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Home › Forum › MultiPlayer Game Hacks & Cheats › Combat Arms Hacks & Cheats › Combat Arms Europe Hacks › Combat Arms EU Hack Coding/Source Code › [SOURCE] Simple Teleport hack

[SOURCE] Simple Teleport hack

Posts 1–15 of 43 · Page 1 of 3
Solify
Solify
[SOURCE] Simple Teleport hack
Globals:
Code:
#define playerpointer 0x66F34
#define yoffset 0xCC
DWORD player, position;
float x,y,z;
Getting use of the player pointer:
Code:
player=NULL;
player= (DWORD)GetModuleHandleA(\"ClientFX.fxd\");
player+= playerpointer;
memcpy(&position,(void *)(player),4);
position+= yoffset;
Teleport:
Code:
if(teleport == 1){
	if(GetAsyncKeyState(VK_F12)<0){ //Saves current xyz
		y = *(float*)position;
		x = *(float*)(position+0x4);
		z = *(float*)(position-0x4);
	}
}
if(teleport == 2){ //Teleports to saved xyz
        *(float*)position= y;
		*(float*)(position+0x4)= x;
		*(float*)(position-0x4)= z;
}
#1 · edited 15y ago · 15y ago
Kuro Tenshi
Kuro Tenshi
ur such an ca whore

owyeah i posted my GOW mod on CAEU forum some are actually considering it that its kewl and stuff but dont do it because they might get banned hey my acc aint banned for 1 day ill try again today to see if im banned ^^
#2 · 15y ago
Solify
Solify
Quote Originally Posted by Kuro Tenshi View Post
ur such an ca whore

owyeah i posted my GOW mod on CAEU forum some are actually considering it that its kewl and stuff but dont do it because they might get banned hey my acc aint banned for 1 day ill try again today to see if im banned ^^
haha^^
go for it :P
#3 · 15y ago
Kuro Tenshi
Kuro Tenshi
Quote Originally Posted by Solify View Post
haha^^
go for it :P
Rofl its still on xD failling of mods or finally excepted?

gona go on CA real quick ;3

/woot still not banned...
#4 · edited 15y ago · 15y ago
o-o
o-o
pfff Nice Ty man
#5 · 15y ago
wassup40
wassup40
Is it posible to make a walkable ghost mode with teleport?
#6 · 15y ago
Sydney
Sydney
Some fails.

You need to add DWORD x, y, z, posy; to.
else its not declared
#7 · 15y ago
Solify
Solify
Quote Originally Posted by kongamonga View Post
Some fails.

You need to add DWORD x, y, z, posy; to.
else its not declared
not really ... the source is correct and yep you need to add float x,y,z; but that should be able to do >.>

Quote Originally Posted by wassup40 View Post
Is it posible to make a walkable ghost mode with teleport?
thats my ghostmode ... im working on it^^
#8 · 15y ago
wassup40
wassup40
posy undefined so...
#9 · 15y ago
Solify
Solify
Quote Originally Posted by wassup40 View Post
posy undefined so...
satisfied?
#10 · 15y ago
wassup40
wassup40
Not untill i have tested
#11 · 15y ago
Drake
Drake
Good job my bish .
#12 · 15y ago
Sydney
Sydney
player= (DWORD)GetModuleHandleA(\"ClientFX.fxd\"); is wrong it means

player= (DWORD)GetModuleHandleA("ClientFX.fxd");

But you can use one of them
#13 · edited 15y ago · 15y ago
wassup40
wassup40
Not working for me.. not working for amazing...
#14 · 15y ago
Solify
Solify
Here the source for an extern dll ... (works! tested by me!)
Code:
#include <windows.h>



bool IsGameReadyForHook()
{
    if( GetModuleHandleA( "ClientFX.fxd" ) != NULL 
     && GetModuleHandleA( "CShell.dll"   ) != NULL )
        return true;

    return false;
}


void OPK(){
    while (!IsGameReadyForHook()){
        Sleep(20);
    }
#define playerpointer 0x66F34
#define yoffset 0xCC
DWORD player, position;
float x,y,z;
while(true){            
player=NULL;
player= (DWORD)GetModuleHandleA("ClientFX.fxd");
player+= playerpointer;
memcpy(&position,(void *)(player),4);
position+= yoffset;

             
if(GetAsyncKeyState(VK_F11)<0){ //saves
y = *(float*)position;
x = *(float*)(position+0x4);
z = *(float*)(position-0x4);
}

if(GetAsyncKeyState(VK_F12)<0){ //Teleports
*(float*)position= y;
*(float*)(position+0x4)= x;
*(float*)(position-0x4)= z;
}

}
}

BOOL APIENTRY DllMain( HMODULE hModule,
                       DWORD  ul_reason_for_call,
                       LPVOID lpReserved){
    switch (ul_reason_for_call)
    {
    case DLL_PROCESS_ATTACH:
        CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)&OPK, NULL, 0,NULL);
        break;
    case DLL_THREAD_ATTACH:
    case DLL_THREAD_DETACH:
    case DLL_PROCESS_DETACH:
        break;
    }
    return TRUE;
}
#15 · 15y ago
Posts 1–15 of 43 · Page 1 of 3

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