Hallo, please anybody can help me achieve hacks like this:
i have packet deconstructors and reconstructor but i dont know how create packet for destroy enemy from far. i can pick weapon and item and c4 but game crash give engine error.
thank you
You want to make a cheet okay come private
Originally Posted by gutentaghabloidiomas
Hallo, please anybody can help me achieve hacks like this:
i have packet deconstructors and reconstructor but i dont know how create packet for destroy enemy from far. i can pick weapon and item and c4 but game crash give engine error.
thank you
you need to use SendToServer function , try to go in a room vs AI and kill it once and dump that kill packet , analyze it and you will find your s2s params
Originally Posted by 96neko
you need to use SendToServer function , try to go in a room vs AI and kill it once and dump that kill packet , analyze it and you will find your s2s params
Can i make fake ping use SendToServer right ? + how to use
Originally Posted by Anger5K
Can i make fake ping use SendToServer right ? + how to use
never did it but i think it's possible not sure
Originally Posted by Anger5K
Can i make fake ping use SendToServer right ? + how to use
uint16 - MSG_CS_PING
uint8 = 0
gl
Originally Posted by vaisefud3
uint16 - MSG_CS_PING
uint8 = 0
gl
You can explain more than as well
Thank you
Leave a contact information
Originally Posted by cfyuyanz
Leave a contact information
only IM on mpgh outside contact methods aren't allowed to be posted on threads so you have to use IM or normal messages
negative
Originally Posted by vaisefud3
uint16 - MSG_CS_PING
uint8 = 0
gl
no i think es
__declspec(naked) hookedpingpacketroutine( void ){
unsigned int temp = 99999; // for no send ping packet
__asm{
MOV EAX, temp
JMP continue_pingpacketroutine
}
}
noob
Originally Posted by Anger5K
Can i make fake ping use SendToServer right ? + how to use
Hi, gentleman. Can you tell me more? I'm just starting to reverse.. I mean about sendtoserver
Originally Posted by PassT
Hi, gentleman. Can you tell me more? I'm just starting to reverse.. I mean about sendtoserver
SendToServer does what it says. It sends info based of IDs. Those IDs are always uint16's (at least they were). You can build the enum if you look up the strings and search for 'MSG_'. They are either _SC_ ( server -> client ) or _CS_ ( client -> server ). With that you can hook the function, filter ID's, modify the info sent and much more. Good luck!
Originally Posted by gutentaghabloidiomas
no i think es
__declspec(naked) hookedpingpacketroutine( void ){
unsigned int temp = 99999; // for no send ping packet
__asm{
MOV EAX, temp
JMP continue_pingpacketroutine
}
}
noob
you are the one asking, not me
I did this shit a lot before you even got here
Originally Posted by vaisefud3
you are the one asking, not me
I did this shit a lot before you even got here
hahaha you are noob sir, pls learn c++ your code given me is ser a nada useless code uint8 LOL
send me private message i have you given good book for coder
Originally Posted by gutentaghabloidiomas
hahaha you are noob sir, pls learn c++ your code given me is ser a nada useless code uint8 LOL
send me private message i have you given good book for coder