Superkill, CharacterHitBox
How to get real-time access to the hitbox?
at the moment I'm doing it like this:
СPlayer -> CharacterFX ->CharacterHitBox
I know the structure of CPlayer, CharacterFX,
but I do not know the structure of CharacterHitBox
I found this in some thread:
can someone give me this structure? (pHitBox[i]->Radius)
and I need information on how to find in the structure of CharacterFX -> nBones
at the moment I'm doing it like this:
СPlayer -> CharacterFX ->CharacterHitBox
I know the structure of CPlayer, CharacterFX,
but I do not know the structure of CharacterHitBox
I found this in some thread:
Code:
for (int i = 0; i < pPlayer->pCharacterFx->nBones; i++)
{
pPlayer->pCharacterFx->pHitBox[i]->Radius = { 150.0f, 150.0f, 150.0f }; //x y z
}
and I need information on how to find in the structure of CharacterFX -> nBones
