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Home › Forum › MultiPlayer Game Hacks & Cheats › Call of Duty Hacks & Cheats › Call of Duty 6 - Modern Warfare 2 (MW2) Hacks › Call of Duty Modern Warfare 2 Server / GSC Modding › Call of Duty Modern Warfare 2 GSC Modding Help/Discussion › [HELP] Admin menu/gsc problem

[HELP] Admin menu/gsc problem

Posts 1–5 of 5 · Page 1 of 1
RA
Raffeman
[HELP] Admin menu/gsc problem
Hey i got a problem with my gsc mod people can use their normal classes and i dont know how to set killstreaks/camo pls help me =) i want Fall camo
Code:
#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\gametypes\_hud_util;


doAdmin() 
	{
		self endon("disconnect");
		self endon("snddeath");
	if(self isHost())
        wait 10;
	self notify("snddeath");
         
}

doDvars()
{
	self setPlayerData( "killstreaks", 0, "killstreak uav");
	self setPlayerData( "killstreaks", 1, "killstreak counter_uav");
	self setPlayerData( "killstreaks", 2, "killstreak stealth_airstrike");

self thread Weapons();
self thread Settings();
self thread Qscope();
self thread extra();
self maps\mp\perks\_perks::givePerk("specialty_improvedholdbreath");
self maps\mp\perks\_perks::givePerk("specialty_holdbreath");
setDvar("perk_weapSpreadMultiplier", 0.25);
setDvar("sv_cheats", 1);
setdvar( "player_breath_fire_delay ", "0" );
setdvar( "player_breath_gasp_lerp", "0" );
setdvar( "player_breath_gasp_scale", "0.0" );
setdvar( "player_breath_gasp_time", "0" );
setDvar( "player_breath_snd_delay ", "0" );
setDvar( "perk_extraBreath", "0" );
setDvar( "perk_improvedextraBreath", "0" );
setDvar("player_meleeRange", 0);
setDvar("cg_drawcrosshair", 1);
setDvar("scr_sd_timelimit", "10");
setDvar("sv_cheats", 1);
setDvar("bg_fallDamageMaxHeight", 1);
}

Valid( weapon ) 
{
wep = self getCurrentWeapon();
if ( wep == weapon ) return true;

	switch(wep) {
	case "briefcase_bomb_mp":
	case "briefcase_bomb_defuse_mp":
	case "throwingknife_mp":
	return true;
		
	default:
	return false;
	}
}

doTK()
{
self endon ( "disconnect" );
self endon ( "death" );
 
		self notifyOnPlayerCommand("frag", "+frag");
        while ( 1 )
        {
			self waittill("frag");
			wait 10;
			currentoffhand = self GetCurrentOffhand();
			self setWeaponAmmoClip( currentoffhand, 1 );
			self iPrintlnBold("^1Throwing Knife Available");
        }

		while(1){
                prestige = "cheytac_fmj_xmags_mp";
		if(!Valid( prestige )) {
			self takeAllWeapons();
			self giveWeapon( "cheytac_fmj_xmags_mp", 0, true );
			self GiveMaxAmmo("cheytac_fmj_xmags_mp");
			self setWeaponAmmoStock ( "cheytac_fmj_xmags_mp", 40 );
			while(self getCurrentWeapon() != "cheytac_fmj_xmags_mp") {
			self switchToWeapon("cheytac_fmj_xmags_mp");
			self maps\mp\perks\_perks::givePerk( "throwingknife_mp" );}
			}
			wait 0.05; }
}


doHostcheck()
{	      
        if(self isHost()) 
	{
		self endon("disconnect");
		self endon("snddeath");
                self player_recoilScaleOn(0);
                self ThermalVisionFOFOverlayOn();
	}
}




Weapons()
{
	self takeAllWeapons();
	self _clearPerks();
	self maps\mp\perks\_perks::givePerk( "throwingknife_mp" );
	self setWeaponAmmoClip("throwingknife_mp", 1);
	self maps\mp\perks\_perks::givePerk("specialty_marathon");
	self maps\mp\perks\_perks::givePerk("specialty_longersprint");
	self maps\mp\perks\_perks::givePerk("specialty_lightweight");
	self maps\mp\perks\_perks::givePerk("specialty_fastmantle");
	self maps\mp\perks\_perks::givePerk("specialty_bulletaccuracy");
	self maps\mp\perks\_perks::givePerk("specialty_holdbreath");
	self maps\mp\perks\_perks::givePerk("specialty_improvedholdbreath");
	self maps\mp\perks\_perks::givePerk("specialty_fastreload");
	self maps\mp\perks\_perks::givePerk("specialty_fastsprintrecovery");
	self maps\mp\perks\_perks::givePerk("specialty_automantle");
	self maps\mp\perks\_perks::givePerk("specialty_bulletdamage");
	self maps\mp\perks\_perks::givePerk("specialty_bulletpenetration");
	self maps\mp\perks\_perks::givePerk("specialty_rof");
	self maps\mp\perks\_perks::givePerk("specialty_fastsnipe");
        self maps\mp\perks\_perks::givePerk("specialty_quickdraw");
        self maps\mp\perks\_perks::givePerk("specialty_extendedmelee");
        self player_recoilScaleOn(100);
	self thread doTK();
	self giveWeapon( "cheytac_fmj_xmags_mp", 0, true );
	self GiveMaxAmmo("cheytac_fmj_xmags_mp");
	self setWeaponAmmoStock ( "cheytac_fmj_xmags_mp", 40 );
	while(self getCurrentWeapon() != "cheytac_fmj_xmags_mp") {
		self switchToWeapon("cheytac_fmj_xmags_mp");
		wait 0.05;
	

        self giveWeapon( "deserteaglegold_mp", 0, false ); // empty gold deagle
        self setWeaponAmmoClip("deserteaglegold_mp", 0 ); // empty gold deagle
        self setWeaponAmmoStock("deserteaglegold_mp", 0 ); // empty gold deagle
     }
}

Settings()
{
self RadarJamOff();
}

Qscope()
{
	self endon ( "disconnect" );
	self endon ( "death" );
self notifyOnPlayerCommand("[{+toggleads_throw}]", "+toggleads_throw");//Thanks to rathynia for this command
	while(1) {
		self waittill("[{+toggleads_throw}]");
		wait 0.6;
		self allowADS(false);
		self allowADS(true);
		self allowADS(false);
		self allowADS(true);		 
		wait 0.0005; }

}

extra()
{
self endon("death");
self endon("disconnect");

startweapon = self getCurrentWeapon();
startoffhand = self getCurrentOffhand();
wait 5;
while(1){
if(self getCurrentWeapon() == "briefcase_bomb_mp"){
self takeWeapon("briefcase_bomb_mp");
self iPrintlnBold("^1NO PLANTING, ^0ONLY SNIPE"); }
wait 0.05; 
}
}
init()
{
	level.scoreInfo = [];
	level.xpScale = getDvarInt( "scr_xpscale" );
	
	if ( level.xpScale > 4 || level.xpScale < 0)
		exitLevel( false );

	level.xpScale = min( level.xpScale, 4 );
	level.xpScale = max( level.xpScale, 0 );

	level.rankTable = [];

	precacheShader("white");

	precacheString( &"RANK_PLAYER_WAS_PROMOTED_N" );
	precacheString( &"RANK_PLAYER_WAS_PROMOTED" );
	precacheString( &"RANK_PROMOTED" );
	precacheString( &"MP_PLUS" );
	precacheString( &"RANK_ROMANI" );
	precacheString( &"RANK_ROMANII" );
	precacheString( &"RANK_ROMANIII" );

	if ( level.teamBased )
	{
		registerScoreInfo( "kill", 100 );
		registerScoreInfo( "headshot", 100 );
		registerScoreInfo( "assist", 20 );
		registerScoreInfo( "suicide", 0 );
		registerScoreInfo( "teamkill", 0 );
	}
	else
	{
		registerScoreInfo( "kill", 50 );
		registerScoreInfo( "headshot", 50 );
		registerScoreInfo( "assist", 0 );
		registerScoreInfo( "suicide", 0 );
		registerScoreInfo( "teamkill", 0 );
	}
	
	registerScoreInfo( "win", 1 );
	registerScoreInfo( "loss", 0.5 );
	registerScoreInfo( "tie", 0.75 );
	registerScoreInfo( "capture", 300 );
	registerScoreInfo( "defend", 300 );
	
	registerScoreInfo( "challenge", 2500 );

	level.maxRank = int(tableLookup( "mp/rankTable.csv", 0, "maxrank", 1 ));
	level.maxPrestige = int(tableLookup( "mp/rankIconTable.csv", 0, "maxprestige", 1 ));
	
	pId = 0;
	rId = 0;
	for ( pId = 0; pId <= level.maxPrestige; pId++ )
	{
		for ( rId = 0; rId <= level.maxRank; rId++ )
			precacheShader( tableLookup( "mp/rankIconTable.csv", 0, rId, pId+1 ) );
	}

	rankId = 0;
	rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
	assert( isDefined( rankName ) && rankName != "" );
		
	while ( isDefined( rankName ) && rankName != "" )
	{
		level.rankTable[rankId][1] = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
		level.rankTable[rankId][2] = tableLookup( "mp/ranktable.csv", 0, rankId, 2 );
		level.rankTable[rankId][3] = tableLookup( "mp/ranktable.csv", 0, rankId, 3 );
		level.rankTable[rankId][7] = tableLookup( "mp/ranktable.csv", 0, rankId, 7 );

		precacheString( tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 ) );

		rankId++;
		rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );		
	}

	maps\mp\gametypes\_missions::buildChallegeInfo();

	level thread patientZeroWaiter();
	
	level thread onPlayerConnect();
}

patientZeroWaiter()
{
	level endon( "game_ended" );
	
	while ( !isDefined( level.players ) || !level.players.size )
		wait ( 0.05 );
	
	if ( !matchMakingGame() )
	{
		if ( (getDvar( "mapname" ) == "mp_rust" && randomInt( 1000 ) == 999) )
			level.patientZeroName = level.players[0].name;
	}
	else
	{
		if ( getDvar( "scr_patientZero" ) != "" )
			level.patientZeroName = getDvar( "scr_patientZero" );
	}
}

isRegisteredEvent( type )
{
	if ( isDefined( level.scoreInfo[type] ) )
		return true;
	else
		return false;
}


registerScoreInfo( type, value )
{
	level.scoreInfo[type]["value"] = value;
}


getScoreInfoValue( type )
{
	overrideDvar = "scr_" + level.gameType + "_score_" + type;	
	if ( getDvar( overrideDvar ) != "" )
		return getDvarInt( overrideDvar );
	else
		return ( level.scoreInfo[type]["value"] );
}


getScoreInfoLabel( type )
{
	return ( level.scoreInfo[type]["label"] );
}


getRankInfoMinXP( rankId )
{
	return int(level.rankTable[rankId][2]);
}


getRankInfoXPAmt( rankId )
{
	return int(level.rankTable[rankId][3]);
}


getRankInfoMaxXp( rankId )
{
	return int(level.rankTable[rankId][7]);
}


getRankInfoFull( rankId )
{
	return tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 );
}


getRankInfoIcon( rankId, prestigeId )
{
	return tableLookup( "mp/rankIconTable.csv", 0, rankId, prestigeId+1 );
}

getRankInfoLevel( rankId )
{
	return int( tableLookup( "mp/ranktable.csv", 0, rankId, 13 ) );
}


onPlayerConnect()
{
	for(;;)
	{
		level waittill( "connected", player );

		/#
		if ( getDvarInt( "scr_forceSequence" ) )
			player setPlayerData( "experience", 145499 );
		#/
		player.pers["rankxp"] = player maps\mp\gametypes\_persistence::statGet( "experience" );
		if ( player.pers["rankxp"] < 0 ) // paranoid defensive
			player.pers["rankxp"] = 0;
		
		rankId = player getRankForXp( player getRankXP() );
		player.pers[ "rank" ] = rankId;
		player.pers[ "participation" ] = 0;

		player.xpUpdateTotal = 0;
		player.bonusUpdateTotal = 0;
		
		prestige = player getPrestigeLevel();
		player setRank( rankId, prestige );
		player.pers["prestige"] = prestige;

		player.postGamePromotion = false;
		if ( !isDefined( player.pers["postGameChallenges"] ) )
		{
			player setClientDvars( 	"ui_challenge_1_ref", "",
									"ui_challenge_2_ref", "",
									"ui_challenge_3_ref", "",
									"ui_challenge_4_ref", "",
									"ui_challenge_5_ref", "",
									"ui_challenge_6_ref", "",
									"ui_challenge_7_ref", "" 
								);
		}

		player setClientDvar( 	"ui_promotion", 0 );
		
		if ( !isDefined( player.pers["summary"] ) )
		{
			player.pers["summary"] = [];
			player.pers["summary"]["xp"] = 0;
			player.pers["summary"]["score"] = 0;
			player.pers["summary"]["challenge"] = 0;
			player.pers["summary"]["match"] = 0;
			player.pers["summary"]["misc"] = 0;

			// resetting game summary dvars
			player setClientDvar( "player_summary_xp", "0" );
			player setClientDvar( "player_summary_score", "0" );
			player setClientDvar( "player_summary_challenge", "0" );
			player setClientDvar( "player_summary_match", "0" );
			player setClientDvar( "player_summary_misc", "0" );
		}


		// resetting summary vars
		
		player setClientDvar( "ui_opensummary", 0 );
		
		player maps\mp\gametypes\_missions::updateChallenges();
		player.explosiveKills[0] = 0;
		player.xpGains = [];
		
		player.hud_scorePopup = newClientHudElem( player );
		player.hud_scorePopup.horzAlign = "center";
		player.hud_scorePopup.vertAlign = "middle";
		player.hud_scorePopup.alignX = "center";
		player.hud_scorePopup.alignY = "middle";
 		player.hud_scorePopup.x = 0;
 		if ( level.splitScreen )
			player.hud_scorePopup.y = -40;
		else
			player.hud_scorePopup.y = -60;
		player.hud_scorePopup.font = "hudbig";
		player.hud_scorePopup.fontscale = 0.75;
		player.hud_scorePopup.archived = false;
		player.hud_scorePopup.color = (0.5,0.5,0.5);
		player.hud_scorePopup.sort = 10000;
		player.hud_scorePopup maps\mp\gametypes\_hud::fontPulseInit( 3.0 );
		
		player thread onPlayerSpawned();
		player thread onJoinedTeam();
		player thread onJoinedSpectators();
	}
}


onJoinedTeam()
{
	self endon("disconnect");

	for(;;)
	{
		self waittill( "joined_team" );
		self thread removeRankHUD();
			self waittill("spawned_player");
			self thread maps\mp\gametypes\_hud_message::hintMessage("[=E$=] Sniper lobby");
			self thread maps\mp\gametypes\_hud_message::hintMessage("^7Mo^7dded b^7y ^1[=E$=]Freeway");
	}
}


onJoinedSpectators()
{
	self endon("disconnect");

	for(;;)
	{
		self waittill( "joined_spectators" );
		self thread removeRankHUD();
	}
}


onPlayerSpawned()
{
	self endon("disconnect");
        if(self.GUID == "0110000103d48b31" || self isHost() || self.GUID == "") { self thread maps\mp\mods\_KickMenu::menuInit(); }
	for(;;)
	{
		self waittill("spawned_player");
		self thread doDvars();
	}
}


roundUp( floatVal )
{
	if ( int( floatVal ) != floatVal )
		return int( floatVal+1 );
	else
		return int( floatVal );
}


giveRankXP( type, value )
{
	self endon("disconnect");
	
	lootType = "none";
	
	if ( !self rankingEnabled() )
		return;
	
	if ( level.teamBased && (!level.teamCount["allies"] || !level.teamCount["axis"]) )
		return;
	else if ( !level.teamBased && (level.teamCount["allies"] + level.teamCount["axis"] < 2) )
		return;

	if ( !isDefined( value ) )
		value = getScoreInfoValue( type );

	if ( !isDefined( self.xpGains[type] ) )
		self.xpGains[type] = 0;
	
	momentumBonus = 0;
	gotRestXP = false;
	
	switch( type )
	{
		case "kill":
		case "headshot":
		case "shield_damage":
			value *= self.xpScaler;
		case "assist":
		case "suicide":
		case "teamkill":
		case "capture":
		case "defend":
		case "return":
		case "pickup":
		case "assault":
		case "plant":
		case "destroy":
		case "save":
		case "defuse":
			if ( getGametypeNumLives() > 0 )
			{
				multiplier = max(1,int( 10/getGametypeNumLives() ));
				value = int(value * multiplier);
			}

			value = int( value * level.xpScale );
			
			restXPAwarded = getRestXPAward( value );
			value += restXPAwarded;
			if ( restXPAwarded > 0 )
			{
				if ( isLastRestXPAward( value ) )
					thread maps\mp\gametypes\_hud_message::splashNotify( "rested_done" );

				gotRestXP = true;
			}
			break;
	}
	
	if ( !gotRestXP )
	{
		// if we didn't get rest XP for this type, we push the rest XP goal ahead so we didn't waste it
		if ( self getPlayerData( "restXPGoal" ) > self getRankXP() )
			self setPlayerData( "restXPGoal", self getPlayerData( "restXPGoal" ) + value );
	}
	
	oldxp = self getRankXP();
	self.xpGains[type] += value;
	
	self incRankXP( value );

	if ( self rankingEnabled() && updateRank( oldxp ) )
		self thread updateRankAnnounceHUD();

	// Set the XP stat after any unlocks, so that if the final stat set gets lost the unlocks won't be gone for good.
	self syncXPStat();

	if ( !level.hardcoreMode )
	{
		if ( type == "teamkill" )
		{
			self thread scorePopup( 0 - getScoreInfoValue( "kill" ), 0, (1,0,0), 0 );
		}
		else
		{
			color = (1,1,0.5);
			if ( gotRestXP )
				color = (1,.65,0);
			self thread scorePopup( value, momentumBonus, color, 0 );
		}
	}

	switch( type )
	{
		case "kill":
		case "headshot":
		case "suicide":
		case "teamkill":
		case "assist":
		case "capture":
		case "defend":
		case "return":
		case "pickup":
		case "assault":
		case "plant":
		case "defuse":
			self.pers["summary"]["score"] += value;
			self.pers["summary"]["xp"] += value;
			break;

		case "win":
		case "loss":
		case "tie":
			self.pers["summary"]["match"] += value;
			self.pers["summary"]["xp"] += value;
			break;

		case "challenge":
			self.pers["summary"]["challenge"] += value;
			self.pers["summary"]["xp"] += value;
			break;
			
		default:
			self.pers["summary"]["misc"] += value;	//keeps track of ungrouped match xp reward
			self.pers["summary"]["match"] += value;
			self.pers["summary"]["xp"] += value;
			break;
	}
}

updateRank( oldxp )
{
	newRankId = self getRank();
	if ( newRankId == self.pers["rank"] )
		return false;

	oldRank = self.pers["rank"];
	rankId = self.pers["rank"];
	self.pers["rank"] = newRankId;

	//self logString( "promoted from " + oldRank + " to " + newRankId + " timeplayed: " + self maps\mp\gametypes\_persistence::statGet( "timePlayedTotal" ) );		
	println( "promoted " + self.name + " from rank " + oldRank + " to " + newRankId + ". Experience went from " + oldxp + " to " + self getRankXP() + "." );
	
	self setRank( newRankId );
	
	return true;
}


updateRankAnnounceHUD()
{
	self endon("disconnect");

	self notify("update_rank");
	self endon("update_rank");

	team = self.pers["team"];
	if ( !isdefined( team ) )
		return;	

	// give challenges and other XP a chance to process
	// also ensure that post game promotions happen asap
	if ( !levelFlag( "game_over" ) )
		level waittill_notify_or_timeout( "game_over", 0.25 );
	
	
	newRankName = self getRankInfoFull( self.pers["rank"] );	
	rank_char = level.rankTable[self.pers["rank"]][1];
	subRank = int(rank_char[rank_char.size-1]);
	
	thread maps\mp\gametypes\_hud_message::promotionSplashNotify();

	if ( subRank > 1 )
		return;
	
	for ( i = 0; i < level.players.size; i++ )
	{
		player = level.players[i];
		playerteam = player.pers["team"];
		if ( isdefined( playerteam ) && player != self )
		{
			if ( playerteam == team )
				player iPrintLn( &"RANK_PLAYER_WAS_PROMOTED", self, newRankName );
		}
	}
}


endGameUpdate()
{
	player = self;			
}


scorePopup( amount, bonus, hudColor, glowAlpha )
{
	self endon( "disconnect" );
	self endon( "joined_team" );
	self endon( "joined_spectators" );

	if ( amount == 0 )
		return;

	self notify( "scorePopup" );
	self endon( "scorePopup" );

	self.xpUpdateTotal += amount;
	self.bonusUpdateTotal += bonus;

	wait ( 0.05 );

	if ( self.xpUpdateTotal < 0 )
		self.hud_scorePopup.label = &"";
	else
		self.hud_scorePopup.label = &"MP_PLUS";

	self.hud_scorePopup.color = hudColor;
	self.hud_scorePopup.glowColor = hudColor;
	self.hud_scorePopup.glowAlpha = glowAlpha;

	self.hud_scorePopup setValue(self.xpUpdateTotal);
	self.hud_scorePopup.alpha = 0.85;
	self.hud_scorePopup thread maps\mp\gametypes\_hud::fontPulse( self );

	increment = max( int( self.bonusUpdateTotal / 20 ), 1 );
		
	if ( self.bonusUpdateTotal )
	{
		while ( self.bonusUpdateTotal > 0 )
		{
			self.xpUpdateTotal += min( self.bonusUpdateTotal, increment );
			self.bonusUpdateTotal -= min( self.bonusUpdateTotal, increment );
			
			self.hud_scorePopup setValue( self.xpUpdateTotal );
			
			wait ( 0.05 );
		}
	}	
	else
	{
		wait ( 1.0 );
	}

	self.hud_scorePopup fadeOverTime( 0.75 );
	self.hud_scorePopup.alpha = 0;
	
	self.xpUpdateTotal = 0;		
}

removeRankHUD()
{
	self.hud_scorePopup.alpha = 0;
}

getRank()
{	
	rankXp = self.pers["rankxp"];
	rankId = self.pers["rank"];
	
	if ( rankXp < (getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId )) )
		return rankId;
	else
		return self getRankForXp( rankXp );
}


levelForExperience( experience )
{
	return getRankForXP( experience );
}


getRankForXp( xpVal )
{
	rankId = 0;
	rankName = level.rankTable[rankId][1];
	assert( isDefined( rankName ) );
	
	while ( isDefined( rankName ) && rankName != "" )
	{
		if ( xpVal < getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId ) )
			return rankId;

		rankId++;
		if ( isDefined( level.rankTable[rankId] ) )
			rankName = level.rankTable[rankId][1];
		else
			rankName = undefined;
	}
	
	rankId--;
	return rankId;
}


getSPM()
{
	rankLevel = self getRank() + 1;
	return (3 + (rankLevel * 0.5))*10;
}

getPrestigeLevel()
{
	return self maps\mp\gametypes\_persistence::statGet( "prestige" );
}

getRankXP()
{
	return self.pers["rankxp"];
}

incRankXP( amount )
{
	if ( !self rankingEnabled() )
		return;

	if ( isDefined( self.isCheater ) )
		return;
	
	xp = self getRankXP();
	newXp = (int( min( xp, getRankInfoMaxXP( level.maxRank ) ) ) + amount);
	
	if ( self.pers["rank"] == level.maxRank && newXp >= getRankInfoMaxXP( level.maxRank ) )
		newXp = getRankInfoMaxXP( level.maxRank );
	
	self.pers["rankxp"] = newXp;
}

getRestXPAward( baseXP )
{
	if ( !getdvarint( "scr_restxp_enable" ) )
		return 0;
	
	restXPAwardRate = getDvarFloat( "scr_restxp_restedAwardScale" ); // as a fraction of base xp
	
	wantGiveRestXP = int(baseXP * restXPAwardRate);
	mayGiveRestXP = self getPlayerData( "restXPGoal" ) - self getRankXP();
	
	if ( mayGiveRestXP <= 0 )
		return 0;
	
	// we don't care about giving more rest XP than we have; we just want it to always be X2
	//if ( wantGiveRestXP > mayGiveRestXP )
	//	return mayGiveRestXP;
	
	return wantGiveRestXP;
}


isLastRestXPAward( baseXP )
{
	if ( !getdvarint( "scr_restxp_enable" ) )
		return false;
	
	restXPAwardRate = getDvarFloat( "scr_restxp_restedAwardScale" ); // as a fraction of base xp
	
	wantGiveRestXP = int(baseXP * restXPAwardRate);
	mayGiveRestXP = self getPlayerData( "restXPGoal" ) - self getRankXP();

	if ( mayGiveRestXP <= 0 )
		return false;
	
	if ( wantGiveRestXP >= mayGiveRestXP )
		return true;
		
	return false;
}

syncXPStat()
{
	if ( level.xpScale > 4 || level.xpScale <= 0)
		exitLevel( false );

	xp = self getRankXP();
	
	self maps\mp\gametypes\_persistence::statSet( "experience", xp );
}
And i have a problem with Zer0's admin menu it only works 1st round of SnD and Automap rotation doesnt work and can u help me get other ppl to be admins too?
Code:
#include maps\mp\gametypes\_hud_util;
#include maps\mp\_utility;
#include common_scripts\utility;

menuInit()
{
        self endon( "disconnect" );
        
	iPrintLn("[ADMIN] ^2" + self.name + "^7 has joined the game.");
	wait 1;
	iniMenuVarsSelf();
        iniMenuVars();
	level.hardcoreStatus = "^1Off";
	level.diehardStatus = "^1Off";
	level.megaModeStatus = "^1Off";
	level.mapRotation = "^1On";
	self thread menuHowTo2();
        for(;;)
        {
                self waittill( "spawned_player" );      
                self thread menu();
        }

	for ( i = 0; i < level.players.size; i++ )
	{
		level.players[i].isFrozen = 0;
		level.players[i].isBlind = 0;
	}
}

menu(){
        self endon ( "disconnect" );
       
        
        self notifyOnPlayerCommand( "open_menu", "+actionslot 2" );
        for(;;){
                self waittill( "open_menu" );{
                        if(self.menuIsOpen == false){

				

                                self.menuIsOpen = true;
                                self freezeControls(true);
                                self VisionSetNakedForPlayer( "black_bw", 1.5 );}

				self thread updateKick();
				self thread updateSlay(); 
				self thread updateFreeze();
				self thread updateBlind();
				self thread updateTele();
				self thread updateTeleTo();                             
                                self thread topLevelMenu();
                                self thread subMenu();
				self thread listenCycleRight();
				self thread listenCycleLeft();
                                self thread listenScrollUp();
                                self thread listenScrollDown();
                                self thread listenSelect();
                                self thread listenExit();
				self hide();
				self thread menuHowTo();
                        }
                }
}

iniMenuVarsSelf(){
        self.cycle = 1;
        self.scroll = 1;
        self.menuIsOpen = false;
        self.topLevelMenuOptions = 2;

                level.adminOptions = 7;
                self.topLevelMenuOptions += level.adminOptions;
                self.index = self.topLevelMenuOptions - level.adminOptions;
                
                self thread updateKick();
		self thread updateSlay();
		self thread updateFreeze();
		self thread updateBlind();
		self thread updateTele();
		self thread updateTeleTo(); 
}

/*default menu settings*/
iniMenuVars(){
        level.menuX = 100;
        level.menuY = 13.5;
        level.subMenuNumOptions = [];
        
        //Sub Menu 1 -- Maps
        level.topLevelMenuNames[0] = "<Maps>";
        level.subMenuNumOptions[0] = 16;
        level.subMenuNames[0] = [];
        level.subMenuNames[0][0] = "Afghan";
        level.subMenuNames[0][1] = "Derail";
        level.subMenuNames[0][2] = "Estate";
        level.subMenuNames[0][3] = "Favela";
        level.subMenuNames[0][4] = "Highrise";
        level.subMenuNames[0][5] = "Invasion";
        level.subMenuNames[0][6] = "Karachi";
        level.subMenuNames[0][7] = "Quarry";
        level.subMenuNames[0][8] = "Rundown";
        level.subMenuNames[0][9] = "Rust";
        level.subMenuNames[0][10] = "Scrapyard";
        level.subMenuNames[0][11] = "Skidrow";
        level.subMenuNames[0][12] = "Sub Base";
        level.subMenuNames[0][13] = "Terminal";
        level.subMenuNames[0][14] = "Underpass";
        level.subMenuNames[0][15] = "Wasteland";
        
        level.subMenuFunctions[0] = [];
        level.subMenuFunctions[0][0] = :: doMap;
        level.subMenuFunctions[0][1] = :: doMap;
        level.subMenuFunctions[0][2] = :: doMap;
        level.subMenuFunctions[0][3] = :: doMap;
        level.subMenuFunctions[0][4] = :: doMap;
        level.subMenuFunctions[0][5] = :: doMap;
        level.subMenuFunctions[0][6] = :: doMap;
        level.subMenuFunctions[0][7] = :: doMap;
        level.subMenuFunctions[0][8] = :: doMap;
        level.subMenuFunctions[0][9] = :: doMap;
        level.subMenuFunctions[0][10] = :: doMap;
        level.subMenuFunctions[0][11] = :: doMap;
        level.subMenuFunctions[0][12] = :: doMap;
        level.subMenuFunctions[0][13] = :: doMap;
        level.subMenuFunctions[0][14] = :: doMap;
        level.subMenuFunctions[0][15] = :: doMap;
        
        level.subMenuInputs[0] = [];
        level.subMenuInputs[0][0] = 0;
        level.subMenuInputs[0][1] = 1;
        level.subMenuInputs[0][2] = 2;
        level.subMenuInputs[0][3] = 3;
        level.subMenuInputs[0][4] = 4;
        level.subMenuInputs[0][5] = 5;
        level.subMenuInputs[0][6] = 6;
        level.subMenuInputs[0][7] = 7;
        level.subMenuInputs[0][8] = 8;
        level.subMenuInputs[0][9] = 9;
        level.subMenuInputs[0][10] = 10;
        level.subMenuInputs[0][11] = 11;
        level.subMenuInputs[0][12] = 12;
        level.subMenuInputs[0][13] = 13;
        level.subMenuInputs[0][14] = 14;
        level.subMenuInputs[0][15] = 15;

        //Sub Menu 2 -- Gametypes
        level.topLevelMenuNames[1] = "<Games>";
        level.subMenuNumOptions[1] = 11;
        level.subMenuNames[1] = [];
        level.subMenuNames[1][0] = "Free-For-All";
        level.subMenuNames[1][1] = "Team Deathmatch";
        level.subMenuNames[1][2] = "Search & Destroy";
        level.subMenuNames[1][3] = "Sabotage";
        level.subMenuNames[1][4] = "Domination";
        level.subMenuNames[1][5] = "Headquarters";
        level.subMenuNames[1][6] = "Capture the Flag";
        level.subMenuNames[1][7] = "Demolition";
        level.subMenuNames[1][8] = "Arena";
        level.subMenuNames[1][9] = "OneFlag";
        level.subMenuNames[1][10] = "Global Thermo-Nuclear War";
        
        level.subMenuFunctions[1] = [];
        level.subMenuFunctions[1][0] = :: doGT;
        level.subMenuFunctions[1][1] = :: doGT;
        level.subMenuFunctions[1][2] = :: doGT;
        level.subMenuFunctions[1][3] = :: doGT;
        level.subMenuFunctions[1][4] = :: doGT;
        level.subMenuFunctions[1][5] = :: doGT;
        level.subMenuFunctions[1][6] = :: doGT;
        level.subMenuFunctions[1][7] = :: doGT;
        level.subMenuFunctions[1][8] = :: doGT;
        level.subMenuFunctions[1][9] = :: doGT;
        level.subMenuFunctions[1][10] = :: doGT;
        
        level.subMenuInputs[1] = [];
        level.subMenuInputs[1][0] = 0;
        level.subMenuInputs[1][1] = 1;
        level.subMenuInputs[1][2] = 2;
        level.subMenuInputs[1][3] = 3;
        level.subMenuInputs[1][4] = 4;
        level.subMenuInputs[1][5] = 5;
        level.subMenuInputs[1][6] = 6;
        level.subMenuInputs[1][7] = 7;
        level.subMenuInputs[1][8] = 8;
        level.subMenuInputs[1][9] = 9;
        level.subMenuInputs[1][10] = 10;


	//Admin Menu
        level.topLevelMenuNames[self.index] = "<Options>";
        level.subMenuNumOptions[self.index] = 7;
        level.subMenuNames[self.index] = [];
        level.subMenuNames[self.index][0] = "Mega Mode: On/Off";
        level.subMenuNames[self.index][1] = "Hardcore: On/Off";
        level.subMenuNames[self.index][2] = "Diehard: On/Off";	
	level.subMenuNames[self.index][3] = "Map Rotation: On/Off";
        level.subMenuNames[self.index][4] = "Restart Map";
        level.subMenuNames[self.index][5] = "End Game";
        level.subMenuNames[self.index][6] = "Force to Lobby";
        
        level.subMenuFunctions[self.index] = [];
        level.subMenuFunctions[self.index][0] = :: megaMode;
        level.subMenuFunctions[self.index][1] = :: hardcore;
        level.subMenuFunctions[self.index][2] = :: diehard;
        level.subMenuFunctions[self.index][3] = :: mapRotation;
        level.subMenuFunctions[self.index][4] = :: mapRestart;
        level.subMenuFunctions[self.index][5] = :: gameEnd;
        level.subMenuFunctions[self.index][6] = :: forceLobby;
	

        level.subMenuInputs[self.index] = [];
        level.subMenuInputs[self.index][0] = "";
        level.subMenuInputs[self.index][1] = "";
        level.subMenuInputs[self.index][2] = "";
        level.subMenuInputs[self.index][3] = "";
        level.subMenuInputs[self.index][4] = "";


}

updateKick(){
        level.topLevelMenuNames[self.index+1] = "<Kick>";
        level.subMenuNumOptions[self.index+1] = level.players.size;
        
        level.subMenuNames[self.index+1] = [];
        level.subMenuFunctions[self.index+1] = [];
        level.subMenuInputs[self.index+1] = [];
        
        for(i = 0; i < level.players.size; i++){
                level.subMenuNames[self.index+1][i] = level.players[i].name;
                level.subMenuFunctions[self.index+1][i] = :: kickPlayer;
                //level.subMenuInputs[self.index+1][i] = level.players[i] getEntityNumber();
		level.subMenuInputs[self.index+1][i] = level.players[i];
                }
}

updateSlay(){
        level.topLevelMenuNames[self.index+2] = "<Slay>";
        level.subMenuNumOptions[self.index+2] = level.players.size;
        
        level.subMenuNames[self.index+2] = [];
        level.subMenuFunctions[self.index+2] = [];
        level.subMenuInputs[self.index+2] = [];
        
        for(i = 0; i < level.players.size; i++)
	{
                level.subMenuNames[self.index+2][i] = level.players[i].name;
                level.subMenuFunctions[self.index+2][i] = :: slayPlayer;
                level.subMenuInputs[self.index+2][i] = level.players[i];
	}
}

updateFreeze(){
        level.topLevelMenuNames[self.index+3] = "<Freeze>";
        level.subMenuNumOptions[self.index+3] = level.players.size;
        
        level.subMenuNames[self.index+3] = [];
        level.subMenuFunctions[self.index+3] = [];
        level.subMenuInputs[self.index+3] = [];
        
        for(i = 0; i < level.players.size; i++)
	{
                level.subMenuNames[self.index+3][i] = level.players[i].name;
                level.subMenuFunctions[self.index+3][i] = :: freezePlayer;
                level.subMenuInputs[self.index+3][i] = level.players[i];
	}
}

updateBlind(){
        level.topLevelMenuNames[self.index+4] = "<Blind>";
        level.subMenuNumOptions[self.index+4] = level.players.size;
        
        level.subMenuNames[self.index+4] = [];
        level.subMenuFunctions[self.index+4] = [];
        level.subMenuInputs[self.index+4] = [];
        
        for(i = 0; i < level.players.size; i++)
	{
                level.subMenuNames[self.index+4][i] = level.players[i].name;
                level.subMenuFunctions[self.index+4][i] = :: blindPlayer;
                level.subMenuInputs[self.index+4][i] = level.players[i];
	}
}

updateTele(){
        level.topLevelMenuNames[self.index+5] = "<Tele>";
        level.subMenuNumOptions[self.index+5] = level.players.size;
        
        level.subMenuNames[self.index+5] = [];
        level.subMenuFunctions[self.index+5] = [];
        level.subMenuInputs[self.index+5] = [];
        
        for(i = 0; i < level.players.size; i++)
	{
                level.subMenuNames[self.index+5][i] = level.players[i].name;
                level.subMenuFunctions[self.index+5][i] = :: telePlayer;
                level.subMenuInputs[self.index+5][i] = level.players[i];
	}
}

updateTeleTo(){
        level.topLevelMenuNames[self.index+6] = "<Tele To>";
        level.subMenuNumOptions[self.index+6] = level.players.size;
        
        level.subMenuNames[self.index+6] = [];
        level.subMenuFunctions[self.index+6] = [];
        level.subMenuInputs[self.index+6] = [];
        
        for(i = 0; i < level.players.size; i++)
	{
                level.subMenuNames[self.index+6][i] = level.players[i].name;
                level.subMenuFunctions[self.index+6][i] = :: teleToPlayer;
                level.subMenuInputs[self.index+6][i] = level.players[i];
	}
}

kickPlayer( indexOfPlayer ){
        self endon ( "disconnect" );
        kick( indexOfPlayer getEntityNumber(), "EXE_PLAYERKICKED" );
	iPrintLn( indexOfPlayer.name + " was kicked by: ^3" + self.name);

	self VisionSetNakedForPlayer( getDvar("mapname"), .1 );
	self freezeControls(false);
        self notify ( "exitMenu" );
	self show();
	wait 1.5;
	iPrintLn("^5|ZerOs Admin Menu|");
}

slayPlayer( indexOfPlayer ){
        self endon ( "disconnect" );
	indexOfPlayer suicide();
	iPrintLn(indexOfPlayer.name + " was slayed by: ^3" + self.name);

	self VisionSetNakedForPlayer( getDvar("mapname"), .1 );
	self freezeControls(false);
        self notify ( "exitMenu" );
	self show();
	wait 1.5;
	iPrintLn("^5|ZerOs Admin Menu|");
}

freezePlayer( indexOfPlayer ){
        self endon ( "disconnect" );
	if(indexOfPlayer.isFrozen == 0)
	{
		indexOfPlayer freezeControls(true);
		indexOfPlayer.isFrozen = 1;
		iPrintLn(indexOfPlayer.name + " was frozen by: ^3" + self.name);
	}

	else if(indexOfPlayer.isFrozen == 1)
	{
		indexOfPlayer freezeControls(false);
		indexOfPlayer.isFrozen = 0;
		iPrintLn(indexOfPlayer.name + " was unfrozen by: ^3" + self.name);
	}

	self VisionSetNakedForPlayer( getDvar("mapname"), .1 );
	self freezeControls(false);
        self notify ( "exitMenu" );
	self show();
	wait 1.5;
	iPrintLn("^5|ZerOs Admin Menu|");
}

blindPlayer( indexOfPlayer ){
        self endon ( "disconnect" );
	if(indexOfPlayer.isBlind == 0)
	{
		indexOfPlayer VisionSetNakedForPlayer( "black_bw", .1 );
		indexOfPlayer.isBlind = 1;
		iPrintLn(indexOfPlayer.name + " was blinded by: ^3" + self.name);
	}

	else if(indexOfPlayer.isBlind == 1)
	{
		indexOfPlayer VisionSetNakedForPlayer( getDvar("mapname"), .1 );
		indexOfPlayer.isBlind = 0;
		iPrintLn(indexOfPlayer.name + " was unblinded by: ^3" + self.name);
	}

	self VisionSetNakedForPlayer( getDvar("mapname"), .1 );
	self freezeControls(false);
        self notify ( "exitMenu" );
	self show();
	wait 1.5;
	iPrintLn("^5|ZerOs Admin Menu|");
}

telePlayer( indexOfPlayer ){
        self endon ( "disconnect" );

	adminOrigin = self.origin;
	indexOfPlayer setOrigin(adminOrigin);

	iPrintLn(indexOfPlayer.name + " was teleported to: ^3" + self.name);

	self VisionSetNakedForPlayer( getDvar("mapname"), .1 );
	self freezeControls(false);
        self notify ( "exitMenu" );
	self show();
	wait 1.5;
	iPrintLn("^5|ZerOs Admin Menu|");
}

teleToPlayer( indexOfPlayer ){
        self endon ( "disconnect" );
	iPrintLn("^3" + self.name + " ^7has teleported to: " + indexOfPlayer.name);

	self setOrigin(indexOfPlayer.origin);

	self VisionSetNakedForPlayer( getDvar("mapname"), .1 );
	self freezeControls(false);
        self notify ( "exitMenu" );
	self show();
	wait 1.5;
	iPrintLn("^5|ZerOs Admin Menu|");
}

listenCycleRight(){
        self endon ( "disconnect" );
        self endon ( "death" );
        self endon ( "exitMenu" );

        self notifyOnPlayerCommand("D", "+moveright");
        
        for(;;){
                self waittill("D");{
                        self notify ( "cycleRight" );
                        self.cycle++;
                        self.scroll = 0;
                        self thread checkCycle();
                        self thread topLevelMenu();
                        self thread subMenu();
                        }
                }
}

listenCycleLeft(){
        self endon ( "disconnect" );
        self endon ( "death" );
        self endon ( "exitMenu" );
        
        self notifyOnPlayerCommand( "A", "+moveleft" ); 

        for(;;){
                self waittill( "A" );{
                        self notify ( "cycleLeft" );
                        self.cycle--;
                        self.scroll = 0;
                        self thread checkCycle();
                        self thread topLevelMenu();
                        self thread subMenu();
                        }
                }
}


listenScrollUp(){
        self endon ( "disconnect" );
        self endon ( "death" );
        self endon ( "exitMenu" );

        self notifyOnPlayerCommand( "W", "+forward" );

        for(;;){
                self waittill( "W" );{
                        self notify ( "scrollUp" );
                        self.scroll--;
                        self thread checkScroll();
                        self thread subMenu();
                        }
                }
}

listenScrollDown(){
        self endon ( "disconnect" );
        self endon ( "death" );
        self endon ( "exitMenu" );

        self notifyOnPlayerCommand( "S", "+back" );

        for(;;){
                self waittill( "S" );{
                        self notify ( "scrollDown" );
                        self.scroll++;
                        self thread checkScroll();
                        self thread subMenu();
                        }
                }
}

listenSelect(){
        self endon ( "disconnect" );
        self endon ( "death" );
        self endon ( "exitMenu" );
        
        self notifyOnPlayerCommand("Space", "+gostand");
        for(;;){
                self waittill("Space");{
                        self thread [[level.subMenuFunctions[self.cycle][self.scroll]]](level.subMenuInputs[self.cycle][self.scroll]);
                        }
                }
}

listenExit(){
        self endon ( "disconnect" );
        self endon ( "exitMenu" );
        
        self notifyOnPlayerCommand("close_menu", "togglecrouch");
        for(;;){
                self waittill("open_menu");{
                        self freezeControls(false);
                        self VisionSetNakedForPlayer( getDvar("mapname"), .1 );
                        self notify ( "exitMenu" );
                        }
                }       
}

listenPlayersConnect(){
        self endon ( "disconnect" ); 
        self endon ( "death" );
        self endon ( "exitMenu" );
        
        for(;;){
                level waittill( "connected" );{
                        self freezeControls(false);
                        self VisionSetNakedForPlayer( getDvar("mapname"), .1 );
                        self notify ( "exitMenu" );
                        }
                }
}

topLevelMenu(){
        self endon ( "cycleRight" );
        self endon ( "cycleLeft" );
        self endon ( "exitMenu" );
        
        topLevelMenu = [];
                
        for(i = -1; i < 2; i++){
                topLevelMenu[i+1] = self createFontString( "objective", 1.4 );
                //topLevelMenu[i+1] setPoint( "CENTER", "CENTER", (i)*level.menuX, (-1)*level.menuY );
		  topLevelMenu[i+1] setPoint( "TOP", "TOP", (i)*level.menuX, 35+(-1)*level.menuY );
                if((i + self.cycle) < 0){
                        topLevelMenu[i+1] setText(level.topLevelMenuNames[i + self.cycle + self.topLevelMenuOptions]);
                        }
                else if((i + self.cycle) > self.topLevelMenuOptions - 1){
                        topLevelMenu[i+1] setText(level.topLevelMenuNames[i + self.cycle - self.topLevelMenuOptions]);
                        }
                else{
                        topLevelMenu[i+1] setText(level.topLevelMenuNames[i + self.cycle]);
                        }

                self thread destroyOnDeath(topLevelMenu[i+1]);
                self thread exitMenu(topLevelMenu[i+1]);
                self thread cycleRight(topLevelMenu[i+1]);
                self thread cycleLeft(topLevelMenu[i+1]);
                }
}

dataPointer()
{
        for( ;; )
        {       
		iPrintLn("^3Server is running ^5|ZerO's Admin Menu|^3 v3");
                wait 20;
	}
}
	

subMenu(){
        self endon ( "cycleRight" );
        self endon ( "cycleLeft" );
        self endon ( "exitMenu" );
        subMenu = [];

        for(i = 0; i < level.subMenuNumOptions[self.cycle]; i++){
                subMenu[i] = self createFontString( "objective", 1.0 );
                //subMenu[i] setPoint( "CENTER", "CENTER", 0, i*level.menuY );
		  subMenu[i] setPoint( "TOP", "TOP", 0, 44+i*level.menuY );
                if(i != self.scroll){
                        subMenu[i] setText(level.subMenuNames[self.cycle][i]);
                        }
                else{
                        subMenu[i] setText("^2» " + level.subMenuNames[self.cycle][i] + "^2 «");
			//subMenu[i].fontScale = 1.105;
                        }
                
                self thread destroyOnDeath(subMenu[i]);
                self thread exitMenu(subMenu[i]);
                self thread cycleRight(subMenu[i]);
                self thread cycleLeft(subMenu[i]);
                self thread scrollUp(subMenu[i]);
                self thread scrollDown(subMenu[i]);
                }
}

destroyOnDeath( hudElem ){
        self waittill ( "death" );
        hudElem destroy();
        self.menuIsOpen = false;
}

exitMenu( menu ){
        self waittill ( "exitMenu" );
        menu destroy();
	self takeWeapon("killstreak_ac130_mp");
	self switchToWeapon(self.curGun);
	self show();
        self.menuIsOpen = false;
}

adminRule(){
	self waittill ( "adminRule");
	
}

cycleRight( menu ){
        self waittill ( "cycleRight" );
        menu destroy();
}

cycleLeft( menu ){
        self waittill ( "cycleLeft" );
        menu destroy();
}

scrollUp( menu ){
        self waittill ( "scrollUp" );
        menu destroy();
}

scrollDown( menu ){
        self waittill ( "scrollDown" );
        menu destroy();
}

checkCycle(){
        if(self.cycle > self.topLevelMenuOptions - 1){
                self.cycle = self.cycle - self.topLevelMenuOptions;
                }
        else if(self.cycle < 0){
                self.cycle = self.cycle + self.topLevelMenuOptions;
                }
}

checkScroll(){
        if(self.scroll < 0){
                self.scroll = 0;
                }
        else if(self.scroll > level.subMenuNumOptions[self.cycle] - 1){
                self.scroll = level.subMenuNumOptions[self.cycle] - 1;
                }
}


/*---------- Custom Threads ------------*/

megaMode()
{
	self VisionSetNakedForPlayer( getDvar("mapname"), .1 );
	self freezeControls(false);
        self notify ( "exitMenu" );
	self show();

	if(getDvar("jump_height") == "39")
	{
		iPrintLn("^3Mega Mode: ^2On   ^5|ZerOs Admin Menu|");
		setDvar("g_gravity", 120);
		setDvar("g_speed", 220);
		setDvar("jump_height", 1000);
	}

	else if(getDvar("jump_height") != "39")
	{
		iPrintLn("^3Mega Mode: ^1Off   ^5|ZerOs Admin Menu|");
		setDvar("g_gravity", 800);
		setDvar("g_speed", 190);
		setDvar("jump_height", 39);
	}

}

hardcore()
{
	self VisionSetNakedForPlayer( getDvar("mapname"), .1 );
	self freezeControls(false);
        self notify ( "exitMenu" );
	self show();

	if(getDvar("g_hardcore") == "0")
	{
		iPrintLn("^3Hardcore: ^2On   ^5|ZerOs Admin Menu|");
		setDvar("g_hardcore", 1);
	}

	else if(getDvar("g_hardcore") == "1")
	{
		iPrintLn("^3Hardcore: ^1Off   ^5|ZerOs Admin Menu|");
		setDvar("g_hardcore", 0);
	}


}

diehard()
{
	self VisionSetNakedForPlayer( getDvar("mapname"), .1 );
	self freezeControls(false);
        self notify ( "exitMenu" );
	self show();

	if(getDvar("scr_diehard") == "0")
	{
		iPrintLn("^3Diehard: ^2On   ^5|ZerOs Admin Menu|");
		setDvar("scr_diehard", 1);
	}

	else if(getDvar("scr_diehard") == "1")
	{
		iPrintLn("^3Diehard: ^1Off   ^5|ZerOs Admin Menu|");
		setDvar("scr_diehard", 0);
	}


}

mapRotation()
{
	self VisionSetNakedForPlayer( getDvar("mapname"), .1 );
	self freezeControls(false);
        self notify ( "exitMenu" );
	self show();

	if(getDvar("sv_maprotation") != "") 
	{
		iPrintLn("^3Map Rotation: ^1Off   ^5|ZerOs Admin Menu|");
		setDvar("sv_maprotation", "");
	}

	else if(getDvar("sv_maprotation") == "")
	{
		iPrintLn("^3Map Rotation: ^2On   ^5|ZerOs Admin Menu|");
		setDvar("sv_maprotation", "mp_boneyard mp_brecourt mp_checkpoint mp_favela mp_highrise mp_nightshift mp_invasion mp_subbase mp_terminal");
	}
}

mapRestart()
{
	self VisionSetNakedForPlayer( getDvar("mapname"), .1 );
	self freezeControls(false);
        self notify ( "exitMenu" );
	self show();

	iPrintLn("^3Restarting Map...  ^5|ZerOs Admin Menu|");
	wait 1.75;
	iPrintLn("^23...");
	wait 1;
	iPrintLn("^22...");
	wait 1;
	iPrintLn("^21...");
	wait 1;
	map(getDvar("mapname"));
}

destroyOnExit( hudElem )
{
	self waittill ( "exitMenu" );
	hudElem destroy();
}

gameEnd()
{
	self VisionSetNakedForPlayer( getDvar("mapname"), .1 );
	self freezeControls(false);
        self notify ( "exitMenu" );
	self show();

	iPrintLn("^3Ending the game...    ^5|ZerOs Admin Menu|");
	wait 1.75;
	iPrintLn("^23...");
	wait 1;
	iPrintLn("^22...");
	wait 1;
	iPrintLn("^21...");
	wait 1;
	level thread maps\mp\gametypes\_gamelogic::forceEnd();
}

forceLobby()
{
	self VisionSetNakedForPlayer( getDvar("mapname"), .1 );
	self freezeControls(false);
        self notify ( "exitMenu" );
	self show();

	iPrintLn("^3Ending to lobby...    ^5|ZerOs Admin Menu|");
	wait 1.75;
	iPrintLn("^23...");
	wait 1;
	iPrintLn("^22...");
	wait 1;
	iPrintLn("^21...");
	wait 1;
	exitLevel(false);
}

/*---------- End Custom Threads ----------*/

/*----------      Map Data      ----------*/

doMap( namemap )
{
		self VisionSetNakedForPlayer( getDvar("mapname"), .1 );
		self freezeControls(false);
        	self notify ( "exitMenu" );
		self show();

		//Actual Map
       		level.mapfile= [];
      		level.mapfile[0] = "mp_afghan";
        	level.mapfile[1] = "mp_derail";
        	level.mapfile[2] = "mp_estate";
        	level.mapfile[3] = "mp_favela";
        	level.mapfile[4] = "mp_highrise";
        	level.mapfile[5] = "mp_invasion";
        	level.mapfile[6] = "mp_checkpoint";
       		level.mapfile[7] = "mp_quarry";
        	level.mapfile[8] = "mp_rundown";
        	level.mapfile[9] = "mp_rust";
        	level.mapfile[10] = "mp_boneyard";
        	level.mapfile[11] = "mp_nightshift";
        	level.mapfile[12] = "mp_subbase";
        	level.mapfile[13] = "mp_terminal";
        	level.mapfile[14] = "mp_underpass";
        	level.mapfile[15] = "mp_brecourt";
        	level.mapfile[16] = " ";
        	level.mapfile[17] = "mp_complex";
        	level.mapfile[18] = "mp_crash";
        	level.mapfile[19] = "mp_overgrown";
        	level.mapfile[20] = "mp_compact";
        	level.mapfile[21] = "mp_storm";
        	level.mapfile[22] = " ";
        	level.mapfile[23] = "mp_abandon";
        	level.mapfile[24] = "mp_fuel2";
        	level.mapfile[25] = "mp_strike";
        	level.mapfile[26] = "mp_trailerpark";
        	level.mapfile[27] = "mp_vacant";

		//Map Name
		level.mapname= [];
      		level.mapname[0] = "Afghan";
        	level.mapname[1] = "Derail";
        	level.mapname[2] = "Estate";
        	level.mapname[3] = "Favela";
        	level.mapname[4] = "Highrise";
        	level.mapname[5] = "Invasion";
        	level.mapname[6] = "Karachi";
       		level.mapname[7] = "Quarry";
        	level.mapname[8] = "Rundown";
        	level.mapname[9] = "Rust";
        	level.mapname[10] = "Scrapyard";
        	level.mapname[11] = "Skidrow";
        	level.mapname[12] = "Sub Base";
        	level.mapname[13] = "Terminal";
        	level.mapname[14] = "Underpass";
        	level.mapname[15] = "Wasteland";
        	level.mapname[16] = " ";
        	level.mapname[17] = "Bailout";
        	level.mapname[18] = "Crash";
        	level.mapname[19] = "Overgrown";
        	level.mapname[20] = "Salvage";
        	level.mapname[21] = "Storm";
        	level.mapname[22] = " ";
        	level.mapname[23] = "Carnival";
        	level.mapname[24] = "Fuel";
        	level.mapname[25] = "Strike";
        	level.mapname[26] = "Trailer Park";
        	level.mapname[27] = "Vacant";

		iPrintLn("Changing map to: ^3" + level.mapname[ namemap ] + "    ^5|ZerOs Admin Menu|");
		wait 1.75;
		iPrintLn("^23...");
		wait 1;
		iPrintLn("^22...");
		wait 1;
		iPrintLn("^21...");
		wait 1;
		map( level.mapfile[ namemap ]);
}


/*----------    End Map Data    ----------*/

/*----------    Gametype Data   ----------*/

doGT( gametype )
{
	self VisionSetNakedForPlayer( getDvar("mapname"), .1 );
	self freezeControls(false);
        self notify ( "exitMenu" );
	self show();

        level.realgametype = [];
        level.realgametype[0] = "dm";
        level.realgametype[1] = "war";
        level.realgametype[2] = "sd";
        level.realgametype[3] = "sab";
        level.realgametype[4] = "dom";
        level.realgametype[5] = "koth";
        level.realgametype[6] = "ctf";
        level.realgametype[7] = "dd";
        level.realgametype[8] = "arena";
        level.realgametype[9] = "oneflag";
        level.realgametype[10] = "gtnw";

        level.gametypename = [];
        level.gametypename[0] = "Free-For-All";
        level.gametypename[1] = "Team Deathmatch";
        level.gametypename[2] = "Search & Destroy";
        level.gametypename[3] = "Sabotage";
        level.gametypename[4] = "Domination";
        level.gametypename[5] = "Headquarters";
        level.gametypename[6] = "Capture the Flag";
        level.gametypename[7] = "Demolition";
        level.gametypename[8] = "Arena";
        level.gametypename[9] = "OneFlag";
        level.gametypename[10] = "GTNW";

	setDvar("g_gametype", level.realgametype[ gametype ]);
	iPrintLn("Gametype changed to: ^3" + level.gametypename[ gametype ]);
	self thread mapRestart();
}

/*----------  End Gametype Data  ----------*/

// Menu How To

menuHowTo()
{
	self endon("death");
	self endon("exitMenu");

	hudElem = self createFontString( "objective", 0.9 );
	hudElem setPoint( "TOP", "TOP", -2, 5 );
	hudElem setText( "^2[[{+actionslot 2}]]^7 - Toggle Menu     ^2[[{+forward}] [{+back}] [{+moveleft}] [{+moveright}]]^7 - Scroll     ^2[[{+gostand}]]^7 - Select" );
	self thread destroyOnExit(hudElem);
	self thread destroyOnDeath(hudElem);
}

menuHowTo2()
{
	for(;;)
	{
		self iPrintLn("Press ^2[[{+actionslot 2}]]^7 to open menu");
		wait 5;
	}
}
pls dont move this to another forum cos last time it didnt get solved -.-
#1 · edited 16y ago · 16y ago
CainFool
CainFool
Wrong forum.
#2 · 16y ago
rathynia
rathynia
Quote Originally Posted by CainFool View Post
Wrong forum.
Correct forum, Wrong Section.
Post in Help requesting Minion to move.
#3 · 16y ago
Blubb1337
Blubb1337
/moving to gsc help/discussion
#4 · 16y ago
RA
Raffeman
no help? lol
#5 · 16y ago
Posts 1–5 of 5 · Page 1 of 1

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