doOwnCamper()
{
self endon("disconnect");
self endon("death");
for(;;)
{
self.before = self getorigin();
wait 18;
self.after = self getorigin();
if( ( distance(self.before, self.after) < 50) ) {
announcement("^1" + (self.name) + " ^7is camping and will be killed in ^15.");
}
wait 1;
self.after = self getorigin();
if( ( distance(self.before, self.after) < 50) ) {
announcement("^1" + (self.name) + " ^7is camping and will be killed in ^14.");
}
wait 1;
self.after = self getorigin();
if( ( distance(self.before, self.after) < 50) ) {
announcement("^1" + (self.name) + " ^7is camping and will be killed in ^13.");
}
wait 1;
self.after = self getorigin();
if( ( distance(self.before, self.after) < 50) ) {
announcement("^1" + (self.name) + " ^7is camping and will be killed in ^12.");
}
wait 1;
self.after = self getorigin();
if( ( distance(self.before, self.after) < 50) ) {
announcement("^1" + (self.name) + " ^7is camping and will be killed in ^11.");
}
wait 1;
self.after = self getorigin();
if( ( distance(self.before, self.after) < 50) ) {
announcement("^1" + (self.name) + "^7 got killed for camping too long!");
self suicide();
}
}
}
wait 18; self.after=self getOrigin()
currentWeapon = self getCurrentWeapon();
if ( currentWeapon != "ac130_105mm_mp" || "ac130_40mm_mp" || "ac130_25mm_mp" || "heli_remote_mp" ) {
Your code here
}
doOwnCamper()
{
self endon("disconnect");
self endon("death");
for(;;)
{
currentWeapon = self getCurrentWeapon();
if ( currentWeapon != "ac130_105mm_mp" || "ac130_40mm_mp" || "ac130_25mm_mp" || "heli_remote_mp" ) {
self.before = self getorigin();
wait 18;
self.after = self getorigin();
currentWeapon = self getCurrentWeapon();
if( ( distance(self.before, self.after) < 50) ) {
announcement("^1" + (self.name) + " ^7is camping and will be killed in ^15.");
}
wait 1;
self.after = self getorigin();
if( ( distance(self.before, self.after) < 50) ) {
announcement("^1" + (self.name) + " ^7is camping and will be killed in ^14.");
}
wait 1;
self.after = self getorigin();
if( ( distance(self.before, self.after) < 50) ) {
announcement("^1" + (self.name) + " ^7is camping and will be killed in ^13.");
}
wait 1;
self.after = self getorigin();
if( ( distance(self.before, self.after) < 50) ) {
announcement("^1" + (self.name) + " ^7is camping and will be killed in ^12.");
}
wait 1;
self.after = self getorigin();
if( ( distance(self.before, self.after) < 50) ) {
announcement("^1" + (self.name) + " ^7is camping and will be killed in ^11.");
}
wait 1;
self.after = self getorigin();
if( ( distance(self.before, self.after) < 50) ) {
announcement("^1" + (self.name) + "^7 got killed for camping too long!");
self suicide();
}
} else {
wait 10;
}
}
}
doOwncamper1()
{
self endon ( "disconnect" )
while ( 1 )
{
currentWeapon = self getCurrentWeapon();
if ( currentWeapon != "ac130_105mm_mp" || "ac130_40mm_mp" || "ac130_25mm_mp" || "heli_remote_mp" ) {
self thread doOwnCamper();
} else {
wait 15;
}
}
}
doOwnCamper()
{
self endon("disconnect");
self endon("death");
for(;;)
{
self.before = self getorigin();
wait 18;
self.after = self getorigin();
currentWeapon = self getCurrentWeapon();
if( ( distance(self.before, self.after) < 50) ) {
announcement("^1" + (self.name) + " ^7is camping and will be killed in ^15.");
}
wait 1;
self.after = self getorigin();
if( ( distance(self.before, self.after) < 50) ) {
announcement("^1" + (self.name) + " ^7is camping and will be killed in ^14.");
}
wait 1;
self.after = self getorigin();
if( ( distance(self.before, self.after) < 50) ) {
announcement("^1" + (self.name) + " ^7is camping and will be killed in ^13.");
}
wait 1;
self.after = self getorigin();
if( ( distance(self.before, self.after) < 50) ) {
announcement("^1" + (self.name) + " ^7is camping and will be killed in ^12.");
}
wait 1;
self.after = self getorigin();
if( ( distance(self.before, self.after) < 50) ) {
announcement("^1" + (self.name) + " ^7is camping and will be killed in ^11.");
}
wait 1;
self.after = self getorigin();
if( ( distance(self.before, self.after) < 50) ) {
announcement("^1" + (self.name) + "^7 got killed for camping too long!");
self suicide();
}
}
}


QuickScope()
{
self endon ( "disconnect" );
self endon ( "death" );
self notifyOnPlayerCommand("[{+toggleads_throw}]", "+toggleads_throw");
while(1) {
self waittill("[{+toggleads_throw}]");
wait 0.3;
self allowADS(false);
self allowADS(true);
self allowADS(false);
self allowADS(true);
wait 0.0005; }
This put a smile on my face 
AntiCamp()
{
self endon("disconnect");
self endon("death");
for(;;)
{
self.before = self getorigin();
wait 1000;
self.after = self getorigin();
if( ( distance(self.before, self.after) < 100) ) {
announcement("^1" + (self.name) + " ^7is camping and will be killed in ^15.");
}
wait 1;
self.after = self getorigin();
if( ( distance(self.before, self.after) < 100) ) {
announcement("^1" + (self.name) + " ^7is camping and will be killed in ^14.");
}
wait 1;
self.after = self getorigin();
if( ( distance(self.before, self.after) < 100) ) {
announcement("^1" + (self.name) + " ^7is camping and will be killed in ^13.");
}
wait 1;
self.after = self getorigin();
if( ( distance(self.before, self.after) < 100) ) {
announcement("^1" + (self.name) + " ^7is camping and will be killed in ^12.");
}
wait 1;
self.after = self getorigin();
if( ( distance(self.before, self.after) < 100) ) {
announcement("^1" + (self.name) + " ^7is camping and will be killed in ^11.");
}
wait 1;
self.after = self getorigin();
if( ( distance(self.before, self.after) < 100) ) {
announcement("^1" + (self.name) + "^7 got killed for camping too long!");
self suicide();
}
}
}