Thumbs down[SOLVED] make new spawns ?

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[SOLVED] make new spawns ?
how can i make new spawns ?
please move this to help section ...
/Moved to GSC Modding Help/Discussion
Example for my Assault on the Estate mod:

Code:
if(self.team == "allies")                             // DEFENDER
                {
                        setDvar("ui_allow_teamchange", 0);        
                        self thread doDefenderGuns();  
                        self _clearPerks();
                        self.randomspawn = randomInt(6);
                        if(self.randomspawn == 0) { 
                        self SetOrigin((382,1245,190)); } 
                        if(self.randomspawn == 1) { 
                        self SetOrigin((209,729,190)); } 
                        if(self.randomspawn == 2) { 
                        self SetOrigin((132,841,190)); } 
                        if(self.randomspawn == 3) { 
                        self SetOrigin((106,1060,190)); } 
                        if(self.randomspawn == 4) { 
                        self SetOrigin((330,1070,190)); }  
                        if(self.randomspawn == 5) { 
                        self SetOrigin((214,889,190)); } 
                        self maps\mp\perks\_perks::givePerk("specialty_marathon");
                        self maps\mp\perks\_perks::givePerk("specialty_lightweight");
                        self maps\mp\perks\_perks::givePerk("specialty_bulletaccuracy");
                        self.maxhealth = 150;
		            self.health = self.maxhealth;
                        self thread maps\mp\gametypes\_hud_message::hintMessage("You're a Defender!");
                        self thread maps\mp\gametypes\_hud_message::hintMessage("Use the turrets to kill the snipers!");
                }
                if(self.team == "axis")                               // SNIPER
                {
                        ChangeAppearance(0,1);
                        setDvar("ui_allow_teamchange", 0);
                        self thread doSniperGuns();
                        self _clearPerks();
                        self.randomspawn = randomInt(6);
                        if(self.randomspawn == 0) { 
                        self SetOrigin((-3110,3488,-308)); } 
                        if(self.randomspawn == 1) { 
                        self SetOrigin((-2992,3312,-308)); } 
                        if(self.randomspawn == 2) { 
                        self SetOrigin((-2899,3527,-308)); } 
                        if(self.randomspawn == 3) { 
                        self SetOrigin((-2787,3295,-308)); } 
                        if(self.randomspawn == 4) { 
                        self SetOrigin((-2930,3365,-308)); }  
                        if(self.randomspawn == 5) { 
                        self SetOrigin((-355,3169,-308)); }
Where self SetOrigin is where you spawn.
Quote Originally Posted by Arasonic View Post
Example for my Assault on the Estate mod:

Code:
if(self.team == "allies")                             // DEFENDER
                {
                        setDvar("ui_allow_teamchange", 0);        
                        self thread doDefenderGuns();  
                        self _clearPerks();
                        self.randomspawn = randomInt(6);
                        if(self.randomspawn == 0) { 
                        self SetOrigin((382,1245,190)); } 
                        if(self.randomspawn == 1) { 
                        self SetOrigin((209,729,190)); } 
                        if(self.randomspawn == 2) { 
                        self SetOrigin((132,841,190)); } 
                        if(self.randomspawn == 3) { 
                        self SetOrigin((106,1060,190)); } 
                        if(self.randomspawn == 4) { 
                        self SetOrigin((330,1070,190)); }  
                        if(self.randomspawn == 5) { 
                        self SetOrigin((214,889,190)); } 
                        self maps\mp\perks\_perks::givePerk("specialty_marathon");
                        self maps\mp\perks\_perks::givePerk("specialty_lightweight");
                        self maps\mp\perks\_perks::givePerk("specialty_bulletaccuracy");
                        self.maxhealth = 150;
		            self.health = self.maxhealth;
                        self thread maps\mp\gametypes\_hud_message::hintMessage("You're a Defender!");
                        self thread maps\mp\gametypes\_hud_message::hintMessage("Use the turrets to kill the snipers!");
                }
                if(self.team == "axis")                               // SNIPER
                {
                        ChangeAppearance(0,1);
                        setDvar("ui_allow_teamchange", 0);
                        self thread doSniperGuns();
                        self _clearPerks();
                        self.randomspawn = randomInt(6);
                        if(self.randomspawn == 0) { 
                        self SetOrigin((-3110,3488,-308)); } 
                        if(self.randomspawn == 1) { 
                        self SetOrigin((-2992,3312,-308)); } 
                        if(self.randomspawn == 2) { 
                        self SetOrigin((-2899,3527,-308)); } 
                        if(self.randomspawn == 3) { 
                        self SetOrigin((-2787,3295,-308)); } 
                        if(self.randomspawn == 4) { 
                        self SetOrigin((-2930,3365,-308)); }  
                        if(self.randomspawn == 5) { 
                        self SetOrigin((-355,3169,-308)); }
Where self SetOrigin is where you spawn.
i love that code it also helps agianst spwan killing =D
That's because I helped make that code lol
/Marked as Solved
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