Base Drawing for the Scripting Framework
Base drawing for the scripting framework
EmilyCore.Core
Result
bool result [the action was completed without error]
bool errors [the action was completed with errors]
str errorText [the description of errors]
enum frameworksLoaded
1 globalRender
2 gameWindowRender
EmilyCore.Core.renderHandle
btw: searching for 1 graphic 1 cpp 2 c#/vb helpers for this project.
scan: https://www.virustotal.com/gui/file/...7a3f/detection

Code:
Imports EmilyCore
Public Class Test
Private core As Core
Private windowRenderHandle As Core.renderHandle
Sub Main()
If core.Attach().result = False Then Exit Sub
windowRenderHandle = core.getWindowRenderHandle()
windowRenderHandle.drawString("Hello script!",new Font("Consolas",10),new Point(0,0)
End Sub
End Class
EmilyCore.Core
| Function Name | Return Type | Description |
| Attach() | result | Injects the core dll into game process and attach the graphic render on it (Use this for ingame drawings) |
| injectAdvanced() | result | Injects the core dll into render game process and attach the graphic render on it (Use this for full screen drawings) |
| getWindowRenderHandle() | renderHandle | Gets the Attach() handle to perform drawings |
| getGlobalRenderHandle() | renderHandle | Gets the injectAdvanced() handle to perform drawings |
| getFrameworksLoaded() | list(frameworksLoaded) | Returns a list of dll injected |
Result
bool result [the action was completed without error]
bool errors [the action was completed with errors]
str errorText [the description of errors]
enum frameworksLoaded
1 globalRender
2 gameWindowRender
EmilyCore.Core.renderHandle
| Function Name | Parameters | Description |
| drawString() | string,font,point | draws a string |
| drawLine() | point,point | draws a line |
btw: searching for 1 graphic 1 cpp 2 c#/vb helpers for this project.
scan: https://www.virustotal.com/gui/file/...7a3f/detection
