[Is this Real?] EnemyPlayerClass!

Posts 1–15 of 18 · Page 1 of 2
[Is this Real?] EnemyPlayerClass!
I found this on a website and here is the enemy player class.
Too bad I dont know what to do with it.
Please explain.

Code:
class EnemyClassInfo
{
public:
char unknown0[200];
BYTE spawnShieldTime;
__int32 EnemyHP; 
__int32 EnemyMaxAP; 
char unknown2[80];
float GetPositionX;
float GetPositionY;
float GetPositionZ;
char unknown5[80];
D3DXVECTOR3 Pos;
};
Well you do the same thing you do with Gellins Structs.


(EnemyClassInfo*) pEnemy = (EnemyClassInfo*)EPP

Someting like that.
Yes it's real.
I thought I was old because Gordons hack is partially detected. Thought because offsets for classes might have been change.
Do the same thing you would with the player stats, if youve ever used it before. Iff not, get the enemy pointer and read whatup777's post
Ok thanks guys! Time to make full OPK and Telekill.
Quote Originally Posted by ipwnuuaal5 View Post
Ok thanks guys! Time to make full OPK and Telekill.
Too bad you can't.
1. You don't have EPP.
2. This is fake.
Quote Originally Posted by mmbob View Post
Too bad you can't.
1. You don't have EPP.
2. This is fake.
Quote Originally Posted by mmbob View Post
Too bad you can't.
1. You don't have EPP.
2. This is fake.
I knew you liar.

Anyways Crash Posted Offsets and these dont match up.
Quote Originally Posted by mmbob View Post
Too bad you can't.
1. You don't have EPP.
2. This is fake.
Ehh what do you know about hacking/
Quote Originally Posted by markoj View Post
Ehh what do you know about hacking/
Lol../
I didn't post what offset was for what though.

I might give a few out though...
Quote Originally Posted by Crash View Post
I didn't post what offset was for what though.

I might give a few out though...
Yeah You didnt but Ill find it out when I reinstall CA and Reverse some shit.
It's obviously wrong. How do 15 players fit into this? ~.~
Posts 1–15 of 18 · Page 1 of 2

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