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Code question
Hey guys, i got this code off of another site and i try to compile it and i get one error. i know how to code hacks in c++ for ca and mw2. but for some reason i cant get this. can anyone help?

this is what i get

[PHP]#include "stdafx.h"





#include <windows.h>
#include <stdlib.h>
#include "main.h"
#include "d3d9.h"
int m_stride= 64;
int a=1;
float ScreenCenterX = 0.0f;//Horizontal Position
float ScreenCenterY = 0.0f;//Vertical Position
bool xhair = true;
bool chams = true;
int loggerstrideint = 64;
char loggerstridestr[5];
int loggernumvertint = 0;
char loggernumvertstr[5];


bool logger = false;
bool wallhack = false;
bool bigchams = true;
bool once = true;
D3DCOLOR redt = D3DCOLOR_XRGB( 255, 0, 0 );
LPDIRECT3DTEXTURE9 xxxPink = NULL;
UINT m_Stride;

LPDIRECT3DTEXTURE9 texRed,texGreen,texYellow,texOrange,texBlue,texCya n,texPink,texPurple,texWhite,texBlack,texOra,texLi la,texTur;
const BYTE bPink[58] =
{
0x42, 0x4D, 0x3A, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x36, 0x00, 0x00, 0x00, 0x28, 0x00, 0x00, 0x00,
0x01, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01,
0x00, 0x18, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x80, 0x00, 0xFF, 0x00
};
//model rec start-->
#define DEFENDER_ASSAULT (( NumVertices == 10858 && primCount == 738) || (NumVertices == 9810 && primCount == 1174)||(NumVertices == 8752 && primCount == 1250)||(NumVertices == 7374 && primCount == 1500)||(NumVertices == 1884 && primCount == 612)||(NumVertices == 1818 && primCount == 965)||(NumVertices == 2231 && primCount == 282)||(NumVertices == 836 && primCount == 360)||(NumVertices == 866 && primCount == 28)||(NumVertices == 4015 && primCount == 675)||(NumVertices == 8878 && primCount == 116))
#define DEFENDER_ENGINEER ((NumVertices == 13537 && primCount == 1454) || (NumVertices == 1994 && primCount == 906) || (NumVertices == 1148 && primCount == 218) || (NumVertices == 279 && primCount == 64) || (NumVertices == 464 && primCount == 134) || (NumVertices == 464 && primCount == 134) || (NumVertices == 2899 && primCount == 2462) || (NumVertices == 1393 && primCount == 466) || (NumVertices == 1093 && primCount == 88) || (NumVertices == 1015 && primCount == 481) || (NumVertices == 13537 && primCount == 1454) || (NumVertices == 12015 && primCount == 950) || (NumVertices == 8082 && primCount == 240) || (NumVertices == 3022 && primCount == 876) || (NumVertices == 9439 && primCount == 1227) || (NumVertices == 10681 && primCount == 517) || (NumVertices == 8456 && primCount == 412) || (NumVertices == 7129 && primCount == 612))
#define DEFENDER_MEDIC ((NumVertices == 13972 && primCount == 930) || (NumVertices == 577 && primCount == 436) || (NumVertices == 8070 && primCount == 1206) || (NumVertices == 12831 && primCount == 895) || (NumVertices == 11324 && primCount == 744) || (NumVertices == 10664 && primCount == 1087) || (NumVertices == 11459 && primCount == 160) || (NumVertices == 3519 && primCount == 1142) || (NumVertices == 6169 && primCount == 253) || (NumVertices == 6687 && primCount == 612) )
#define DEFENDER_RECON ((NumVertices == 14077 && primCount == 436) || (NumVertices == 12227 && primCount == 1717) || (NumVertices == 971 && primCount == 481) || (NumVertices == 3442 && primCount == 802) || (NumVertices == 2824 && primCount == 2462) || (NumVertices == 1319 && primCount == 88) || (NumVertices == 1241 && primCount == 442) || (NumVertices == 6440 && primCount == 1012) || (NumVertices == 4760 && primCount == 772) || (NumVertices == 2345 && primCount == 328) || (NumVertices == 5463 && primCount == 1010) || (NumVertices == 9423 && primCount == 252))

#define ATTACKER_ASSAULT ((NumVertices == 2991 && primCount == 1052) || (NumVertices == 1327 && primCount == 168) || (NumVertices == 8180 && primCount == 281) || (NumVertices == 2073 && primCount == 1105) || (NumVertices == 3132 && primCount == 160) || (NumVertices == 6876 && primCount == 1374) || (NumVertices == 9229 && primCount == 995) || (NumVertices == 8398 && primCount == 165) || (NumVertices == 4447 && primCount == 1326) || (NumVertices == 5399 && primCount == 1310) || (NumVertices == 2046 && primCount == 700) || (NumVertices == 4707 && primCount == 2448) || (NumVertices == 681 && primCount == 28) || (NumVertices == 1200 && primCount == 360) || (NumVertices == 1165 && primCount == 17) || (NumVertices == 1447 && primCount == 149) )
#define ATTACKER_ENGINEER ((NumVertices == 8332 && primCount == 1052) || (NumVertices == 8967 && primCount == 706) || (NumVertices == 12486 && primCount == 365) || (NumVertices == 3701 && primCount == 160) || (NumVertices == 11958 && primCount == 958) || (NumVertices == 2271 && primCount == 1112) || (NumVertices == 3563 && primCount == 57) || (NumVertices == 12785 && primCount == 142) || (NumVertices == 8967 && primCount == 706) || (NumVertices == 9945 && primCount == 1258) || (NumVertices == 7155 && primCount == 346) || (NumVertices == 11075 && primCount == 1326) || (NumVertices == 3488 && primCount == 186) || (NumVertices == 1573 && primCount == 1856) )
#define ATTACKER_MEDIC ((NumVertices == 11098 && primCount == 1065) || (NumVertices == 2581 && primCount == 450) || (NumVertices == 2019 && primCount == 2448) || (NumVertices == 2312 && primCount == 204) || (NumVertices == 3460 && primCount == 518) || (NumVertices == 2883 && primCount == 466) || (NumVertices == 10047 && primCount == 320) || (NumVertices == 6639 && primCount == 228) || (NumVertices == 5505 && primCount == 1260) || (NumVertices == 6339 && primCount == 902) || (NumVertices == 4525 && primCount == 1262) || (NumVertices == 8075 && primCount == 1326) || (NumVertices == 3395 && primCount == 1052) || (NumVertices == 9185 && primCount == 1132))
#define ATTACKER_RECON ((NumVertices == 14077 && primCount == 436) || (NumVertices == 12227 && primCount == 1717) || (NumVertices == 971 && primCount == 481) || (NumVertices == 3442 && primCount == 802) || (NumVertices == 2824 && primCount == 2462) || (NumVertices == 1319 && primCount == 88) || (NumVertices == 1241 && primCount == 442) || (NumVertices == 6440 && primCount == 1012) || (NumVertices == 4760 && primCount == 772) || (NumVertices == 2345 && primCount == 328) || (NumVertices == 5463 && primCount == 1010) || (NumVertices == 9423 && primCount == 252))

#define Team1 (ATTACKER_ASSAULT) || (ATTACKER_ENGINEER) || (ATTACKER_MEDIC) || (ATTACKER_RECON)
#define Team2 (DEFENDER_ASSAULT) || (DEFENDER_ENGINEER) || (DEFENDER_MEDIC) || (DEFENDER_RECON)
#define Teamall (Team1 || Team2)

#define ammobox (m_Stride == 32 && (NumVertices == 592 && primCount == 277))
#define tow (m_Stride == 48 && (NumVertices == 11215 && primCount == 6561))
#define mg (m_Stride == 48 && (NumVertices == 8107 && primCount == 1877) || m_Stride == 48 && (NumVertices == 3257 && primCount == 1886) || m_Stride == 48 && (NumVertices == 13798 && primCount == 7226))
#define tank (m_Stride == 64 && (NumVertices == 1899 && primCount == 867) || m_Stride == 64 && (NumVertices == 1282 && primCount == 990) || m_Stride == 64 && (NumVertices == 27096 && primCount == 14941) || m_Stride == 64 && (NumVertices == 27096 && primCount == 627))
#define apc (m_Stride == 48 && (NumVertices == 24978 && primCount == 15289) || m_Stride == 48 && (NumVertices == 764 && primCount == 740))
#define heli (m_Stride == 48 && (NumVertices == 29045 && primCount == 9738) || m_Stride == 48 && (NumVertices == 29045 && primCount == 4597) || m_Stride == 48 && (NumVertices == 294 && primCount == 360) || m_Stride == 48 && (NumVertices == 42110 && primCount == 12604) || m_Stride == 48 && (NumVertices == 42110 && primCount == 4235) || m_Stride == 48 && (NumVertices == 42110 && primCount == 2958) || m_Stride == 48 && (NumVertices == 42110 && primCount == 817))

#define vehicles (apc || heli || tank || ammobox || tow || mg)








#define D3DHOOK_TEXTURES //comment this to disable texture hooking
LPD3DXFONT m_font;

void DisplayText()
{

// Create a colour for the text - in this case blue
D3DCOLOR fontColor = D3DCOLOR_ARGB(255,0,0,255);
D3DCOLOR offColor = D3DCOLOR_ARGB(255,255,0,0);
D3DCOLOR onColor = D3DCOLOR_ARGB(255,0,255,0);

// Create a rectangle to indicate where on the screen it should be drawn
RECT rct;
rct.left=2;
rct.right=780;
rct.top=10;
rct.bottom=rct.top+20;


// Draw some text
m_font->DrawText(NULL, "Pohead Hax v15.1 Injected Successfully! - Note: Hack hotkeys will only work once in a server!", -1, &rct, 0, fontColor );


rct.top=100;
rct.bottom=rct.top+20;
if (logger) {
m_font->DrawText(NULL, "D3D Logger = ON (press HOME to turn off)", -1, &rct, 0, onColor );

rct.top=120;
rct.bottom=rct.top+20;


m_font->DrawText(NULL, "Stride: ", -1, &rct, 0, onColor );

rct.left=65;

itoa(loggerstrideint, loggerstridestr, 5);
m_font->DrawText(NULL, loggerstridestr, -1, &rct, 0, offColor );

rct.top=140;
rct.bottom=rct.top+20;
rct.left=2;
m_font->DrawText(NULL, "Numvert: ", -1, &rct, 0, onColor );
rct.left=65;
itoa(loggernumvertint, loggernumvertstr, 5);
m_font->DrawText(NULL, loggernumvertstr, -1, &rct, 0, offColor );



}
else
{
//for now, logger disabled
// m_font->DrawText(NULL, "D3D Logger = OFF (press HOME to turn on - advanced users only)", -1, &rct, 0, offColor );
}

rct.top=380;
rct.bottom=rct.top+20;
if (xhair) {
m_font->DrawText(NULL, "Crosshair = ON (press DELETE to toggle)", -1, &rct, 0, onColor );
}
else
{
m_font->DrawText(NULL, "Crosshair = OFF (press DELETE to toggle)", -1, &rct, 0, offColor );
}

rct.top=400;
rct.bottom=rct.top+20;

if (chams){
m_font->DrawText(NULL, "Chams = ON (press INSERT to toggle)", -1, &rct, 0, onColor );
}
else {
m_font->DrawText(NULL, "Chams = OFF (press INSERT to toggle)", -1, &rct, 0, offColor );
}
rct.top=420;
rct.bottom=rct.top+20;

if (wallhack){
m_font->DrawText(NULL, "Wallhack = ON (press END to toggle)", -1, &rct, 0, onColor );
}
else {
m_font->DrawText(NULL, "Wallhack = OFF (press END to toggle)", -1, &rct, 0, offColor );
}


}

HRESULT GenerateTexture(IDirect3DDevice9 *m_pD3Ddev, IDirect3DTexture9 **ppD3Dtex, DWORD colour32)
{
if( FAILED(m_pD3Ddev->CreateTexture(8, 8, 1, 0, D3DFMT_A4R4G4B4, D3DPOOL_MANAGED, ppD3Dtex, NULL)) )
return E_FAIL;

WORD colour16 = ((WORD)((colour32>>28)&0xF)<<12)
|(WORD)(((colour32>>20)&0xF)<<8)
|(WORD)(((colour32>>12)&0xF)<<4)
|(WORD)(((colour32>>4)&0xF)<<0);

D3DLOCKED_RECT d3dlr;
(*ppD3Dtex)->LockRect(0, &d3dlr, 0, 0);
WORD *pDst16 = (WORD*)d3dlr.pBits;

for(int xy=0; xy < 8*8; xy++)
*pDst16++ = colour16;

(*ppD3Dtex)->UnlockRect(0);
//f
return S_OK;
}

HRESULT CD3DManager::Initialize()
{
/*
initialize Resources such as textures
(managed and unmanaged [D3DPOOL]),
vertex buffers, and other D3D rendering resources
...
m_pD3Ddev->CreateTexture(..., ..., &m_pD3Dtexture);
*/

return S_OK;
}

HRESULT APIENTRY hkIDirect3DDevice9::BeginScene()
{
if (once) {
once = false;
D3DXCreateFont( m_pD3Ddev, 20, 0, FW_BOLD, 0, FALSE, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH | FF_DONTCARE, TEXT("Arial"), &m_font );

GenerateTexture(m_pD3Ddev, &texGreen, D3DCOLOR_ARGB(255,0,255,0));
GenerateTexture(m_pD3Ddev, &texRed, D3DCOLOR_ARGB(255,255,0,0));
GenerateTexture(m_pD3Ddev, &texBlue, D3DCOLOR_ARGB(255,0,0,255));
GenerateTexture(m_pD3Ddev, &texOrange, D3DCOLOR_ARGB(255,255,165,0));
GenerateTexture(m_pD3Ddev, &texYellow, D3DCOLOR_ARGB(255,255,255,0));
GenerateTexture(m_pD3Ddev, &texPink, D3DCOLOR_ARGB(255,255,192,203));
GenerateTexture(m_pD3Ddev, &texCyan, D3DCOLOR_ARGB(255,0,255,255));
GenerateTexture(m_pD3Ddev, &texPurple, D3DCOLOR_ARGB(255,160,32,240));
GenerateTexture(m_pD3Ddev, &texBlack, D3DCOLOR_ARGB(255,0,0,0));
GenerateTexture(m_pD3Ddev, &texWhite, D3DCOLOR_ARGB(255,255,255,255));
GenerateTexture(m_pD3Ddev, &texLila,D3DCOLOR_ARGB(255,138,43,226));
GenerateTexture(m_pD3Ddev, &texOra,D3DCOLOR_ARGB(255,255,140,0));
}

return m_pD3Ddev->BeginScene();
}


HRESULT APIENTRY hkIDirect3DDevice9:rawIndexedPrimitive(D3DPRIMITIVETYPE Type,INT BaseVertexIndex,UINT MinVertexIndex,UINT NumVertices,UINT startIndex,UINT primCount)
{
//HERE DO SHIZNIT
if( GetAsyncKeyState( VK_INSERT ) & 1 )
{
if (chams) {
chams = false;
}
else if (!logger) {


chams = true;


}
}
if( GetAsyncKeyState( VK_DELETE ) & 1 )
{
if (xhair)
{
xhair = false;
}
else {
xhair = true;
}
}

if( GetAsyncKeyState( VK_END ) & 1 )
{
if (wallhack)
{
wallhack = false;
}
else {
wallhack = true;
}
}

if( GetAsyncKeyState( VK_HOME ) & 1 )
{
if (logger)
{
loggerstrideint = 64; //reset back to proper value for wallhack
logger = false;
}
else {
loggerstrideint = 64;
chams = false;
wallhack = false;
xhair = false;
//logger = true; disabled for now
}
}






if (logger && m_Stride == loggerstrideint && NumVertices == loggernumvertint)
{
DWORD dwOldZEnable = D3DZB_TRUE;
if (wallhack) {


m_pD3Ddev->GetRenderState(D3DRS_ZENABLE, &dwOldZEnable);
m_pD3Ddev->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
for(int i = 0; i <6; i++)
{
m_pD3Ddev->SetTexture(i,texRed); //0 should be i if enabled
}
m_pD3Ddev->DrawIndexedPrimitive(Type,BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount);

}
m_pD3Ddev->SetRenderState(D3DRS_ZENABLE, dwOldZEnable);
for(int i = 0; i <6; i++)
{
m_pD3Ddev->SetTexture(i,texYellow);
}
return m_pD3Ddev->DrawIndexedPrimitive(Type,BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount);

}
else if (chams) {



if(m_Stride == 64)
{

DWORD dwOldZEnable = D3DZB_TRUE;
if (wallhack) {


m_pD3Ddev->GetRenderState(D3DRS_ZENABLE, &dwOldZEnable);
m_pD3Ddev->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
for(int i = 0; i <6; i++)
{
m_pD3Ddev->SetTexture(i,texRed); //0 should be i if enabled
}
m_pD3Ddev->DrawIndexedPrimitive(Type,BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount);

}
m_pD3Ddev->SetRenderState(D3DRS_ZENABLE, dwOldZEnable);
for(int i = 0; i <6; i++)
{
m_pD3Ddev->SetTexture(i,texYellow);
}
return m_pD3Ddev->DrawIndexedPrimitive(Type,BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount);

}
else if (m_Stride = 64 && Teamall) {
DWORD dwOldZEnable = D3DZB_TRUE;
m_pD3Ddev->GetRenderState(D3DRS_ZENABLE, &dwOldZEnable);
m_pD3Ddev->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
for(int i = 0; i <6; i++)
{
m_pD3Ddev->SetTexture(i,texRed);
}
m_pD3Ddev->DrawIndexedPrimitive(Type,BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount);
m_pD3Ddev->SetRenderState(D3DRS_ZENABLE, dwOldZEnable);
for(int i = 0; i <6; i++)
{
m_pD3Ddev->SetTexture(i,texYellow);
}
return m_pD3Ddev->DrawIndexedPrimitive(Type,BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount);

}
else if (vehicles)
{
DWORD dwOldZEnable = D3DZB_TRUE;
m_pD3Ddev->GetRenderState(D3DRS_ZENABLE, &dwOldZEnable);
m_pD3Ddev->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
for(int i = 0; i <6; i++)
{
m_pD3Ddev->SetTexture(i,texGreen);
}
m_pD3Ddev->DrawIndexedPrimitive(Type,BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount);
m_pD3Ddev->SetRenderState(D3DRS_ZENABLE, dwOldZEnable);
for(int i = 0; i <6; i++)
{
m_pD3Ddev->SetTexture(i,texGreen);
}
return m_pD3Ddev->DrawIndexedPrimitive(Type,BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount);

}
else
{



return m_pD3Ddev->DrawIndexedPrimitive(Type,BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount);
}

}



else {
return m_pD3Ddev->DrawIndexedPrimitive(Type,BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount);

}
//d
//if (Team1 || Team2)
//{
// m_pD3Ddev->SetRenderState(D3DRS_FILLMODE, D3DFILL_SOLID);
//m_pD3Ddev->SetRenderState(D3DRS_ZENABLE, false);
// m_pD3Ddev->SetTexture(0, texRed);
// m_pD3Ddev->DrawIndexedPrimitive(Type,BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount);
// m_pD3Ddev->SetRenderState(D3DRS_ZENABLE, true);
// m_pD3Ddev->SetTexture(0, texBlue);
// return m_pD3Ddev->DrawIndexedPrimitive(Type,BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount);

//}
}


HRESULT APIENTRY hkIDirect3DDevice9::EndScene()
{
if( GetAsyncKeyState( VK_NUMPAD4 ) & 1 )
{
loggerstrideint = loggerstrideint++;
}
if( GetAsyncKeyState( VK_NUMPAD1 ) & 1 )
{
loggerstrideint = loggerstrideint--;
}
if( GetAsyncKeyState( VK_NUMPAD5 ) & 1 )
{
loggernumvertint = loggernumvertint++;
}
if( GetAsyncKeyState( VK_NUMPAD2 ) & 1 )
{
loggernumvertint = loggernumvertint--;
}

DisplayText();

//croshair
if (xhair) {
D3DRECT rec2 = {ScreenCenterX-20, ScreenCenterY, ScreenCenterX+ 20, ScreenCenterY+2};
D3DRECT rec3 = {ScreenCenterX, ScreenCenterY-20, ScreenCenterX+ 2,ScreenCenterY+20};
m_pD3Ddev->Clear(1, &rec2, D3DCLEAR_TARGET,redt, 0, 0);
m_pD3Ddev->Clear(1, &rec3, D3DCLEAR_TARGET,redt, 0, 0);
//end crosshair
}

//chams
if (chams) {
if(xxxPink == NULL) D3DXCreateTextureFromFileInMemory(m_pD3Ddev, (LPCVOID)&bPink, 58, &xxxPink);


}
//end chams code
return m_pD3Ddev->EndScene();
}

HRESULT APIENTRY hkIDirect3DDevice9::SetStreamSource(UINT StreamNumber,IDirect3DVertexBuffer9* pStreamData,UINT OffsetInBytes,UINT Stride)
{

if (StreamNumber==0)
{

m_Stride = Stride;
}
return m_pD3Ddev->SetStreamSource(StreamNumber, pStreamData,OffsetInBytes, Stride);
}
[/PHP]
then the error
c:\users\\desktop\bf\agagagaga\agagagaga\agagagaga .cpp(12) : fatal error C1083: Cannot open include file: 'main.h': No such file or directory
1>Build log was saved at "file://c:\Users\Zack\Desktop\BF\agagagaga\agagagaga\Debug \BuildLog.htm"
1>agagagaga - 1 error(s), 0 warning(s)
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========

i have tired creating a new header file, no luck. any ideas?

thanks
Uhm, i don't do C++ lol.
Try the C++ section?
Not sure if it belongs here, i'll wait for NextGen.
It belongs to the c++ section ^.-

Idk any c++. Thereforce I don't understand this code... xD Just partly
/Moved to c++ section

Probably get some more help here
Quote Originally Posted by zmansquared View Post
Hey guys, i got this code off of another site and i try to compile it and i get one error. i know how to code hacks in c++ for ca and mw2. but for some reason i cant get this. can anyone help?

this is what i get

then the error
c:\users\\desktop\bf\agagagaga\agagagaga\agagagaga .cpp(12) : fatal error C1083: Cannot open include file: 'main.h': No such file or directory
1>Build log was saved at "file://c:\Users\Zack\Desktop\BF\agagagaga\agagagaga\Debug \BuildLog.htm"
1>agagagaga - 1 error(s), 0 warning(s)
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========

i have tired creating a new header file, no luck. any ideas?

thanks
~~~~~~~~~~~~~~~
Next time try not to leech and create ur own code... btw do you do hacks but you cant find out a error? xD ^^
You need to have the main.h file in the include folder, if you do not have one, go look one up you will either find a code to create a new header, or you can find the file itself to DL, then throw it in your directory of visual studios folder in the include folder.
Atleast try and offer some form of help, he admitted it isn't his, and considering it is offered open sourse, it is intended for others to us, as long as he isn't and won't take credit for it
Quote Originally Posted by NextGen1 View Post
Atleast try and offer some form of help, he admitted it isn't his, and considering it is offered open sourse, it is intended for others to us, as long as he isn't and won't take credit for it
IMO: If you're unable to fix simple errors like that, you don't deserve to use it...
@ OP: Do not claim u make hacks, and go be a bitch somewhere else..
Quote Originally Posted by NextGen1 View Post
Atleast try and offer some form of help, he admitted it isn't his, and considering it is offered open sourse, it is intended for others to us, as long as he isn't and won't take credit for it
He doesn't deserve help if he claims he can make hacks for CA & MW2 in C++ but can't figure this out.

Liars & leechers just don't deserve our help...
This is very game specific code. And I don't think it geared toward MW2, more like Warrock.

Looks like its sorta a modded chamhack/stridelogger, a working tooled used by someone logging strides. Hard for me to tell exactly how this code is structured, but its not complete. It has a lot of dependencies, and need a DLLMain too... almost better off starting from scratch. Just focus on hooking the right D3D functions first then move on to chams, this code will need a lot of work.
You don't know how to code, And not even how to leech,

Lawl. I'm not helping you on this, Just read the damn error
..... Nextgen is too nice this was obviously a stupid question.
~
Meh, Help him or not is your guys decision.

My point is don't say you won't help him for leeching , cause it is not like he claimed it as his own, simply say, I don't want to help.

Cause the OP never said it was his, he said "I Found It" I Would still like to see user credit (though not forum credit...)

On top of that, (though wrong) his "lying" may be a attempt to "fit in", Consider that the C++ section (my section is going to kill me for this ) is really the "elite" (in a way) part of the development community on MPGH, because all of the good Hacks, Chams, and such are developed in this language, so in a comparison, C++ = Jocks (highschool football team) and the rest the geeks (High school chess club), in my opinion, the OP is just trying to get some help, through obvious manipulation, but by no means malicious.

That's all I was saying

However, it is your section , So help or not, let it die and offer no help if you want
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