,int T_no;
DWORD TimerTHREAD( void ){
while(true){
if ( T_no == 0){
Sleep(/* animation time */ 1000);
T_no = 1; // Next Animation
}else if( T_no == 1){
Sleep( /*Animation Time*/ 500);
}/* AND SO ON*/
}
return 0x001;
}
PRESENT NOW, but that to much writing
HMODULE myPresent( /*ect */){
if (T_no == 0)
Animation_Texture = MP_text; //Draw Animation 1
else if (T_no == 1)
Animation_Texture = pTexture; //Draw Animation 2
Sprite->Draw( bla bla bla , Animation_Texture);
}
