How to [U]REMOVE[/U] Antimute?

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How to [U]REMOVE[/U] Antimute?
So this guy said ' Learn D3D To remove antimute ' and there is no D3D Section so i posted my question here
So how would i remove antimute?
Thx
D3D is manipulated easiest through C++ I'm pretty sure.
If you are actually trying to use D3D, its best to learn the basics of C++, and ask gently for help on C++ section.
Quote Originally Posted by 'Bruno View Post
If you are actually trying to use D3D, its best to learn the basics of C++, and ask gently for help on C++ section.
I Try to learn C++ But it is just gay -.-
There is not a single thing i can debug, what so ever..
Quote Originally Posted by Golden. View Post
I Try to learn C++ But it is just gay -.-
There is not a single thing i can debug, what so ever..
Maybe you are following the wrong tutorial.
http://www.cplusplus.com/doc/tutorial/
this is a good way to start
Quote Originally Posted by Golden. View Post
I Try to learn C++ But it is just gay -.-
There is not a single thing i can debug, what so ever..
Thats because its nothing like VB. It doesn't fix anything for you.
Direct3D is available for VB too. It's no necessary to switch over to C++ to do this.
Quote Originally Posted by Void View Post
Direct3D is available for VB too. It's no necessary to switch over to C++ to do this.
its awesome when every time you see something related with d3d or c++, you just... Jump on this section haha. jk =) (yea i know its not just about d3d or cpp)

edit: its not necessary, but imo it would be better i guess. But probably im just wrong.
Quote Originally Posted by 'Bruno View Post
its awesome when everytime you see something related with d3d or c++, you just... Jump on this section haha. jk =) (yea i know its not just about d3d or cpp)
I try my best.. /
Quote Originally Posted by Void View Post
I try my best.. /
You're pretty good at it 0_0. This meh first post in VB section lol
Err..

In my eyes, learning D3D wouldn't do shit about your problem.

It'll be more of finding the code that stops you from sending several messages, and then overriding it with code that does nothing.

But that's way to complicated for you, and it's only a thought so far

The best thing for you right now is to bypass it with random numbers/letters.
Quote Originally Posted by Lolland View Post
Err..

In my eyes, learning D3D wouldn't do shit about your problem.

It'll be more of finding the code that stops you from sending several messages, and then overriding it with code that does nothing.

But that's way to complicated for you, and it's only a thought so far

The best thing for you right now is to bypass it with random numbers/letters.
d3d....? i guess, never used d3d anyway.. so idk.. just my opinion ^^
Quote Originally Posted by 'Bruno View Post
d3d....? i guess, never used d3d anyway.. so idk.. just my opinion ^^
D3D is visual and client-sided, such as chams, crosshairs, etc.
Quote Originally Posted by Lolland View Post
D3D is visual and client-sided, such as chams, crosshairs, etc.
yeap, and from what i heard somewhere around, the better way to do it was using d3d for some reason. but whatever... it the spam is being checked by the client, it makes sense, if not... not rly..
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