


Func generate()
if $detect[0] = 1024 then Return
Local $var, $var2, $timer
$check = WinExists("Combat_Arms")
if $check = 0 Then Call("Fail")
if $check = 1 then WinActivate("Combat_Arms")
Call("clickfix")
$var = Random(1,13,1)
$var2 = Random(1, 3, 1)
If GUICtrlRead($left) = $gui_CHECKED and $var = 1 Then Call("left")
If GUICtrlRead($right) = $gui_CHECKED and $var = 2 Then Call("right")
If GUICtrlRead($forward) = $gui_CHECKED and $var = 3 Then Call("forward")
If GUICtrlRead($back) = $gui_CHECKED and $var = 4 Then Call("back")
If GUICtrlRead($jump) = $gui_CHECKED and $var = 5 Then Call("jump")
If GUICtrlRead($nade) = $gui_CHECKED and $var = 6 Then Call("nade")
If GUICtrlRead($shoot) = $gui_CHECKED and $var = 7 Then Call("shoot")
If GUICtrlRead($pistolgenerator) = $gui_CHECKED and $var = 8 Then Call("pistolgenerator")
If GUICtrlRead($turngenerator) = $gui_CHECKED and $var = 9 Then Call("turngenerator")
If GUICtrlRead($shoot) = $gui_CHECKED and $var = 10 Then Call("shoot")
If GUICtrlRead($shoot_more) = $gui_CHECKED and $var = 11 Then Call("shoot")
If GUICtrlRead($shoot_even_more) = $gui_CHECKED and $var = 12 Then Call("shoot")
If GUICtrlRead($reload) = $gui_CHECKED and $var = 13 then call("reload")
if $var2 = 1 then $timer = 1000
if $var2 = 2 then $timer = 1500
if $var2 = 3 then $timer = 2000
Sleep($timer)
Call("undo")
EndFunc