Highly Experimental Assemblies for 7DTD Mods (A17)

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Highly Experimental Assemblies for 7DTD Mods (A17)
TESTERS NEEDED. These are highly experimental and are very unlikely to work correctly, if at all. Please test them and report back. If something isn't working correctly, if possible, please supply at least two (2) unmodified screenshots (uploaded to imgur) and a detailed description of what happened and what you were doing when the issue occurred.

These modifications have NOT been tested whatsoever. Use at your own risk!

These assemblies are for:
Ravenhearst:
- 5.4.13
- 5.5.1
- 5.5.2 (latest)
DarknessFalls:
- Stable 2.30A
- Experimental 2.30A
War of the Walkers:
- 6.x Beta
- 6.x Beta CompoPack
Vanilla:
- A17.4-b4 (or was it A17.4-b9?)

Features:
- Display Players on Map
- Universal Owner (For doors, containers, and vehicles)
- Creative Menu / Debug Menu
- Console CMDs
- Extreme damage (Toggle with the insert key)

How to Install:
1. Download the archive containing the assemblies for the mod you're using.
2. Verify what version of the mod you're using and copy the Assembly-CSharp.dll and MPGH.dll from the correct folder inside the downloaded archive.
3. Paste the correct version of both the Assembly-CSharp.dll and MPGH.dll into the \Managed\ directory of your modded game installation.
4. ???
5. Profit!

==================================================

Screenshots of the modification(s) working in-game:
https://i.imgur.com/DgjLcTY.png
https://i.imgur.com/4GqugNC.png
https://i.imgur.com/n3tw6c2.png
https://i.imgur.com/tGvkBUz.png


Virus scans:

DarknessFalls.zip
https://virusscan.jotti.org/en-US/fi...job/7eyhjv9n79
https://www.virustotal.com/gui/file-...NA==/detection

Ravenheart.zip
https://virusscan.jotti.org/en-US/fi...job/16zevzideh
https://www.virustotal.com/gui/file-...Mg==/detection

War of the Walkers 6.x OR Vanilla.zip
https://virusscan.jotti.org/en-US/fi...job/yx6f8i9wj3
https://www.virustotal.com/gui/file-...Ng==/detection

==== Please wait until the attachment is approved before trying to download. ====

If you get the following error: "Invalid Attachment specified. If you followed a valid link, please notify the administrator." You need to wait longer.
Ravenhearst_mpgh.net.zip7.2 MB · 138 downloads Clean
DarknessFalls_mpgh.net.zip4.8 MB · 192 downloads Clean
War of the Walkers 6.x OR Vanilla_mpgh.net.zip2.4 MB · 112 downloads Clean
I don't see why it's experimental. None of the features are really new, and all mods can be modded in the same way as vanilla, most of the time.
Quote Originally Posted by Aidan402 View Post
I don't see why it's experimental. None of the features are really new, and all mods can be modded in the same way as vanilla, most of the time.
I said that it's "experimental" as a more visible way of saying that I haven't tested it at all and it may not work. You're right in saying that it's not really experimental.
Ravenhearst link doesn't work.

EDIT - My bad, just realized the attachments were pending approval.
Can't wait to try this out.
//approved
I'm using the 5.5.1 Ravenhearst assembly, and it's working perfectly. Thanks man. Good stuff.
This bannable on single player? and im getting a black screen atm.
See all players don't work for me on vanila
Quote Originally Posted by BioWarfare View Post
This bannable on single player? and im getting a black screen atm.
It shouldn't be. If you're using mods, EAC would be disabled already, so it shouldn't matter. (Plus EAC shouldn't ban anyone in singleplayer regardless.) If you're using the vanilla version, EAC will need to be disabled as it is known to cause a black screen upon loading. This is due to the the modded assembly file failing the integrity check by EAC.

Quote Originally Posted by pixelmaniac View Post
See all players don't work for me on vanila
Good to know. Thank you for letting me know. I dunno why it's doing that for you since it worked for me at the time.

Best,
Sqeegie
Quote Originally Posted by Sqeegie View Post
- Creative Menu / Debug Menu
- Console CMDs
Is there any way this gets logged somewhere?
It all depends on the plugins that the server is using that you are playing on.
Could you share the code for the insert key bind? I'd like to make an in-game mod menu of sorts, but I haven't found a good example on making binds in an assembly.
Quote Originally Posted by Aidan402 View Post
Could you share the code for the insert key bind? I'd like to make an in-game mod menu of sorts, but I haven't found a good example on making binds in an assembly.
Here is the tutorial I made on it. The code I'm using is almost identical to what's shown here: https://www.mpgh.net/forum/showthread.php?t=1421802&

If you're looking to make an in-game mod menu, try looking at the Unity section on Unkn0wncheats. People have shared source codes to GUIs that they've made. The "Beginner's Guide To Hacking Unity Games" thread that's been pinned is pretty good. There are some great stuff been talked about in the thread's comments as well.

Best,
Sqeegie
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