSpritesObjectCounts',0
.text:00720334                                         ; DATA XREF: .text:00771944↓o
.text:00720353                 align 4
.text:00720354 aSkyscale       db 'SkyScale',0
.text:0072035D                 align 10h
.text:00720360 aAllskyportals  db 'AllSkyPortals',0    ; DATA XREF: .text:00771974↓o
.text:0072036E                 align 10h
.text:00720370 aSkyfarz        db 'SkyFarZ',0
.text:00720378 aSkybox         db 'SkyBox',0           ; DATA XREF: .text:007719A4↓o
.text:0072037F                 align 10h
.text:00720380 aEnvmappolygrid db 'EnvMapPolyGrids',0
.text:00720390 aBumpmappolygri db 'BumpMapPolyGrids',0
.text:007203A1                 align 4
.text:007203A4 aFresnelpolygri db 'FresnelPolyGrids',0
.text:007203B5                 align 4
.text:007203B8 aPolygridbuffer db 'PolyGridBufferSize',0
.text:007203CB                 align 4
.text:007203CC aDrawvolumeeffe_0 db 'DrawVolumeEffectVolumes',0
.text:007203CC                                         ; DATA XREF: .text:00771A1C↓o
.text:007203E4 aDynamiclightsp db 'DynamicLightSprites',0
.text:007203F8 aScreenglowenab db 'ScreenGlowEnable',0 ; DATA XREF: .text:00771A4C↓o
.text:00720409                 align 4
.text:0072040C aScreenglowshow db 'ScreenGlowShowTexture',0
.text:0072040C                                         ; DATA XREF: .text:00771A64↓o
.text:00720422                 align 4
.text:00720424 aScreenglowshow_0 db 'ScreenGlowShowTextureScale',0
.text:0072043F                 align 10h
.text:00720440 aScreenglowtext db 'ScreenGlowTextureSize',0
.text:00720456                 align 4
.text:00720458 aScreenglowuvsc db 'ScreenGlowUVScale',0
.text:0072046A                 align 4
.text:0072046C aScreenglowfilt db 'ScreenGlowFilterSize',0
.text:00720481                 align 4
.text:00720484 aScreenglowgaus db 'ScreenGlowGaussAmp0',0
.text:00720498 aScreenglowgaus_0 db 'ScreenGlowGaussRadius0',0
.text:007204AF                 align 10h
.text:007204B0 aScreenglowgaus_1 db 'ScreenGlowGaussAmp1',0
.text:007204C4 aScreenglowgaus_2 db 'ScreenGlowGaussRadius1',0
.text:007204DB                 align 4
.text:007204DC aScreenglowpixe db 'ScreenGlowPixelShift',0
.text:007204F1                 align 4
.text:007204F4 aScreenglowshow_1 db 'ScreenGlowShowFilter',0
.text:007204F4                                         ; DATA XREF: .text:00771B54↓o
.text:00720509                 align 4
.text:0072050C aScreenglowshow_2 db 'ScreenGlowShowFilterScale',0
.text:00720526                 align 4
.text:00720528 aScreenglowshow_3 db 'ScreenGlowShowFilterRange',0
.text:00720542                 align 4
.text:00720544 aScreenglowfoge db 'ScreenGlowFogEnable',0
.text:00720544                                         ; DATA XREF: .text:00771B9C↓o
.text:00720558 aScreenglowfogn db 'ScreenGlowFogNearZ',0
.text:00720558                                         ; DATA XREF: .text:00771BB4↓o
.text:0072056B                 align 4
.text:0072056C aScreenglowfogf db 'ScreenGlowFogFarZ',0
.text:0072057E                 align 10h
.text:00720580 aScreenglowenab_0 db 'ScreenGlowEnablePS',0
.text:00720593                 align 4
.text:00720594 aGhostlevel     db 'GhostLevel',0       ; DATA XREF: .text:00771BFC↓o
.text:0072059F                 align 10h
.text:007205A0 aGhostoutline   db 'GhostOutline',0
.text:007205AD                 align 10h
.text:007205B0 aGhostwidth     db 'GhostWidth',0
.text:007205BB                 align 4
.text:007205BC aGhostinline    db 'GhostInline',0
.text:007205C8 aGhostinlinepv  db 'GhostInlinePV',0
.text:007205D6                 align 4
.text:007205D8 aGhostr         db 'GhostR',0
.text:007205DF                 align 10h
.text:007205E0 aGhostg         db 'GhostG',0
.text:007205E7                 align 4
.text:007205E8 aGhostb         db 'GhostB',0           ; DATA XREF: .text:00771CA4↓o
.text:007205EF                 align 10h
.text:007205F0 aEffectForcesof db 'Effect_ForceSoftwareShaders',0
.text:007205F0                                         ; DATA XREF: .text:00771CBC↓o
.text:0072060C aEffectDebugeff db 'Effect_DebugEffectIncludes',0
.text:0072060C                                         ; DATA XREF: .text:00771CD4↓o
.text:00720627                 align 4
.text:00720628 aRenderstatelig db 'RenderStateLightOff',0
.text:00720628                                         ; DATA XREF: .text:00771CEC↓o
.text:0072063C aDebugguideline db 'DebugGuideLine',0   ; DATA XREF: .text:00771D04↓o
.text:0072064B                 align 4
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