PostAmmo'

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Ammo'
Teach a nub;
I know I'm possibly going to hear a lot of 'duhs' and 'no ways' , but I've looked on site after site with no resolving information pertaining unlimited ammo.

switch(confusion)
case 1: ammo is server sided - that means my dinky 92fs will only and forever only have 45 rounds to be fired in a game

case 2: a program like mhs can lock a value into place keeping the gun firing a (n)'th shot everytime

case 3: a jmp function in the assembly can disregard the decrement in ammo count and you possibly get unlimited ammo.

Again my first post. I have tinkered in ollydbg and mhs, but you guys know a ton more than I do right now. Figure I should ask before I spend another week looking at assembly.

thanks in advance for any information.

2/14/10 (happy v'day to those people who want a happy v'day)
but,..well, mhs test tonight, i got my m16 to read 200 bullets, but could only shoot 120 of them, makes sense for case 1; now i'm curious about the jmp statement in assembly.
Don't think that's possible...
Yes the bullets are seversided. It times shots somehow or another. That's is why there are never any ties with guns if you noticed... unlike other games

Im sure there is a way around it, atleast partially if not totally, but it would take a sizeable amount skill at reversing.
Quote Originally Posted by why06 View Post
Yes the bullets are seversided. It times shots somehow or another. That's is why there are never any ties with guns if you noticed... unlike other games

Im sure there is a way around it, atleast partially if not totally, but it would take a sizeable amount skill at reversing.
What if you find the memory addies for the fireteam ammo packs?
Quote Originally Posted by crazygamer53 View Post
What if you find the memory addies for the fireteam ammo packs?
that has a certain value only for fireteam , thats y cant respawn in fireteam. if it was possible you would havea extra hack clip but you would shoot no value because that value is for fireteam.
Quote Originally Posted by crazygamer53 View Post
What if you find the memory addies for the fireteam ammo packs?
if i wanted to make a fireteam hack for health and ammo would these i found in olly be usefull?

Text strings referenced in CShell:.text, item 2397
Address=3715DD17
Disassembly=PUSH CShell.3763E4F8
Text string=ASCII "CoopMode_Bulletbox"


Text strings referenced in CShell:.text, item 2399
Address=3715DD33
Disassembly=PUSH CShell.3763E4D0
Text string=ASCII "CoopMode_Medikit"
Quote Originally Posted by crazygamer53 View Post
What if you find the memory addies for the fireteam ammo packs?
Not just the addie, but find the function that adds health and try to mimic it, and if that doesn't work, perhaps try to spawn ammokits in ur game.
you said i need the function that adds the health
directly above the medikit line it has:
JMP SHORT 3715DD9C
could that be helpfull?
umm could you just get the code via console command. but good luck getting that open though
Quote Originally Posted by zmansquared View Post
umm could you just get the code via console command. but good luck getting that open though
explain a lil more plz
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