Imports EmilyCore
Public Class Test
Private core As Core
Private windowRenderHandle As Core.renderHandle
Sub Main()
If core.Attach().result = False Then Exit Sub
windowRenderHandle = core.getWindowRenderHandle()
windowRenderHandle.drawString("Hello script!",new Font("Consolas",10),new Point(0,0)
End Sub
End Class
EmilyCore.Core
Function Name
Return Type
Description
Attach()
result
Injects the core dll into game process and attach the graphic render on it (Use this for ingame drawings)
injectAdvanced()
result
Injects the core dll into render game process and attach the graphic render on it (Use this for full screen drawings)
getWindowRenderHandle()
renderHandle
Gets the Attach() handle to perform drawings
getGlobalRenderHandle()
renderHandle
Gets the injectAdvanced() handle to perform drawings
getFrameworksLoaded()
list(frameworksLoaded)
Returns a list of dll injected
Result
bool result [the action was completed without error]
bool errors [the action was completed with errors]
str errorText [the description of errors]
enum frameworksLoaded
1 globalRender
2 gameWindowRender
EmilyCore.Core.renderHandle
Function Name
Parameters
Description
drawString()
string,font,point
draws a string
drawLine()
point,point
draws a line
btw: searching for 1 graphic 1 cpp 2 c#/vb helpers for this project.