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Home › Forum › MultiPlayer Game Hacks & Cheats › Combat Arms Hacks & Cheats › Combat Arms Hack Coding / Programming / Source Code › [Help] Menu Sprite Disappear

[Help] Menu Sprite Disappear

Posts 1–12 of 12 · Page 1 of 1
Dominic95
Dominic95
[Help] Menu Sprite Disappear
Hi guys, it's me Hahaz. Dominic95 is my roommate's account.

I got problem w/ menu sprite, i use source posted by ac1d_buRn:
http://www.mpgh.net/forum/207-combat...ml#post2253065

After some modification i finally make it works, BUT the sprite will gone without crash in game or after map loading screen.



Anyone got this problem b4 & have solution for this?

Edit: Problem solved!



2nd problem...
It lags my gameplay or my fps drop to 20-30 when i open my menu, any solution to get it less laggy? >.<
#1 · edited 15y ago · 15y ago
freedompeace
freedompeace
A LPDIRECT3DTEXTURE9 is attached to a single LPDIRECT3DDEVICE9.

When the device is lost and reset (and therefore changes), you need to re-initialise it to the new DirectX Device.
#2 · 15y ago
Dominic95
Dominic95
Nvm.. i got it worked minutes ago the sprite now stay forever, it's easy fix :/

But it drops my fps to 20-30 fps when i activate my menu, how to it make less lag? xD

#3 · 15y ago
freedompeace
freedompeace
Holy fail :L

If you look at Gingerbread, I have like 50 "sprites" being drawn at once, and I'm still maintaining 2,000FPS.

Post us a snippet of your code, or PM / MSN it to me and I'll look and improve its efficiency for you.
#4 · 15y ago
Dominic95
Dominic95
Quote Originally Posted by freedompeace View Post
Holy fail :L

If you look at Gingerbread, I have like 50 "sprites" being drawn at once, and I'm still maintaining 2,000FPS.

Post us a snippet of your code, or PM / MSN it to me and I'll look and improve its efficiency for you.
uh? Gingerbread?

Btw what is your sprite format size? mine is 1024x1024, Alpha PNG.
#5 · 15y ago
freedompeace
freedompeace
Quote Originally Posted by Dominic95 View Post
uh? Gingerbread?

Btw what is your sprite format size? mine is 1024x1024, Alpha PNG.
1. Non-interlaced, high quality PNG, varying size.
2. JPEG, varying size.
3. GIF, varying size.
#6 · 15y ago
CO
CodeDemon
My sprite is sexier :P but yeah, you have to recreate the sprite when the device is changed.
#7 · edited 15y ago · 15y ago
freedompeace
freedompeace
Quote Originally Posted by CodeDemon View Post
My sprite is better :P but yeah, you have to recreate the sprite when the device is changed.
"Your sprite"? S:

Care to explain? ^^
#8 · 15y ago
CO
CodeDemon
Quote Originally Posted by freedompeace View Post
"Your sprite"? S:

Care to explain? ^^
The one in my sig /
#9 · 15y ago
coogle007
coogle007
How you solved? Pls share solution...
#10 · 15y ago
freedompeace
freedompeace
Quote Originally Posted by CodeDemon View Post
The one in my sig /
I don't see one in your sig... (I turned on sigs just for this, and I failed at finding it)

[edit] Nevermind, I see the link. Oh ! And you showed us that before :P

Quote Originally Posted by coogle007 View Post
How you solved? Pls share solution...
Quote Originally Posted by freedompeace View Post
A LPDIRECT3DTEXTURE9 is attached to a single LPDIRECT3DDEVICE9.

When the device is lost and reset (and therefore changes), you need to re-initialise it to the new DirectX Device.

Does that mean anything to you? "you need to re-initialise it to the new DirectX Device"
#11 · 15y ago
Ali
Ali
/Closed, problem solved .
#12 · 15y ago
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