[Is this Real?] EnemyPlayerClass!
I found this on a website and here is the enemy player class.
Too bad I dont know what to do with it.
Please explain.
Code:
class EnemyClassInfo
{
public:
char unknown0[200];
BYTE spawnShieldTime;
__int32 EnemyHP;
__int32 EnemyMaxAP;
char unknown2[80];
float GetPositionX;
float GetPositionY;
float GetPositionZ;
char unknown5[80];
D3DXVECTOR3 Pos;
};
Well you do the same thing you do with Gellins Structs.
(EnemyClassInfo*) pEnemy = (EnemyClassInfo*)EPP
Someting like that.
I thought I was old because Gordons hack is partially detected. Thought because offsets for classes might have been change.
It's obviously wrong. How do 15 players fit into this? ~.~