QuestionSpeed Hack CE

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Speed Hack CE
Hello. i have an EAC bypass. But eveytime when i try to enable speed hack it says:"Failure determining what realgettickcount means"
Any ideas?!
Oh, sweet. You have an EAC Bypass! That's pretty neat. But your issue is most likely to do with something with the game itself. I'm no tech savvy person, so I'm not sure.
Not possible, with your bypass EAC is still running. CE needs to inject a dll for speedhack to work, and EAC blocks this from happening. Not to mention it would be an instant detection by EAC.
Quote Originally Posted by xoreaxeax View Post
Not possible, with your bypass EAC is still running. CE needs to inject a dll for speedhack to work, and EAC blocks this from happening. Not to mention it would be an instant detection by EAC.
Genius at work here "instant detection by EAC" explain how, i could:
1. RWX query the dll allocates memory using RWX (read/write/execute) and it's an instant giveaway of manual mapping.
2. Hooking, never looked into how CE does speed hack but i'm psure it includes hooking a function it would be detected by: integrity checks, address region checks.

What you have left and imo the best way is memory interaction, find the killers/survivors acceleration, reverse it, find the speed multiplier and have a great time.
Quote Originally Posted by juozuxp View Post
Genius at work here "instant detection by EAC" explain how, i could:
1. RWX query the dll allocates memory using RWX (read/write/execute) and it's an instant giveaway of manual mapping.
2. Hooking, never looked into how CE does speed hack but i'm psure it includes hooking a function it would be detected by: integrity checks, address region checks.

What you have left and imo the best way is memory interaction, find the killers/survivors acceleration, reverse it, find the speed multiplier and have a great time.
Not too sure what you were trying to say here tbh, but I'll elaborate a bit more. Even if CE used some kind of amazing undetectable manual map logic to load the dll (which it doesn't) all speedhacks are detectable if a heartbeat is implemented. What you were saying in the last part of your post would make the most sense but it would of course only be possible for Killer, and wouldn't be possible for much longer at all due to dedicated servers.
Quote Originally Posted by xoreaxeax View Post
Not too sure what you were trying to say here tbh, but I'll elaborate a bit more. Even if CE used some kind of amazing undetectable manual map logic to load the dll (which it doesn't) all speedhacks are detectable if a heartbeat is implemented. What you were saying in the last part of your post would make the most sense but it would of course only be possible for Killer, and wouldn't be possible for much longer at all due to dedicated servers.
dud speed hack only in looby so i can spend bloodpoints .....
Quote Originally Posted by xoreaxeax View Post
Not too sure what you were trying to say here tbh, but I'll elaborate a bit more. Even if CE used some kind of amazing undetectable manual map logic to load the dll (which it doesn't) all speedhacks are detectable if a heartbeat is implemented. What you were saying in the last part of your post would make the most sense but it would of course only be possible for Killer, and wouldn't be possible for much longer at all due to dedicated servers.
I was elaborating on detection and no speed hack is possible in a few ways no matter if it's the killer or the survivor. Dedicated servers won't change shit as well, for the facts id say you look at other games such as R6 (mostly working on it atm and speed hack is a easy thing to do even tho if you're too fast you can get rubber banded back), etc.. For the heart beat, tf do you mean by the heart beat you're not speeding up the engine you're making the engine imply that the character is faster. Servers can check that but it's not an instant implication of speed hack look up for an example as it's done in siege.
I have a bypass as well, my game crashes if I try to inject speedhack. Also it crashes if I attach a debugger so its impossible to find the speed multiplier:/ With my bypass I completly unload the EAC drivers from my system but I still cant find out why it crashes if inject something
Quote Originally Posted by geoxhon View Post
I have a bypass as well, my game crashes if I try to inject speedhack. Also it crashes if I attach a debugger so its impossible to find the speed multiplier:/ With my bypass I completly unload the EAC drivers from my system but I still cant find out why it crashes if inject something
Check my reply both detections can be done from user-mode.
Where can i dl EAC bypass ?
U cant , Everyone that have one want to keep for themself only , And it's understandable , But like 95% of people here , u can't do nothing , U have to farm bloodpoints
speed hack
Inject > .dll
bypass you not Inject
Funny story though. My bypass works for BattlEye games and in games with BE I can load speedhack from cheat engine just fine without any problems. BE says though:"Blocked file from loading" but it still loads because my bypass removes their drivers lmao.
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