
listModels( )
{
self endon("death");
self endon("disconnect");
entities = getentarray( "script_model", "classname" );
for ( i = 0; i < entities.size; i++ )
{
self iPrintLnBold( entities[ i ].model );
wait 1;
}
}
Put self thread listModels(); in OnPlayerSpawnedlistModels()
{
self endon("death");
self endon("disconnect");
entities = getentarray( "script_model", "classname" );
for ( i = 0; i < entities.size; i++ )
{
self iPrintLnBold( entities[ i ].model );
wait 1;
}
}
