All EU Addresses - [9/3]
All the addresses found using a disassembler.
LTClient :
0x377C4450
Alternative LTClient :
0x46F670
Device Pointer :
0x909EF8
Glass Walls :
0x57218A
No Recoil :
0x3745BDE0
0x3744BC99
0x3745BDF4
0x3745BDF7
0x3745BE00
No Reload :
0x374A7A54
Nametags(Probably patched) :
0x37301166
0x37234E58
Local Player Pointer :
0x37806970
Random Player Pointer :
0x37804D50
KDR Guard :
0x377DC8EC
Game Status :
0x377D40DC
How to get your XYZ without the player pointer :
Use the struct + ILTClient class,
Use :

LTClient :
0x377C4450
Alternative LTClient :
0x46F670
Device Pointer :
0x909EF8
Glass Walls :
0x57218A
No Recoil :
0x3745BDE0
0x3744BC99
0x3745BDF4
0x3745BDF7
0x3745BE00
No Reload :
0x374A7A54
Nametags(Probably patched) :
0x37301166
0x37234E58
Local Player Pointer :
0x37806970
Random Player Pointer :
0x37804D50
KDR Guard :
0x377DC8EC
Game Status :
0x377D40DC
How to get your XYZ without the player pointer :
Use the struct + ILTClient class,
Code:
struct LTVector{
float x;
float y;
float z;
};
struct LTObject{//Credits to mmbob for LTObject + HOBJECT
char offset[0xC8];
LTVector Pos;
};
typedef HOBJECT *LTObject;
class cILTClient{
char offset[520];
int ( *RunConsoleCommand ) ( char *szCommand );
HOBJECT ( *GetClientObj ) ( void );
};
Code:
HOBJECT myObj = ILTClient->GetClientObj(); float myX = myObj->Pos.x;



crash you know that your a god 
