Teach a nub;
I know I'm possibly going to hear a lot of 'duhs' and 'no ways' , but I've looked on site after site with no resolving information pertaining unlimited ammo.
switch(confusion)
case 1: ammo is server sided - that means my dinky 92fs will only and forever only have 45 rounds to be fired in a game
case 2: a program like mhs can lock a value into place keeping the gun firing a (n)'th shot everytime
case 3: a jmp function in the assembly can disregard the decrement in ammo count and you possibly get unlimited ammo.
Again my first post. I have tinkered in ollydbg and mhs, but you guys know a ton more than I do right now. Figure I should ask before I spend another week looking at assembly.
thanks in advance for any information.
2/14/10 (happy v'day to those people who want a happy v'day)
but,..well, mhs test tonight, i got my m16 to read 200 bullets, but could only shoot 120 of them, makes sense for case 1; now i'm curious about the jmp statement in assembly.