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  1. #1
    Dominic95's Avatar
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    [Help] Menu Sprite Disappear

    Hi guys, it's me Hahaz. Dominic95 is my roommate's account.

    I got problem w/ menu sprite, i use source posted by ac1d_buRn:
    https://www.mpgh.net/forum/207-combat...ml#post2253065

    After some modification i finally make it works, BUT the sprite will gone without crash in game or after map loading screen.



    Anyone got this problem b4 & have solution for this?

    Edit: Problem solved!



    2nd problem...
    It lags my gameplay or my fps drop to 20-30 when i open my menu, any solution to get it less laggy? >.<
    Last edited by Dominic95; 09-25-2010 at 05:01 AM.

  2. #2
    freedompeace's Avatar
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    A LPDIRECT3DTEXTURE9 is attached to a single LPDIRECT3DDEVICE9.

    When the device is lost and reset (and therefore changes), you need to re-initialise it to the new DirectX Device.

  3. #3
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    Nvm.. i got it worked minutes ago the sprite now stay forever, it's easy fix :/

    But it drops my fps to 20-30 fps when i activate my menu, how to it make less lag? xD


  4. #4
    freedompeace's Avatar
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    Holy fail :L

    If you look at Gingerbread, I have like 50 "sprites" being drawn at once, and I'm still maintaining 2,000FPS.

    Post us a snippet of your code, or PM / MSN it to me and I'll look and improve its efficiency for you.

  5. #5
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    Quote Originally Posted by freedompeace View Post
    Holy fail :L

    If you look at Gingerbread, I have like 50 "sprites" being drawn at once, and I'm still maintaining 2,000FPS.

    Post us a snippet of your code, or PM / MSN it to me and I'll look and improve its efficiency for you.
    uh? Gingerbread?

    Btw what is your sprite format size? mine is 1024x1024, Alpha PNG.

  6. #6
    freedompeace's Avatar
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    Quote Originally Posted by Dominic95 View Post
    uh? Gingerbread?

    Btw what is your sprite format size? mine is 1024x1024, Alpha PNG.
    1. Non-interlaced, high quality PNG, varying size.
    2. JPEG, varying size.
    3. GIF, varying size.

  7. The Following User Says Thank You to freedompeace For This Useful Post:

    Dominic95 (09-25-2010)

  8. #7
    CodeDemon's Avatar
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    My sprite is sexier :P but yeah, you have to recreate the sprite when the device is changed.
    Last edited by CodeDemon; 09-25-2010 at 06:13 AM.

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    Quote Originally Posted by CodeDemon View Post
    My sprite is better :P but yeah, you have to recreate the sprite when the device is changed.
    "Your sprite"? S:

    Care to explain? ^^

  10. #9
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    Quote Originally Posted by freedompeace View Post
    "Your sprite"? S:

    Care to explain? ^^
    The one in my sig /

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    How you solved? Pls share solution...
    My last Hack D3d Chams/Esp/Opk/Telekill
    A me me piace 'o blues e tutt'e journe aggio cantà'
    pecchè so stato zitto e mo è 'o mumento 'e me sfucà'
    sono volgare e so che nella vita suonerò
    pe chi tene 'e complessi e nun 'e vò
    A me me piace 'o zucchero ca scenne dinto 'o cafè
    e cu 'na presa d'annice ma chi è meglio 'e me
    tengo 'a cazzimma e faccio tutto quello che mi va
    pecchè so blues e nun voglio cagnà'

  12. #11
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    Quote Originally Posted by CodeDemon View Post
    The one in my sig /
    I don't see one in your sig... (I turned on sigs just for this, and I failed at finding it)

    [edit] Nevermind, I see the link. Oh ! And you showed us that before :P

    Quote Originally Posted by coogle007 View Post
    How you solved? Pls share solution...
    Quote Originally Posted by freedompeace View Post
    A LPDIRECT3DTEXTURE9 is attached to a single LPDIRECT3DDEVICE9.

    When the device is lost and reset (and therefore changes), you need to re-initialise it to the new DirectX Device.

    Does that mean anything to you? "you need to re-initialise it to the new DirectX Device"

  13. #12
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    /Closed, problem solved .

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