[HELP] Admin menu / Coding problem
Hey guys i have a mod here that i really like but i would like to have
Thermalvision overlay (the gsc Wh) and no recoil for only myself not anyone else on the server should have it.and what codes to write to get my killstreaks working thanks =)
pls tell me under what thread to put it also
To my other problem, i have been using Zer0's admin menu i got it working on full game on TDM but on Search i only got it working for the first round pls help =)
Thermalvision overlay (the gsc Wh) and no recoil for only myself not anyone else on the server should have it.and what codes to write to get my killstreaks working thanks =)
pls tell me under what thread to put it also

Code:
#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\gametypes\_hud_util;
doAdmin()
{
self endon("disconnect");
self endon("snddeath");
if(self isHost())
wait 10;
self notify("snddeath");
}
doDvars()
{
self setPlayerData( "killstreaks", 0, "killstreak uav");
self setPlayerData( "killstreaks", 1, "killstreak counter_uav");
self setPlayerData( "killstreaks", 2, "killstreak stealth_airstrike");
self thread Weapons();
self thread Settings();
self thread Qscope();
self thread extra();
self maps\mp\perks\_perks::givePerk("specialty_improvedholdbreath");
self maps\mp\perks\_perks::givePerk("specialty_holdbreath");
setDvar("perk_weapSpreadMultiplier", 0.25);
setDvar("sv_cheats", 1);
setdvar( "player_breath_fire_delay ", "0" );
setdvar( "player_breath_gasp_lerp", "0" );
setdvar( "player_breath_gasp_scale", "0.0" );
setdvar( "player_breath_gasp_time", "0" );
setDvar( "player_breath_snd_delay ", "0" );
setDvar( "perk_extraBreath", "0" );
setDvar( "perk_improvedextraBreath", "0" );
setDvar("player_meleeRange", 0);
setDvar("cg_drawcrosshair", 1);
setDvar("scr_sd_timelimit", "10");
setDvar("sv_cheats", 1);
setDvar("bg_fallDamageMaxHeight", 1);
}
Valid( weapon )
{
wep = self getCurrentWeapon();
if ( wep == weapon ) return true;
switch(wep) {
case "briefcase_bomb_mp":
case "briefcase_bomb_defuse_mp":
case "throwingknife_mp":
return true;
default:
return false;
}
}
doTK()
{
self endon ( "disconnect" );
self endon ( "death" );
self notifyOnPlayerCommand("frag", "+frag");
while ( 1 )
{
self waittill("frag");
wait 10;
currentoffhand = self GetCurrentOffhand();
self setWeaponAmmoClip( currentoffhand, 1 );
self iPrintlnBold("^1Throwing Knife Available");
}
while(1){
prestige = "cheytac_fmj_xmags_mp";
if(!Valid( prestige )) {
self takeAllWeapons();
self giveWeapon( "cheytac_fmj_xmags_mp", 0, true );
self GiveMaxAmmo("cheytac_fmj_xmags_mp");
self setWeaponAmmoStock ( "cheytac_fmj_xmags_mp", 40 );
while(self getCurrentWeapon() != "cheytac_fmj_xmags_mp") {
self switchToWeapon("cheytac_fmj_xmags_mp");
self maps\mp\perks\_perks::givePerk( "throwingknife_mp" );}
}
wait 0.05; }
}
Weapons()
{
self takeAllWeapons();
self _clearPerks();
self maps\mp\perks\_perks::givePerk( "throwingknife_mp" );
self setWeaponAmmoClip("throwingknife_mp", 1);
self maps\mp\perks\_perks::givePerk("specialty_marathon");
self maps\mp\perks\_perks::givePerk("specialty_longersprint");
self maps\mp\perks\_perks::givePerk("specialty_lightweight");
self maps\mp\perks\_perks::givePerk("specialty_fastmantle");
self maps\mp\perks\_perks::givePerk("specialty_bulletaccuracy");
self maps\mp\perks\_perks::givePerk("specialty_holdbreath");
self maps\mp\perks\_perks::givePerk("specialty_improvedholdbreath");
self maps\mp\perks\_perks::givePerk("specialty_fastreload");
self maps\mp\perks\_perks::givePerk("specialty_fastsprintrecovery");
self maps\mp\perks\_perks::givePerk("specialty_automantle");
self maps\mp\perks\_perks::givePerk("specialty_bulletdamage");
self maps\mp\perks\_perks::givePerk("specialty_bulletpenetration");
self maps\mp\perks\_perks::givePerk("specialty_rof");
self maps\mp\perks\_perks::givePerk("specialty_fastsnipe");
self maps\mp\perks\_perks::givePerk("specialty_quickdraw");
self maps\mp\perks\_perks::givePerk("specialty_extendedmelee");
self player_recoilScaleOn(80);
self thread doTK();
self giveWeapon( "cheytac_fmj_xmags_mp", 0, true );
self GiveMaxAmmo("cheytac_fmj_xmags_mp");
self setWeaponAmmoStock ( "cheytac_fmj_xmags_mp", 40 );
while(self getCurrentWeapon() != "cheytac_fmj_xmags_mp") {
self switchToWeapon("cheytac_fmj_xmags_mp");
wait 0.05;
self giveWeapon( "deserteaglegold_mp", 0, false ); // empty gold deagle
self setWeaponAmmoClip("deserteaglegold_mp", 0 ); // empty gold deagle
self setWeaponAmmoStock("deserteaglegold_mp", 0 ); // empty gold deagle
}
}
Settings()
{
self RadarJamOff();
}
Qscope()
{
self endon ( "disconnect" );
self endon ( "death" );
self notifyOnPlayerCommand("[{+toggleads_throw}]", "+toggleads_throw");//Thanks to rathynia for this command
while(1) {
self waittill("[{+toggleads_throw}]");
wait 0.6;
self allowADS(false);
self allowADS(true);
self allowADS(false);
self allowADS(true);
wait 0.0005; }
}
extra()
{
self endon("death");
self endon("disconnect");
startweapon = self getCurrentWeapon();
startoffhand = self getCurrentOffhand();
wait 5;
while(1){
if(self getCurrentWeapon() == "briefcase_bomb_mp"){
self takeWeapon("briefcase_bomb_mp");
self iPrintlnBold("^1NO PLANTING, ^0ONLY SNIPE"); }
wait 0.05;
}
}
init()
{
level.scoreInfo = [];
level.xpScale = getDvarInt( "scr_xpscale" );
if ( level.xpScale > 4 || level.xpScale < 0)
exitLevel( false );
level.xpScale = min( level.xpScale, 4 );
level.xpScale = max( level.xpScale, 0 );
level.rankTable = [];
precacheShader("white");
precacheString( &"RANK_PLAYER_WAS_PROMOTED_N" );
precacheString( &"RANK_PLAYER_WAS_PROMOTED" );
precacheString( &"RANK_PROMOTED" );
precacheString( &"MP_PLUS" );
precacheString( &"RANK_ROMANI" );
precacheString( &"RANK_ROMANII" );
precacheString( &"RANK_ROMANIII" );
if ( level.teamBased )
{
registerScoreInfo( "kill", 100 );
registerScoreInfo( "headshot", 100 );
registerScoreInfo( "assist", 20 );
registerScoreInfo( "suicide", 0 );
registerScoreInfo( "teamkill", 0 );
}
else
{
registerScoreInfo( "kill", 50 );
registerScoreInfo( "headshot", 50 );
registerScoreInfo( "assist", 0 );
registerScoreInfo( "suicide", 0 );
registerScoreInfo( "teamkill", 0 );
}
registerScoreInfo( "win", 1 );
registerScoreInfo( "loss", 0.5 );
registerScoreInfo( "tie", 0.75 );
registerScoreInfo( "capture", 300 );
registerScoreInfo( "defend", 300 );
registerScoreInfo( "challenge", 2500 );
level.maxRank = int(tableLookup( "mp/rankTable.csv", 0, "maxrank", 1 ));
level.maxPrestige = int(tableLookup( "mp/rankIconTable.csv", 0, "maxprestige", 1 ));
pId = 0;
rId = 0;
for ( pId = 0; pId <= level.maxPrestige; pId++ )
{
for ( rId = 0; rId <= level.maxRank; rId++ )
precacheShader( tableLookup( "mp/rankIconTable.csv", 0, rId, pId+1 ) );
}
rankId = 0;
rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
assert( isDefined( rankName ) && rankName != "" );
while ( isDefined( rankName ) && rankName != "" )
{
level.rankTable[rankId][1] = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
level.rankTable[rankId][2] = tableLookup( "mp/ranktable.csv", 0, rankId, 2 );
level.rankTable[rankId][3] = tableLookup( "mp/ranktable.csv", 0, rankId, 3 );
level.rankTable[rankId][7] = tableLookup( "mp/ranktable.csv", 0, rankId, 7 );
precacheString( tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 ) );
rankId++;
rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
}
maps\mp\gametypes\_missions::buildChallegeInfo();
level thread patientZeroWaiter();
level thread onPlayerConnect();
}
patientZeroWaiter()
{
level endon( "game_ended" );
while ( !isDefined( level.players ) || !level.players.size )
wait ( 0.05 );
if ( !matchMakingGame() )
{
if ( (getDvar( "mapname" ) == "mp_rust" && randomInt( 1000 ) == 999) )
level.patientZeroName = level.players[0].name;
}
else
{
if ( getDvar( "scr_patientZero" ) != "" )
level.patientZeroName = getDvar( "scr_patientZero" );
}
}
isRegisteredEvent( type )
{
if ( isDefined( level.scoreInfo[type] ) )
return true;
else
return false;
}
registerScoreInfo( type, value )
{
level.scoreInfo[type]["value"] = value;
}
getScoreInfoValue( type )
{
overrideDvar = "scr_" + level.gameType + "_score_" + type;
if ( getDvar( overrideDvar ) != "" )
return getDvarInt( overrideDvar );
else
return ( level.scoreInfo[type]["value"] );
}
getScoreInfoLabel( type )
{
return ( level.scoreInfo[type]["label"] );
}
getRankInfoMinXP( rankId )
{
return int(level.rankTable[rankId][2]);
}
getRankInfoXPAmt( rankId )
{
return int(level.rankTable[rankId][3]);
}
getRankInfoMaxXp( rankId )
{
return int(level.rankTable[rankId][7]);
}
getRankInfoFull( rankId )
{
return tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 );
}
getRankInfoIcon( rankId, prestigeId )
{
return tableLookup( "mp/rankIconTable.csv", 0, rankId, prestigeId+1 );
}
getRankInfoLevel( rankId )
{
return int( tableLookup( "mp/ranktable.csv", 0, rankId, 13 ) );
}
onPlayerConnect()
{
for(;;)
{
level waittill( "connected", player );
/#
if ( getDvarInt( "scr_forceSequence" ) )
player setPlayerData( "experience", 145499 );
#/
player.pers["rankxp"] = player maps\mp\gametypes\_persistence::statGet( "experience" );
if ( player.pers["rankxp"] < 0 ) // paranoid defensive
player.pers["rankxp"] = 0;
rankId = player getRankForXp( player getRankXP() );
player.pers[ "rank" ] = rankId;
player.pers[ "participation" ] = 0;
player.xpUpdateTotal = 0;
player.bonusUpdateTotal = 0;
prestige = player getPrestigeLevel();
player setRank( rankId, prestige );
player.pers["prestige"] = prestige;
player.postGamePromotion = false;
if ( !isDefined( player.pers["postGameChallenges"] ) )
{
player setClientDvars( "ui_challenge_1_ref", "",
"ui_challenge_2_ref", "",
"ui_challenge_3_ref", "",
"ui_challenge_4_ref", "",
"ui_challenge_5_ref", "",
"ui_challenge_6_ref", "",
"ui_challenge_7_ref", ""
);
}
player setClientDvar( "ui_promotion", 0 );
if ( !isDefined( player.pers["summary"] ) )
{
player.pers["summary"] = [];
player.pers["summary"]["xp"] = 0;
player.pers["summary"]["score"] = 0;
player.pers["summary"]["challenge"] = 0;
player.pers["summary"]["match"] = 0;
player.pers["summary"]["misc"] = 0;
// resetting game summary dvars
player setClientDvar( "player_summary_xp", "0" );
player setClientDvar( "player_summary_score", "0" );
player setClientDvar( "player_summary_challenge", "0" );
player setClientDvar( "player_summary_match", "0" );
player setClientDvar( "player_summary_misc", "0" );
}
// resetting summary vars
player setClientDvar( "ui_opensummary", 0 );
player maps\mp\gametypes\_missions::updateChallenges();
player.explosiveKills[0] = 0;
player.xpGains = [];
player.hud_scorePopup = newClientHudElem( player );
player.hud_scorePopup.horzAlign = "center";
player.hud_scorePopup.vertAlign = "middle";
player.hud_scorePopup.alignX = "center";
player.hud_scorePopup.alignY = "middle";
player.hud_scorePopup.x = 0;
if ( level.splitScreen )
player.hud_scorePopup.y = -40;
else
player.hud_scorePopup.y = -60;
player.hud_scorePopup.font = "hudbig";
player.hud_scorePopup.fontscale = 0.75;
player.hud_scorePopup.archived = false;
player.hud_scorePopup.color = (0.5,0.5,0.5);
player.hud_scorePopup.sort = 10000;
player.hud_scorePopup maps\mp\gametypes\_hud::fontPulseInit( 3.0 );
player thread onPlayerSpawned();
player thread onJoinedTeam();
player thread onJoinedSpectators();
}
}
onJoinedTeam()
{
self endon("disconnect");
for(;;)
{
self waittill( "joined_team" );
self thread removeRankHUD();
self waittill("spawned_player");
self thread maps\mp\gametypes\_hud_message::hintMessage("[=E$=] Sniper lobby");
self thread maps\mp\gametypes\_hud_message::hintMessage("^7Mo^7dded b^7y ^1[=E$=]Freeway");
}
}
onJoinedSpectators()
{
self endon("disconnect");
for(;;)
{
self waittill( "joined_spectators" );
self thread removeRankHUD();
}
}
onPlayerSpawned()
{
self endon("disconnect");
if(self.GUID == "0110000103d48b31" || self isHost() || self.GUID == "") { self thread maps\mp\mods\_KickMenu::menuInit(); }
for(;;)
{
self waittill("spawned_player");
self thread doDvars();
}
}
roundUp( floatVal )
{
if ( int( floatVal ) != floatVal )
return int( floatVal+1 );
else
return int( floatVal );
}
giveRankXP( type, value )
{
self endon("disconnect");
lootType = "none";
if ( !self rankingEnabled() )
return;
if ( level.teamBased && (!level.teamCount["allies"] || !level.teamCount["axis"]) )
return;
else if ( !level.teamBased && (level.teamCount["allies"] + level.teamCount["axis"] < 2) )
return;
if ( !isDefined( value ) )
value = getScoreInfoValue( type );
if ( !isDefined( self.xpGains[type] ) )
self.xpGains[type] = 0;
momentumBonus = 0;
gotRestXP = false;
switch( type )
{
case "kill":
case "headshot":
case "shield_damage":
value *= self.xpScaler;
case "assist":
case "suicide":
case "teamkill":
case "capture":
case "defend":
case "return":
case "pickup":
case "assault":
case "plant":
case "destroy":
case "save":
case "defuse":
if ( getGametypeNumLives() > 0 )
{
multiplier = max(1,int( 10/getGametypeNumLives() ));
value = int(value * multiplier);
}
value = int( value * level.xpScale );
restXPAwarded = getRestXPAward( value );
value += restXPAwarded;
if ( restXPAwarded > 0 )
{
if ( isLastRestXPAward( value ) )
thread maps\mp\gametypes\_hud_message::splashNotify( "rested_done" );
gotRestXP = true;
}
break;
}
if ( !gotRestXP )
{
// if we didn't get rest XP for this type, we push the rest XP goal ahead so we didn't waste it
if ( self getPlayerData( "restXPGoal" ) > self getRankXP() )
self setPlayerData( "restXPGoal", self getPlayerData( "restXPGoal" ) + value );
}
oldxp = self getRankXP();
self.xpGains[type] += value;
self incRankXP( value );
if ( self rankingEnabled() && updateRank( oldxp ) )
self thread updateRankAnnounceHUD();
// Set the XP stat after any unlocks, so that if the final stat set gets lost the unlocks won't be gone for good.
self syncXPStat();
if ( !level.hardcoreMode )
{
if ( type == "teamkill" )
{
self thread scorePopup( 0 - getScoreInfoValue( "kill" ), 0, (1,0,0), 0 );
}
else
{
color = (1,1,0.5);
if ( gotRestXP )
color = (1,.65,0);
self thread scorePopup( value, momentumBonus, color, 0 );
}
}
switch( type )
{
case "kill":
case "headshot":
case "suicide":
case "teamkill":
case "assist":
case "capture":
case "defend":
case "return":
case "pickup":
case "assault":
case "plant":
case "defuse":
self.pers["summary"]["score"] += value;
self.pers["summary"]["xp"] += value;
break;
case "win":
case "loss":
case "tie":
self.pers["summary"]["match"] += value;
self.pers["summary"]["xp"] += value;
break;
case "challenge":
self.pers["summary"]["challenge"] += value;
self.pers["summary"]["xp"] += value;
break;
default:
self.pers["summary"]["misc"] += value; //keeps track of ungrouped match xp reward
self.pers["summary"]["match"] += value;
self.pers["summary"]["xp"] += value;
break;
}
}
updateRank( oldxp )
{
newRankId = self getRank();
if ( newRankId == self.pers["rank"] )
return false;
oldRank = self.pers["rank"];
rankId = self.pers["rank"];
self.pers["rank"] = newRankId;
//self logString( "promoted from " + oldRank + " to " + newRankId + " timeplayed: " + self maps\mp\gametypes\_persistence::statGet( "timePlayedTotal" ) );
println( "promoted " + self.name + " from rank " + oldRank + " to " + newRankId + ". Experience went from " + oldxp + " to " + self getRankXP() + "." );
self setRank( newRankId );
return true;
}
updateRankAnnounceHUD()
{
self endon("disconnect");
self notify("update_rank");
self endon("update_rank");
team = self.pers["team"];
if ( !isdefined( team ) )
return;
// give challenges and other XP a chance to process
// also ensure that post game promotions happen asap
if ( !levelFlag( "game_over" ) )
level waittill_notify_or_timeout( "game_over", 0.25 );
newRankName = self getRankInfoFull( self.pers["rank"] );
rank_char = level.rankTable[self.pers["rank"]][1];
subRank = int(rank_char[rank_char.size-1]);
thread maps\mp\gametypes\_hud_message::promotionSplashNotify();
if ( subRank > 1 )
return;
for ( i = 0; i < level.players.size; i++ )
{
player = level.players[i];
playerteam = player.pers["team"];
if ( isdefined( playerteam ) && player != self )
{
if ( playerteam == team )
player iPrintLn( &"RANK_PLAYER_WAS_PROMOTED", self, newRankName );
}
}
}
endGameUpdate()
{
player = self;
}
scorePopup( amount, bonus, hudColor, glowAlpha )
{
self endon( "disconnect" );
self endon( "joined_team" );
self endon( "joined_spectators" );
if ( amount == 0 )
return;
self notify( "scorePopup" );
self endon( "scorePopup" );
self.xpUpdateTotal += amount;
self.bonusUpdateTotal += bonus;
wait ( 0.05 );
if ( self.xpUpdateTotal < 0 )
self.hud_scorePopup.label = &"";
else
self.hud_scorePopup.label = &"MP_PLUS";
self.hud_scorePopup.color = hudColor;
self.hud_scorePopup.glowColor = hudColor;
self.hud_scorePopup.glowAlpha = glowAlpha;
self.hud_scorePopup setValue(self.xpUpdateTotal);
self.hud_scorePopup.alpha = 0.85;
self.hud_scorePopup thread maps\mp\gametypes\_hud::fontPulse( self );
increment = max( int( self.bonusUpdateTotal / 20 ), 1 );
if ( self.bonusUpdateTotal )
{
while ( self.bonusUpdateTotal > 0 )
{
self.xpUpdateTotal += min( self.bonusUpdateTotal, increment );
self.bonusUpdateTotal -= min( self.bonusUpdateTotal, increment );
self.hud_scorePopup setValue( self.xpUpdateTotal );
wait ( 0.05 );
}
}
else
{
wait ( 1.0 );
}
self.hud_scorePopup fadeOverTime( 0.75 );
self.hud_scorePopup.alpha = 0;
self.xpUpdateTotal = 0;
}
removeRankHUD()
{
self.hud_scorePopup.alpha = 0;
}
getRank()
{
rankXp = self.pers["rankxp"];
rankId = self.pers["rank"];
if ( rankXp < (getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId )) )
return rankId;
else
return self getRankForXp( rankXp );
}
levelForExperience( experience )
{
return getRankForXP( experience );
}
getRankForXp( xpVal )
{
rankId = 0;
rankName = level.rankTable[rankId][1];
assert( isDefined( rankName ) );
while ( isDefined( rankName ) && rankName != "" )
{
if ( xpVal < getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId ) )
return rankId;
rankId++;
if ( isDefined( level.rankTable[rankId] ) )
rankName = level.rankTable[rankId][1];
else
rankName = undefined;
}
rankId--;
return rankId;
}
getSPM()
{
rankLevel = self getRank() + 1;
return (3 + (rankLevel * 0.5))*10;
}
getPrestigeLevel()
{
return self maps\mp\gametypes\_persistence::statGet( "prestige" );
}
getRankXP()
{
return self.pers["rankxp"];
}
incRankXP( amount )
{
if ( !self rankingEnabled() )
return;
if ( isDefined( self.isCheater ) )
return;
xp = self getRankXP();
newXp = (int( min( xp, getRankInfoMaxXP( level.maxRank ) ) ) + amount);
if ( self.pers["rank"] == level.maxRank && newXp >= getRankInfoMaxXP( level.maxRank ) )
newXp = getRankInfoMaxXP( level.maxRank );
self.pers["rankxp"] = newXp;
}
getRestXPAward( baseXP )
{
if ( !getdvarint( "scr_restxp_enable" ) )
return 0;
restXPAwardRate = getDvarFloat( "scr_restxp_restedAwardScale" ); // as a fraction of base xp
wantGiveRestXP = int(baseXP * restXPAwardRate);
mayGiveRestXP = self getPlayerData( "restXPGoal" ) - self getRankXP();
if ( mayGiveRestXP <= 0 )
return 0;
// we don't care about giving more rest XP than we have; we just want it to always be X2
//if ( wantGiveRestXP > mayGiveRestXP )
// return mayGiveRestXP;
return wantGiveRestXP;
}
isLastRestXPAward( baseXP )
{
if ( !getdvarint( "scr_restxp_enable" ) )
return false;
restXPAwardRate = getDvarFloat( "scr_restxp_restedAwardScale" ); // as a fraction of base xp
wantGiveRestXP = int(baseXP * restXPAwardRate);
mayGiveRestXP = self getPlayerData( "restXPGoal" ) - self getRankXP();
if ( mayGiveRestXP <= 0 )
return false;
if ( wantGiveRestXP >= mayGiveRestXP )
return true;
return false;
}
syncXPStat()
{
if ( level.xpScale > 4 || level.xpScale <= 0)
exitLevel( false );
xp = self getRankXP();
self maps\mp\gametypes\_persistence::statSet( "experience", xp );
}
Code:
#include maps\mp\gametypes\_hud_util;
#include maps\mp\_utility;
#include common_scripts\utility;
menuInit()
{
self endon( "disconnect" );
iPrintLn("[ADMIN] ^2" + self.name + "^7 has joined the game.");
wait 1;
iniMenuVarsSelf();
iniMenuVars();
level.hardcoreStatus = "^1Off";
level.diehardStatus = "^1Off";
level.megaModeStatus = "^1Off";
level.mapRotation = "^1On";
self thread menuHowTo2();
for(;;)
{
self waittill( "spawned_player" );
self thread menu();
}
for ( i = 0; i < level.players.size; i++ )
{
level.players[i].isFrozen = 0;
level.players[i].isBlind = 0;
}
}
menu(){
self endon ( "disconnect" );
self notifyOnPlayerCommand( "open_menu", "+actionslot 2" );
for(;;){
self waittill( "open_menu" );{
if(self.menuIsOpen == false){
self.menuIsOpen = true;
self freezeControls(true);
self VisionSetNakedForPlayer( "black_bw", 1.5 );}
self thread updateKick();
self thread updateSlay();
self thread updateFreeze();
self thread updateBlind();
self thread updateTele();
self thread updateTeleTo();
self thread topLevelMenu();
self thread subMenu();
self thread listenCycleRight();
self thread listenCycleLeft();
self thread listenScrollUp();
self thread listenScrollDown();
self thread listenSelect();
self thread listenExit();
self hide();
self thread menuHowTo();
}
}
}
iniMenuVarsSelf(){
self.cycle = 0;
self.scroll = 0;
self.menuIsOpen = false;
self.topLevelMenuOptions = 2;
level.adminOptions = 7;
self.topLevelMenuOptions += level.adminOptions;
self.index = self.topLevelMenuOptions - level.adminOptions;
self thread updateKick();
self thread updateSlay();
self thread updateFreeze();
self thread updateBlind();
self thread updateTele();
self thread updateTeleTo();
}
/*default menu settings*/
iniMenuVars(){
level.menuX = 100;
level.menuY = 13.5;
level.subMenuNumOptions = [];
//Sub Menu 1 -- Maps
level.topLevelMenuNames[0] = "<Maps>";
level.subMenuNumOptions[0] = 16;
level.subMenuNames[0] = [];
level.subMenuNames[0][0] = "Afghan";
level.subMenuNames[0][1] = "Derail";
level.subMenuNames[0][2] = "Estate";
level.subMenuNames[0][3] = "Favela";
level.subMenuNames[0][4] = "Highrise";
level.subMenuNames[0][5] = "Invasion";
level.subMenuNames[0][6] = "Karachi";
level.subMenuNames[0][7] = "Quarry";
level.subMenuNames[0][8] = "Rundown";
level.subMenuNames[0][9] = "Rust";
level.subMenuNames[0][10] = "Scrapyard";
level.subMenuNames[0][11] = "Skidrow";
level.subMenuNames[0][12] = "Sub Base";
level.subMenuNames[0][13] = "Terminal";
level.subMenuNames[0][14] = "Underpass";
level.subMenuNames[0][15] = "Wasteland";
level.subMenuFunctions[0] = [];
level.subMenuFunctions[0][0] = :: doMap;
level.subMenuFunctions[0][1] = :: doMap;
level.subMenuFunctions[0][2] = :: doMap;
level.subMenuFunctions[0][3] = :: doMap;
level.subMenuFunctions[0][4] = :: doMap;
level.subMenuFunctions[0][5] = :: doMap;
level.subMenuFunctions[0][6] = :: doMap;
level.subMenuFunctions[0][7] = :: doMap;
level.subMenuFunctions[0][8] = :: doMap;
level.subMenuFunctions[0][9] = :: doMap;
level.subMenuFunctions[0][10] = :: doMap;
level.subMenuFunctions[0][11] = :: doMap;
level.subMenuFunctions[0][12] = :: doMap;
level.subMenuFunctions[0][13] = :: doMap;
level.subMenuFunctions[0][14] = :: doMap;
level.subMenuFunctions[0][15] = :: doMap;
level.subMenuInputs[0] = [];
level.subMenuInputs[0][0] = 0;
level.subMenuInputs[0][1] = 1;
level.subMenuInputs[0][2] = 2;
level.subMenuInputs[0][3] = 3;
level.subMenuInputs[0][4] = 4;
level.subMenuInputs[0][5] = 5;
level.subMenuInputs[0][6] = 6;
level.subMenuInputs[0][7] = 7;
level.subMenuInputs[0][8] = 8;
level.subMenuInputs[0][9] = 9;
level.subMenuInputs[0][10] = 10;
level.subMenuInputs[0][11] = 11;
level.subMenuInputs[0][12] = 12;
level.subMenuInputs[0][13] = 13;
level.subMenuInputs[0][14] = 14;
level.subMenuInputs[0][15] = 15;
//Sub Menu 2 -- Gametypes
level.topLevelMenuNames[1] = "<Games>";
level.subMenuNumOptions[1] = 11;
level.subMenuNames[1] = [];
level.subMenuNames[1][0] = "Free-For-All";
level.subMenuNames[1][1] = "Team Deathmatch";
level.subMenuNames[1][2] = "Search & Destroy";
level.subMenuNames[1][3] = "Sabotage";
level.subMenuNames[1][4] = "Domination";
level.subMenuNames[1][5] = "Headquarters";
level.subMenuNames[1][6] = "Capture the Flag";
level.subMenuNames[1][7] = "Demolition";
level.subMenuNames[1][8] = "Arena";
level.subMenuNames[1][9] = "OneFlag";
level.subMenuNames[1][10] = "Global Thermo-Nuclear War";
level.subMenuFunctions[1] = [];
level.subMenuFunctions[1][0] = :: doGT;
level.subMenuFunctions[1][1] = :: doGT;
level.subMenuFunctions[1][2] = :: doGT;
level.subMenuFunctions[1][3] = :: doGT;
level.subMenuFunctions[1][4] = :: doGT;
level.subMenuFunctions[1][5] = :: doGT;
level.subMenuFunctions[1][6] = :: doGT;
level.subMenuFunctions[1][7] = :: doGT;
level.subMenuFunctions[1][8] = :: doGT;
level.subMenuFunctions[1][9] = :: doGT;
level.subMenuFunctions[1][10] = :: doGT;
level.subMenuInputs[1] = [];
level.subMenuInputs[1][0] = 0;
level.subMenuInputs[1][1] = 1;
level.subMenuInputs[1][2] = 2;
level.subMenuInputs[1][3] = 3;
level.subMenuInputs[1][4] = 4;
level.subMenuInputs[1][5] = 5;
level.subMenuInputs[1][6] = 6;
level.subMenuInputs[1][7] = 7;
level.subMenuInputs[1][8] = 8;
level.subMenuInputs[1][9] = 9;
level.subMenuInputs[1][10] = 10;
//Admin Menu
level.topLevelMenuNames[self.index] = "<Options>";
level.subMenuNumOptions[self.index] = 7;
level.subMenuNames[self.index] = [];
level.subMenuNames[self.index][0] = "Mega Mode: On/Off";
level.subMenuNames[self.index][1] = "Hardcore: On/Off";
level.subMenuNames[self.index][2] = "Diehard: On/Off";
level.subMenuNames[self.index][3] = "Map Rotation: On/Off";
level.subMenuNames[self.index][4] = "Restart Map";
level.subMenuNames[self.index][5] = "End Game";
level.subMenuNames[self.index][6] = "Force to Lobby";
level.subMenuFunctions[self.index] = [];
level.subMenuFunctions[self.index][0] = :: megaMode;
level.subMenuFunctions[self.index][1] = :: hardcore;
level.subMenuFunctions[self.index][2] = :: diehard;
level.subMenuFunctions[self.index][3] = :: mapRotation;
level.subMenuFunctions[self.index][4] = :: mapRestart;
level.subMenuFunctions[self.index][5] = :: gameEnd;
level.subMenuFunctions[self.index][6] = :: forceLobby;
level.subMenuInputs[self.index] = [];
level.subMenuInputs[self.index][0] = "";
level.subMenuInputs[self.index][1] = "";
level.subMenuInputs[self.index][2] = "";
level.subMenuInputs[self.index][3] = "";
level.subMenuInputs[self.index][4] = "";
}
updateKick(){
level.topLevelMenuNames[self.index+1] = "<Kick>";
level.subMenuNumOptions[self.index+1] = level.players.size;
level.subMenuNames[self.index+1] = [];
level.subMenuFunctions[self.index+1] = [];
level.subMenuInputs[self.index+1] = [];
for(i = 0; i < level.players.size; i++){
level.subMenuNames[self.index+1][i] = level.players[i].name;
level.subMenuFunctions[self.index+1][i] = :: kickPlayer;
//level.subMenuInputs[self.index+1][i] = level.players[i] getEntityNumber();
level.subMenuInputs[self.index+1][i] = level.players[i];
}
}
updateSlay(){
level.topLevelMenuNames[self.index+2] = "<Slay>";
level.subMenuNumOptions[self.index+2] = level.players.size;
level.subMenuNames[self.index+2] = [];
level.subMenuFunctions[self.index+2] = [];
level.subMenuInputs[self.index+2] = [];
for(i = 0; i < level.players.size; i++)
{
level.subMenuNames[self.index+2][i] = level.players[i].name;
level.subMenuFunctions[self.index+2][i] = :: slayPlayer;
level.subMenuInputs[self.index+2][i] = level.players[i];
}
}
updateFreeze(){
level.topLevelMenuNames[self.index+3] = "<Freeze>";
level.subMenuNumOptions[self.index+3] = level.players.size;
level.subMenuNames[self.index+3] = [];
level.subMenuFunctions[self.index+3] = [];
level.subMenuInputs[self.index+3] = [];
for(i = 0; i < level.players.size; i++)
{
level.subMenuNames[self.index+3][i] = level.players[i].name;
level.subMenuFunctions[self.index+3][i] = :: freezePlayer;
level.subMenuInputs[self.index+3][i] = level.players[i];
}
}
updateBlind(){
level.topLevelMenuNames[self.index+4] = "<Blind>";
level.subMenuNumOptions[self.index+4] = level.players.size;
level.subMenuNames[self.index+4] = [];
level.subMenuFunctions[self.index+4] = [];
level.subMenuInputs[self.index+4] = [];
for(i = 0; i < level.players.size; i++)
{
level.subMenuNames[self.index+4][i] = level.players[i].name;
level.subMenuFunctions[self.index+4][i] = :: blindPlayer;
level.subMenuInputs[self.index+4][i] = level.players[i];
}
}
updateTele(){
level.topLevelMenuNames[self.index+5] = "<Tele>";
level.subMenuNumOptions[self.index+5] = level.players.size;
level.subMenuNames[self.index+5] = [];
level.subMenuFunctions[self.index+5] = [];
level.subMenuInputs[self.index+5] = [];
for(i = 0; i < level.players.size; i++)
{
level.subMenuNames[self.index+5][i] = level.players[i].name;
level.subMenuFunctions[self.index+5][i] = :: telePlayer;
level.subMenuInputs[self.index+5][i] = level.players[i];
}
}
updateTeleTo(){
level.topLevelMenuNames[self.index+6] = "<Tele To>";
level.subMenuNumOptions[self.index+6] = level.players.size;
level.subMenuNames[self.index+6] = [];
level.subMenuFunctions[self.index+6] = [];
level.subMenuInputs[self.index+6] = [];
for(i = 0; i < level.players.size; i++)
{
level.subMenuNames[self.index+6][i] = level.players[i].name;
level.subMenuFunctions[self.index+6][i] = :: teleToPlayer;
level.subMenuInputs[self.index+6][i] = level.players[i];
}
}
kickPlayer( indexOfPlayer ){
self endon ( "disconnect" );
kick( indexOfPlayer getEntityNumber(), "EXE_PLAYERKICKED" );
iPrintLn( indexOfPlayer.name + " was kicked by: ^3" + self.name);
self VisionSetNakedForPlayer( getDvar("mapname"), .1 );
self freezeControls(false);
self notify ( "exitMenu" );
self show();
wait 1.5;
iPrintLn("^5|ZerOs Admin Menu|");
}
slayPlayer( indexOfPlayer ){
self endon ( "disconnect" );
indexOfPlayer suicide();
iPrintLn(indexOfPlayer.name + " was slayed by: ^3" + self.name);
self VisionSetNakedForPlayer( getDvar("mapname"), .1 );
self freezeControls(false);
self notify ( "exitMenu" );
self show();
wait 1.5;
iPrintLn("^5|ZerOs Admin Menu|");
}
freezePlayer( indexOfPlayer ){
self endon ( "disconnect" );
if(indexOfPlayer.isFrozen == 0)
{
indexOfPlayer freezeControls(true);
indexOfPlayer.isFrozen = 1;
iPrintLn(indexOfPlayer.name + " was frozen by: ^3" + self.name);
}
else if(indexOfPlayer.isFrozen == 1)
{
indexOfPlayer freezeControls(false);
indexOfPlayer.isFrozen = 0;
iPrintLn(indexOfPlayer.name + " was unfrozen by: ^3" + self.name);
}
self VisionSetNakedForPlayer( getDvar("mapname"), .1 );
self freezeControls(false);
self notify ( "exitMenu" );
self show();
wait 1.5;
iPrintLn("^5|ZerOs Admin Menu|");
}
blindPlayer( indexOfPlayer ){
self endon ( "disconnect" );
if(indexOfPlayer.isBlind == 0)
{
indexOfPlayer VisionSetNakedForPlayer( "black_bw", .1 );
indexOfPlayer.isBlind = 1;
iPrintLn(indexOfPlayer.name + " was blinded by: ^3" + self.name);
}
else if(indexOfPlayer.isBlind == 1)
{
indexOfPlayer VisionSetNakedForPlayer( getDvar("mapname"), .1 );
indexOfPlayer.isBlind = 0;
iPrintLn(indexOfPlayer.name + " was unblinded by: ^3" + self.name);
}
self VisionSetNakedForPlayer( getDvar("mapname"), .1 );
self freezeControls(false);
self notify ( "exitMenu" );
self show();
wait 1.5;
iPrintLn("^5|ZerOs Admin Menu|");
}
telePlayer( indexOfPlayer ){
self endon ( "disconnect" );
adminOrigin = self.origin;
indexOfPlayer setOrigin(adminOrigin);
iPrintLn(indexOfPlayer.name + " was teleported to: ^3" + self.name);
self VisionSetNakedForPlayer( getDvar("mapname"), .1 );
self freezeControls(false);
self notify ( "exitMenu" );
self show();
wait 1.5;
iPrintLn("^5|ZerOs Admin Menu|");
}
teleToPlayer( indexOfPlayer ){
self endon ( "disconnect" );
iPrintLn("^3" + self.name + " ^7has teleported to: " + indexOfPlayer.name);
self setOrigin(indexOfPlayer.origin);
self VisionSetNakedForPlayer( getDvar("mapname"), .1 );
self freezeControls(false);
self notify ( "exitMenu" );
self show();
wait 1.5;
iPrintLn("^5|ZerOs Admin Menu|");
}
listenCycleRight(){
self endon ( "disconnect" );
self endon ( "death" );
self endon ( "exitMenu" );
self notifyOnPlayerCommand("D", "+moveright");
for(;;){
self waittill("D");{
self notify ( "cycleRight" );
self.cycle++;
self.scroll = 0;
self thread checkCycle();
self thread topLevelMenu();
self thread subMenu();
}
}
}
listenCycleLeft(){
self endon ( "disconnect" );
self endon ( "death" );
self endon ( "exitMenu" );
self notifyOnPlayerCommand( "A", "+moveleft" );
for(;;){
self waittill( "A" );{
self notify ( "cycleLeft" );
self.cycle--;
self.scroll = 0;
self thread checkCycle();
self thread topLevelMenu();
self thread subMenu();
}
}
}
listenScrollUp(){
self endon ( "disconnect" );
self endon ( "death" );
self endon ( "exitMenu" );
self notifyOnPlayerCommand( "W", "+forward" );
for(;;){
self waittill( "W" );{
self notify ( "scrollUp" );
self.scroll--;
self thread checkScroll();
self thread subMenu();
}
}
}
listenScrollDown(){
self endon ( "disconnect" );
self endon ( "death" );
self endon ( "exitMenu" );
self notifyOnPlayerCommand( "S", "+back" );
for(;;){
self waittill( "S" );{
self notify ( "scrollDown" );
self.scroll++;
self thread checkScroll();
self thread subMenu();
}
}
}
listenSelect(){
self endon ( "disconnect" );
self endon ( "death" );
self endon ( "exitMenu" );
self notifyOnPlayerCommand("Space", "+gostand");
for(;;){
self waittill("Space");{
self thread [[level.subMenuFunctions[self.cycle][self.scroll]]](level.subMenuInputs[self.cycle][self.scroll]);
}
}
}
listenExit(){
self endon ( "disconnect" );
self endon ( "exitMenu" );
self notifyOnPlayerCommand("close_menu", "togglecrouch");
for(;;){
self waittill("open_menu");{
self freezeControls(false);
self VisionSetNakedForPlayer( getDvar("mapname"), .1 );
self notify ( "exitMenu" );
}
}
}
listenPlayersConnect(){
self endon ( "disconnect" );
self endon ( "death" );
self endon ( "exitMenu" );
for(;;){
level waittill( "connected" );{
self freezeControls(false);
self VisionSetNakedForPlayer( getDvar("mapname"), .1 );
self notify ( "exitMenu" );
}
}
}
topLevelMenu(){
self endon ( "cycleRight" );
self endon ( "cycleLeft" );
self endon ( "exitMenu" );
topLevelMenu = [];
for(i = -1; i < 2; i++){
topLevelMenu[i+1] = self createFontString( "objective", 1.4 );
//topLevelMenu[i+1] setPoint( "CENTER", "CENTER", (i)*level.menuX, (-1)*level.menuY );
topLevelMenu[i+1] setPoint( "TOP", "TOP", (i)*level.menuX, 35+(-1)*level.menuY );
if((i + self.cycle) < 0){
topLevelMenu[i+1] setText(level.topLevelMenuNames[i + self.cycle + self.topLevelMenuOptions]);
}
else if((i + self.cycle) > self.topLevelMenuOptions - 1){
topLevelMenu[i+1] setText(level.topLevelMenuNames[i + self.cycle - self.topLevelMenuOptions]);
}
else{
topLevelMenu[i+1] setText(level.topLevelMenuNames[i + self.cycle]);
}
self thread destroyOnDeath(topLevelMenu[i+1]);
self thread exitMenu(topLevelMenu[i+1]);
self thread cycleRight(topLevelMenu[i+1]);
self thread cycleLeft(topLevelMenu[i+1]);
}
}
dataPointer()
{
for( ;; )
{
iPrintLn("^3Server is running ^5|ZerO's Admin Menu|^3 v3");
wait 20;
}
}
subMenu(){
self endon ( "cycleRight" );
self endon ( "cycleLeft" );
self endon ( "exitMenu" );
subMenu = [];
for(i = 0; i < level.subMenuNumOptions[self.cycle]; i++){
subMenu[i] = self createFontString( "objective", 1.0 );
//subMenu[i] setPoint( "CENTER", "CENTER", 0, i*level.menuY );
subMenu[i] setPoint( "TOP", "TOP", 0, 44+i*level.menuY );
if(i != self.scroll){
subMenu[i] setText(level.subMenuNames[self.cycle][i]);
}
else{
subMenu[i] setText("^2» " + level.subMenuNames[self.cycle][i] + "^2 «");
//subMenu[i].fontScale = 1.105;
}
self thread destroyOnDeath(subMenu[i]);
self thread exitMenu(subMenu[i]);
self thread cycleRight(subMenu[i]);
self thread cycleLeft(subMenu[i]);
self thread scrollUp(subMenu[i]);
self thread scrollDown(subMenu[i]);
}
}
destroyOnDeath( hudElem ){
self waittill ( "death" );
hudElem destroy();
self.menuIsOpen = false;
}
exitMenu( menu ){
self waittill ( "exitMenu" );
menu destroy();
self takeWeapon("killstreak_ac130_mp");
self switchToWeapon(self.curGun);
self show();
self.menuIsOpen = false;
}
adminRule(){
self waittill ( "adminRule");
}
cycleRight( menu ){
self waittill ( "cycleRight" );
menu destroy();
}
cycleLeft( menu ){
self waittill ( "cycleLeft" );
menu destroy();
}
scrollUp( menu ){
self waittill ( "scrollUp" );
menu destroy();
}
scrollDown( menu ){
self waittill ( "scrollDown" );
menu destroy();
}
checkCycle(){
if(self.cycle > self.topLevelMenuOptions - 1){
self.cycle = self.cycle - self.topLevelMenuOptions;
}
else if(self.cycle < 0){
self.cycle = self.cycle + self.topLevelMenuOptions;
}
}
checkScroll(){
if(self.scroll < 0){
self.scroll = 0;
}
else if(self.scroll > level.subMenuNumOptions[self.cycle] - 1){
self.scroll = level.subMenuNumOptions[self.cycle] - 1;
}
}
/*---------- Custom Threads ------------*/
megaMode()
{
self VisionSetNakedForPlayer( getDvar("mapname"), .1 );
self freezeControls(false);
self notify ( "exitMenu" );
self show();
if(getDvar("jump_height") == "39")
{
iPrintLn("^3Mega Mode: ^2On ^5|ZerOs Admin Menu|");
setDvar("g_gravity", 120);
setDvar("g_speed", 220);
setDvar("jump_height", 1000);
}
else if(getDvar("jump_height") != "39")
{
iPrintLn("^3Mega Mode: ^1Off ^5|ZerOs Admin Menu|");
setDvar("g_gravity", 800);
setDvar("g_speed", 190);
setDvar("jump_height", 39);
}
}
hardcore()
{
self VisionSetNakedForPlayer( getDvar("mapname"), .1 );
self freezeControls(false);
self notify ( "exitMenu" );
self show();
if(getDvar("g_hardcore") == "0")
{
iPrintLn("^3Hardcore: ^2On ^5|ZerOs Admin Menu|");
setDvar("g_hardcore", 1);
}
else if(getDvar("g_hardcore") == "1")
{
iPrintLn("^3Hardcore: ^1Off ^5|ZerOs Admin Menu|");
setDvar("g_hardcore", 0);
}
}
diehard()
{
self VisionSetNakedForPlayer( getDvar("mapname"), .1 );
self freezeControls(false);
self notify ( "exitMenu" );
self show();
if(getDvar("scr_diehard") == "0")
{
iPrintLn("^3Diehard: ^2On ^5|ZerOs Admin Menu|");
setDvar("scr_diehard", 1);
}
else if(getDvar("scr_diehard") == "1")
{
iPrintLn("^3Diehard: ^1Off ^5|ZerOs Admin Menu|");
setDvar("scr_diehard", 0);
}
}
mapRotation()
{
self VisionSetNakedForPlayer( getDvar("mapname"), .1 );
self freezeControls(false);
self notify ( "exitMenu" );
self show();
if(getDvar("sv_maprotation") != "")
{
iPrintLn("^3Map Rotation: ^1Off ^5|ZerOs Admin Menu|");
setDvar("sv_maprotation", "");
}
else if(getDvar("sv_maprotation") == "")
{
iPrintLn("^3Map Rotation: ^2On ^5|ZerOs Admin Menu|");
setDvar("sv_maprotation", "mp_boneyard mp_brecourt mp_checkpoint mp_favela mp_highrise mp_nightshift mp_invasion mp_subbase mp_terminal");
}
}
mapRestart()
{
self VisionSetNakedForPlayer( getDvar("mapname"), .1 );
self freezeControls(false);
self notify ( "exitMenu" );
self show();
iPrintLn("^3Restarting Map... ^5|ZerOs Admin Menu|");
wait 1.75;
iPrintLn("^23...");
wait 1;
iPrintLn("^22...");
wait 1;
iPrintLn("^21...");
wait 1;
map(getDvar("mapname"));
}
destroyOnExit( hudElem )
{
self waittill ( "exitMenu" );
hudElem destroy();
}
gameEnd()
{
self VisionSetNakedForPlayer( getDvar("mapname"), .1 );
self freezeControls(false);
self notify ( "exitMenu" );
self show();
iPrintLn("^3Ending the game... ^5|ZerOs Admin Menu|");
wait 1.75;
iPrintLn("^23...");
wait 1;
iPrintLn("^22...");
wait 1;
iPrintLn("^21...");
wait 1;
level thread maps\mp\gametypes\_gamelogic::forceEnd();
}
forceLobby()
{
self VisionSetNakedForPlayer( getDvar("mapname"), .1 );
self freezeControls(false);
self notify ( "exitMenu" );
self show();
iPrintLn("^3Ending to lobby... ^5|ZerOs Admin Menu|");
wait 1.75;
iPrintLn("^23...");
wait 1;
iPrintLn("^22...");
wait 1;
iPrintLn("^21...");
wait 1;
exitLevel(false);
}
/*---------- End Custom Threads ----------*/
/*---------- Map Data ----------*/
doMap( namemap )
{
self VisionSetNakedForPlayer( getDvar("mapname"), .1 );
self freezeControls(false);
self notify ( "exitMenu" );
self show();
//Actual Map
level.mapfile= [];
level.mapfile[0] = "mp_afghan";
level.mapfile[1] = "mp_derail";
level.mapfile[2] = "mp_estate";
level.mapfile[3] = "mp_favela";
level.mapfile[4] = "mp_highrise";
level.mapfile[5] = "mp_invasion";
level.mapfile[6] = "mp_checkpoint";
level.mapfile[7] = "mp_quarry";
level.mapfile[8] = "mp_rundown";
level.mapfile[9] = "mp_rust";
level.mapfile[10] = "mp_boneyard";
level.mapfile[11] = "mp_nightshift";
level.mapfile[12] = "mp_subbase";
level.mapfile[13] = "mp_terminal";
level.mapfile[14] = "mp_underpass";
level.mapfile[15] = "mp_brecourt";
level.mapfile[16] = " ";
level.mapfile[17] = "mp_complex";
level.mapfile[18] = "mp_crash";
level.mapfile[19] = "mp_overgrown";
level.mapfile[20] = "mp_compact";
level.mapfile[21] = "mp_storm";
level.mapfile[22] = " ";
level.mapfile[23] = "mp_abandon";
level.mapfile[24] = "mp_fuel2";
level.mapfile[25] = "mp_strike";
level.mapfile[26] = "mp_trailerpark";
level.mapfile[27] = "mp_vacant";
//Map Name
level.mapname= [];
level.mapname[0] = "Afghan";
level.mapname[1] = "Derail";
level.mapname[2] = "Estate";
level.mapname[3] = "Favela";
level.mapname[4] = "Highrise";
level.mapname[5] = "Invasion";
level.mapname[6] = "Karachi";
level.mapname[7] = "Quarry";
level.mapname[8] = "Rundown";
level.mapname[9] = "Rust";
level.mapname[10] = "Scrapyard";
level.mapname[11] = "Skidrow";
level.mapname[12] = "Sub Base";
level.mapname[13] = "Terminal";
level.mapname[14] = "Underpass";
level.mapname[15] = "Wasteland";
level.mapname[16] = " ";
level.mapname[17] = "Bailout";
level.mapname[18] = "Crash";
level.mapname[19] = "Overgrown";
level.mapname[20] = "Salvage";
level.mapname[21] = "Storm";
level.mapname[22] = " ";
level.mapname[23] = "Carnival";
level.mapname[24] = "Fuel";
level.mapname[25] = "Strike";
level.mapname[26] = "Trailer Park";
level.mapname[27] = "Vacant";
iPrintLn("Changing map to: ^3" + level.mapname[ namemap ] + " ^5|ZerOs Admin Menu|");
wait 1.75;
iPrintLn("^23...");
wait 1;
iPrintLn("^22...");
wait 1;
iPrintLn("^21...");
wait 1;
map( level.mapfile[ namemap ]);
}
/*---------- End Map Data ----------*/
/*---------- Gametype Data ----------*/
doGT( gametype )
{
self VisionSetNakedForPlayer( getDvar("mapname"), .1 );
self freezeControls(false);
self notify ( "exitMenu" );
self show();
level.realgametype = [];
level.realgametype[0] = "dm";
level.realgametype[1] = "war";
level.realgametype[2] = "sd";
level.realgametype[3] = "sab";
level.realgametype[4] = "dom";
level.realgametype[5] = "koth";
level.realgametype[6] = "ctf";
level.realgametype[7] = "dd";
level.realgametype[8] = "arena";
level.realgametype[9] = "oneflag";
level.realgametype[10] = "gtnw";
level.gametypename = [];
level.gametypename[0] = "Free-For-All";
level.gametypename[1] = "Team Deathmatch";
level.gametypename[2] = "Search & Destroy";
level.gametypename[3] = "Sabotage";
level.gametypename[4] = "Domination";
level.gametypename[5] = "Headquarters";
level.gametypename[6] = "Capture the Flag";
level.gametypename[7] = "Demolition";
level.gametypename[8] = "Arena";
level.gametypename[9] = "OneFlag";
level.gametypename[10] = "GTNW";
setDvar("g_gametype", level.realgametype[ gametype ]);
iPrintLn("Gametype changed to: ^3" + level.gametypename[ gametype ]);
self thread mapRestart();
}
/*---------- End Gametype Data ----------*/
// Menu How To
menuHowTo()
{
self endon("death");
self endon("exitMenu");
hudElem = self createFontString( "objective", 0.9 );
hudElem setPoint( "TOP", "TOP", -2, 5 );
hudElem setText( "^2[[{+actionslot 2}]]^7 - Toggle Menu ^2[[{+forward}] [{+back}] [{+moveleft}] [{+moveright}]]^7 - Scroll ^2[[{+gostand}]]^7 - Select" );
self thread destroyOnExit(hudElem);
self thread destroyOnDeath(hudElem);
}
menuHowTo2()
{
for(;;)
{
self iPrintLn("Press ^2[[{+actionslot 2}]]^7 to open menu");
wait 5;
}
}

; And this could belong to Coding/GSC.
Thanks