[HELP] Source Code Help

Posts 1–11 of 11 · Page 1 of 1
[HELP] Source Code Help
here is my source code... None of my hacks even work so, can someone enlighten me?

Code:
#include <Windows.h>
void __cdecl PushToConsole( const char* szCommand )
{
DWORD *LTClient = ( DWORD* )( 0x3778CFB0 );
void* CONoff = ( void* )*( DWORD* )( *LTClient + 0x208 );
__asm
{
push szCommand;
call CONoff;
add esp, 4;

}
}

bool IsGameReadyForHook()
{
if( GetModuleHandleA( "d3d9.dll"     ) != NULL 
&& GetModuleHandleA( "ClientFX.fxd" ) != NULL 
&& GetModuleHandleA( "CShell.dll"   ) != NULL )
return true;
return false;
}  

void main()
{
while (!IsGameReadyForHook()){
Sleep(200);
}
bool spread = false;
bool NxChams = false;
bool Fps = false;
bool speed = false;
bool hover = false;
bool tracers = false;
bool flyer = false;
bool distact = false;
bool suicide = false;
bool VUp = false;
bool VDown = false;
bool VFor = false;
bool VBack = false;
bool VDir1 = false;
bool VDir2 = false;
bool ghost = false;
bool glitcher = false;
bool nogun = false;
bool weaponsway = false;
while (true)
	
		PushToConsole("PerturbRotationEffect  0.000000" );
		PushToConsole("PerturbIncreaseSpeed 0.000000" );
		PushToConsole("PerturbWalkPercent 0.000000" );
		PushToConsole("PerturbFiringIncreaseSpeed 0.000000" );
		PushToConsole("PerturbRecoil 0.000000" );
		PushToConsole("FireMovePerturb 0.000000" );
		PushToConsole("ZoomedFireMoveDuckPerturb 0.000000" );
		PushToConsole("ZoomedFireMovePerturb 0.000000" );
		PushToConsole("ZoomedFireDuckPerturb 0.000000" );

	
	if(GetAsyncKeyState(VK_NUMPAD1)&1)
	{
		if(NxChams = !NxChams)
		{
			PushToConsole ("SkelModelStencil 1");
			NxChams = 1;
		
		}
		else
		{
			PushToConsole ("SkelModelStencil 0");
			NxChams = 0;
			
			Sleep(200);
		}

	if(GetAsyncKeyState(VK_NUMPAD2)&1)
	{
		
		if(speed = !speed)
		{
			PushToConsole ("BaseMoveAccel 3000.000000");
			PushToConsole ("StartAccel 3000.000000");
			PushToConsole ("MaxAccel 3000.000000");
			PushToConsole ("AccelInc 3000.000000");
			PushToConsole ("FRunVel 3000.000000");
			PushToConsole ("BRunVel 3000.000000");
			PushToConsole ("SRunVel 30000.000000");
			PushToConsole ("DuckVel 3000.000000");
			speed = 1;
		}
		else
		{			
			PushToConsole ("BaseMoveAccel 3000.000000");
			PushToConsole ("StartAccel 500.000000");
			PushToConsole ("MaxAccel 3000.000000");
			PushToConsole ("AccelInc 6000.000000");
			PushToConsole ("WalkVel 70.000000") ;
			PushToConsole ("FRunVel 285.000000");
			PushToConsole ("BRunVel 285.000000");
			PushToConsole ("SRunVel 285.000000");
			PushToConsole ("DuckVel 50.000000");
			speed = 0;

			Sleep (200);

}
		if(GetAsyncKeyState(VK_NUMPAD3)&1)
		{
			if(hover = !hover)
			{
			PushToConsole ("PlayerGravity 0");
			PushToConsole ("PlayerVelocity 0");
			hover = 1;

		}
		else
		{
			PushToConsole ("PlayerGravity 1");
			PushToConsole ("PlayerVelocity 1");
			hover = 0;
			Sleep(200);
		}
			
		if(GetAsyncKeyState(VK_NUMPAD4)&1)
		{
			if(tracers = !tracers)
			{
				PushToConsole("ShowFirePath 1" );
				tracers = 1;
				Sleep(200);
			}
			else
			{
				PushToConsole("ShowFirePath 0" );
				tracers = 0;
				Sleep(200);
			}
			if(GetAsyncKeyState(VK_NUMPAD7)<0)
			{
				if(flyer = !flyer)
				{
					PushToConsole("PlayerGravity -800");
					flyer = 1;
					Sleep(200);
				}
				else
				{
					PushToConsole("PlayerGravity 800");
					flyer = 0;
					Sleep(200);
				}
				if(GetAsyncKeyState(VK_NUMPAD5)&1)
				{
					if(distact = !distact)
				{
					PushToConsole("ActivationDistance 999999");
					distact = 1;
					Sleep(200);
				}
				else
				{
					PushToConsole("ActivationDistance 100000");
					distact = 0;
					Sleep(200);
				}
				if(GetAsyncKeyState(VK_NUMPAD6)<0)
				{
					if(suicide = !suicide)
					{
					PushToConsole("FragSelf 1");
					suicide = 1;
					Sleep(200);
					}

					else

					{
						PushToConsole("FragSelf 0");
						suicide = 0;
						Sleep(200);
					}
				}

					if(GetAsyncKeyState(VK_NUMPAD8)&1)
	{
		
		if(glitcher = !glitcher)
		{
			PushToConsole ("BaseMoveAccel 9000.000000");
			PushToConsole ("StartAccel 9000.000000");
			PushToConsole ("MaxAccel 9000.000000");
			PushToConsole ("AccelInc 9000.000000");
			PushToConsole ("FRunVel 9000.000000");
			PushToConsole ("BRunVel 9000.000000");
			PushToConsole ("SRunVel 90000.000000");
			PushToConsole ("DuckVel 9000.000000");
			glitcher = 1;
		}
		else
		{			
			PushToConsole ("BaseMoveAccel 3000.000000");
			PushToConsole ("StartAccel 500.000000");
			PushToConsole ("MaxAccel 3000.000000");
			PushToConsole ("AccelInc 6000.000000");
			PushToConsole ("WalkVel 70.000000") ;
			PushToConsole ("FRunVel 285.000000");
			PushToConsole ("BRunVel 285.000000");
			PushToConsole ("SRunVel 285.000000");
			PushToConsole ("DuckVel 50.000000");
			glitcher = 0;

			Sleep (200);

			}
				
				if(GetAsyncKeyState(VK_F12)&1)
				{
					int progressor = 10;
					int control = 10;

					if(GetAsyncKeyState(VK_OEM_PLUS)&1)
					{
						if(VUp = !VUp)
						{
							PushToConsole("CamMaxPosYOffset 50.000000 "+ progressor);
							VUp = 1;
							Sleep(200);
						}
						else
						{
							PushToConsole("CamPosYOffset 000.000000");
							VUp = 0;
							Sleep(200);
						}
					}
					if(GetAsyncKeyState(VK_OEM_MINUS)&1)
					{
						if(VDown = !VDown)
						{
							PushToConsole("CamMaxYOffSet -50.000000 " + progressor);
							VDown = 1;
							Sleep(200);
						}
						else
						{
							PushToConsole("CamMaxYOffSet 000.000000 ");
							VDown = 0;
							Sleep(200);
						}
					}
					if(GetAsyncKeyState(0x49)&1)
					{
						if(VFor = ! VFor)
						{
							while(true)
							PushToConsole("CamMaxZOffSet 50.000000 " + progressor);
							VFor = 1;
							Sleep(200);
						}
						else
						{
							PushToConsole("CamMaxOffSet 000.000000");
							VFor = 0;
							Sleep(200);
						}
						if(GetAsyncKeyState(0x4B)&1)
						{
							while(true)
							PushToConsole("CamMaxZOffSet -50.000000 " - progressor);
							VBack = 1;
							Sleep(200);
						}
						else
						{
							PushToConsole("CamMaxZOffSet 000.000000");
							VBack = 0;
							Sleep(200);
						}
						if(GetAsyncKeyState(0x4A)&1)
						{
							while(true)
							PushToConsole("CamMaxXOffSet 50.000000 " - progressor);
							VDir1 = 1;
							Sleep(200);
						}
						else
						{
							PushToConsole("CamMaxXOffSet 000.000000");
							VDir1 = 0;
							Sleep(200);
						}
						if(GetAsyncKeyState(0x4C)&1)
						{
							while(true)
							PushToConsole("CamMaxXOffSet -50.000000 " - progressor);
							VDir2 = 1;
							Sleep(200);
						}
						else
						{
							PushToConsole("CamMaxXOffSet 000.000000");
							VDir2 = 0;
							Sleep(200);
						}
						ghost = 1;
					}
					else
					{
						PushToConsole("CamMaxXOffSet 000.000000");
						PushToConsole("CamMaxYOffSet 000.000000");
						PushToConsole("CamMaxZOffSet 000.000000");
					}
					if(GetAsyncKeyState(VK_NUMPAD8)&1)
					{
						if(nogun = !nogun)
						{
							PushToConsole("drawguns 1");
							nogun = true;
							Sleep(200);
						}
						else
						{
							PushToConsole("drawguns 0");
							nogun = false;
							Sleep(200);
						}

					}
				}

				}
				}
				}
				}
				}
				}


	
		}

}

BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
{
	DisableThreadLibraryCalls(hDll);
		if ( dwReason == DLL_PROCESS_ATTACH )
		//system("http://www.mpgh.net/");	
		{
			if( MessageBox(0, TEXT("This is my hack in alpha version, credits go to void, Finish, Ac1d Burn... No Spread is auto activated, and the hotkeys are from 1-3 Enjoy\n\n                                     Wanna inject the hack?"), TEXT("Bonsai_Tree Hacks"), MB_YESNO)==IDYES){
				#ifdef LOG
					DeleteFile(LogPath); 
				#endif

				

			}else{
					//Hack Do not Attach
				MessageBox(0, TEXT("Bonsa_Tree Hacks"), TEXT("Bonsai_Tree Hacks"), MB_ICONINFORMATION);
			}
		}
		
	return TRUE;
}
Can anyone help?
And if ANYONE takes an idea from me, please credit
what does not work on it??
compiling it?
dces at login screen???????????????????????? what???
None of the features work I need help working this because it doesn't give ANYTHING for any of the hotkeys for windows xp, and 7


[EDIT]////
***************
The compiling is correct, but using PerX, on windows 7, and XP it doesn't work I need someone to help me why the hack features are not even working or showing up...
well your best bet would be to first make a auto on hack like this
Code:
#include <windows.h>
bool IsGameReadyForHook()
{
if( GetModuleHandleA( "d3d9.dll" ) != NULL 
&& GetModuleHandleA( "ClientFX.fxd" ) != NULL 
&& GetModuleHandleA( "CShell.dll" ) != NULL )
return true;
return false;
}
void __cdecl PushToConsole(const char* szCommand )
{
	DWORD dwCShell = (DWORD)GetModuleHandleA("CShell.dll");
	if( dwCShell != NULL )
	{
		DWORD *LTClient = ( DWORD* )( 0x3778CFB0 );
		void* CONoff = ( void* )*( DWORD* )( *LTClient + 0x208 );
		__asm
		{
			push szCommand;
			call CONoff;
			add esp, 4;
		}
	}
}
 
void main()
{
while(true)
{
PushToConsole("ReloadSpeed 10000000000000.000000" );
Sleep(50);
PushToConsole("BloodSplatsMinNum 100000");
Sleep(50);
PushToConsole("BloodSplatsMaxNum 100000");
Sleep(50);
PushToConsole("BloodSplatsMinLifetime 100000");
Sleep(50);
PushToConsole("BloodSplatsMaxLifetime 100000");
Sleep(50);
PushToConsole("BloodSplatsMinScale 100000");
Sleep(50);
PushToConsole("BloodSplatsMaxScale 100000");
Sleep(50);
PushToConsole("BloodSplatsRange 100000");
Sleep(50);
PushToConsole("BloodSplatsPeturb 100000");
Sleep(50);
PushToConsole("BigBloodSizeScale 100000");
Sleep(50);
PushToConsole("BigBloodLifeScale 100000");
Sleep(50);
PushToConsole("DrawParticles 0");
Sleep(50);
PushToConsole("ShowFps 1");
Sleep(50);
PushToConsole("FogEnable 0" );
Sleep(50);
PushToConsole("ActivationDistance 999999" );
Sleep(50);
PushToConsole("DrawFlat 1" );
Sleep(50);
PushToConsole("CrossHairR 255");
Sleep(50);
PushToConsole("SkelModelStencil -1" );
Sleep(50);
PushToConsole("PerturbRotationEffect  0.000000" );
Sleep(50);
PushToConsole("PerturbIncreaseSpeed 0.000000" );
Sleep(50);
PushToConsole("PerturbWalkPercent 0.000000" );
Sleep(50);
PushToConsole("PerturbFiringIncreaseSpeed 0.000000" );
Sleep(50);
PushToConsole("PerturbRecoil 0.000000" );
Sleep(50);
PushToConsole("FireMovePerturb 0.000000" );
Sleep(50);
PushToConsole("ZoomedFireMoveDuckPerturb 0.000000" );
Sleep(50);
PushToConsole("ZoomedFireMovePerturb 0.000000" );
Sleep(50);
PushToConsole("ZoomedFireDuckPerturb 0.000000" );
Sleep(50);
PushToConsole("KnockBack 0" );
Sleep(50);
PushToConsole("BaseMoveAccel 1700.000000");
Sleep(50);
PushToConsole("StartAccel 1700.000000");
Sleep(50);
PushToConsole("MaxAccel 1700.000000");
Sleep(50);
PushToConsole("AccelInc 1700.000000");
Sleep(50);
PushToConsole("WalkVel 1700.000000");
Sleep(50);
PushToConsole("FRunVel 1700.000000");
Sleep(50);
PushToConsole("BRunVel 1700.000000");
Sleep(50);
PushToConsole("SRunVel 1700.000000");
Sleep(50);
PushToConsole("SnowEnable 1" );
Sleep(50);
PushToConsole("PlayerToInfected 1");
Sleep(50);
PushToConsole("WhiteBlood 1" );
Sleep(50);

}
}
DWORD WINAPI dwHackThread(LPVOID) {
while( !IsGameReadyForHook() )
Sleep(300);
main();
return 0;
}
BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
{
DisableThreadLibraryCalls(hDll);
if ( dwReason == DLL_PROCESS_ATTACH )
{
CreateThread(NULL, NULL, dwHackThread, NULL, NULL, NULL);
}
return TRUE;
}
if already dont then you have to serch around for a working hotkey base
if you already did that then use it


thank me

if already dont then you have to serch around for a working hotkey base
if you already did that then use it


thank me
I know but I don't want an auto on hack I wanna have hotkeys, and this isn't working
0x007d9200


Did you update the LTClient?
Quote Originally Posted by Adon View Post
0x007d9200


Did you update the LTClient?
Oh thanks

[EDIT]////
*************
Nope... It still doesn't work, but it doesn't crash so its all good
LTC

and pointers are msot prombs.
Reason it Dont Work Because your putting "}" In Wrong Place
You Might Wanna Learn Basics Before hand
Quote Originally Posted by whit View Post
Reason it Dont Work Because your putting "}" In Wrong Place
You Might Wanna Learn Basics Before hand
you mean c++?
Quote Originally Posted by ^...,^ View Post
you mean c++?
No Shit Idiot....
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